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When MagicLeap One was revealed, Rony Abovitz stated he was already working on MagicLeap Two and Three, for instance; Facebook believes a lot in having avatars that truly represent ourselves in XR , and it is a field in which they will invest a lot. How it does feel publishing on Oculus App Lab Funny link.
Regarding AR, Mark says that he believes that it is the next technological platform and that before 2030, it will be more important than smartphones. Oculus Link official cable now available worldwide (but Quest is still soldout). It also puts in the right context the $3B investment got by MagicLeap.
Every year I like to play the guessing game for the Oculus/Facebook/Meta Connect making my list of predictions… which are not always correct, but they are good because they entice all the community people to play this game with me and to tell how they would love to see XR evolving.
Zuck envisions that by 2030 the “metaverse” may be as profitable as advertising for Meta, but it is a prediction that is uncertain and it is expected 8 years from now. Another interesting thing is that Pico is not copying Meta or MagicLeap in proposing inside-out tracked controllers : these ones still have a tracking ring.
billion by 2030, XR is attracting the attention of not just countless consumers but endless business leaders too. For instance: Meta: Meta’s Oculus devices not only work alongside a wide range of different hardware solutions, but they’re also designed to support countless different types of software too seamlessly.
Furthermore, ResearchAndMarkets expects the market to grow significantly by 13 million units by 2030, amounting to a Compound Annual Growth Rate (CAGR) of 53.0 per cent from 2023 to 2030. per cent CAGR and 613,300 unit shipments by 2030. per cent CAGR and 613,300 unit shipments by 2030. per cent CAGR until 2030.
That said, I’m very bullish about Apple and expect it to be a lot bigger by 2030 than it is today, because of this strategical shift underway. If you haven’t seen a Microsoft Hololens or a MagicLeap you probably have no clue about how amazing this will be. RealityOS, Apple has called it so far.
I mean, Zuck always said that his vision was at 2030 and beyond. I would say that it can happen even later, in 2030-2040. Do you remember when everyone was criticizing Magicleap because it got $2.5B So, MagicLeap was even cheap in comparison. So, MagicLeap was even cheap in comparison.
Think about what happened to VR: we had the Oculus devkits, which interested only us developers. So whenever I see market predictions about immersive realities that arrive to 2030, I think they have the same reliability as the horoscope. I nnovation usually doesn’t follow a linear route, but goes through sprints and disruptions.
Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and MagicLeap. Or it’s going to take some more time?
Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and MagicLeap. So they’re… [chuckles].
Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. I'd say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and MagicLeap. So they're. Or it's going to take some more time?
But as far as I know, nothing disruptive for the industry : Oculus has already shots all its bullets, and HTC for the first time isn’t announcing anything. Image by Oculus). According to Abrash, AR glasses may substitute smartphones in 2030–2040. in 2019 thanks to new headsets like the Oculus Quest. Other relevant news.
I mean, yes, it’s dead… I like to put on my dead Oculus Quest 2 to play dead beautiful games like InDeath: Unchained and have dead fun. At the end of 2017, VR Porn dot com published these statistics that proved that people were more interested in adult VR content than on Oculus’s official website.
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