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Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. SEE ALSO Report: Apple Acquired VR Headset Startup Vrvana for $30 Million.
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality. Photo courtesy Apple.
View your 360° video projects in realtime on a HTC Vive. During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development.
Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. Two of the latest listings suggest the company is exploring VR video codecs and file formats. See Also: Apple Adds VR Rendering Essentials to MacOS via Metal 2.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.
H266 video standard can pave the way to 8K video streaming. The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile More info.
And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies! Even if they are just concept videos, they are a massive piece of news anyway. I wonder if something similar could be employed for 360videos….
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. Alan: So let’s talk about the outlier here, and the one that is kind of on everybody’s mind: Apple Glasses. I don’t know the timeline around Apple. Rori: Yeah.
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. Alan: So let’s talk about the outlier here, and the one that is kind of on everybody’s mind: Apple Glasses. I don’t know the timeline around Apple. Rori: Yeah.
And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. As we know, some of the big guys -- including Apple -- are really not far from market. And I won't talk anymore about that.
And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. As we know, some of the big guys -- including Apple -- are really not far from market. And I won't talk anymore about that.
And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. As we know, some of the big guys -- including Apple -- are really not far from market. And I won't talk anymore about that.
It can work with any type of XR glasses, may they be mixed reality visors (a la Apple Vision Pro ), AR glasses (a la XREAL ), or smartglasses (a la Ray-Ban Meta ). First of all, similarly to what Apple did with iPad apps and Apple Vision Pro, almost all 2D apps on the Google Play Store will be usable from Day 1 on Android XR devices.
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