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View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. Final Cut Pro X 10.4
This is not the first time GMA has broadcasted live in 360° video. Back on February 23, 2016, GMA anchor, Amy Robach did a live 360° broadcast from the Ngorongoro Crater in Tanzania, bringing viewers on a spectacular safari during The Great Migration. WATCH: UNREAL! Ginger_Zee , swimming with sharks.
I still remember when Amaze was a distribution platform for 360videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360videos wasn’t going to explode.
PSVR is affordable given its relative quality but it still has bad screen door and lackluster motion controllers. The first demo I tried was a basic game-like demo powered by Unreal. The more impressive demos were the 360-videos and other 360 scenes.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. The standard will prove especially efficient for 4K and 8K video and it works with high dynamic range video and omnidirectional 360° video. More info.
It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. The second is about the universe and the black holes.
Just as Unity and Unreal are able to create 3D sound environments for interactive games, Dolby Atmos has an ProTools plug-in with a 3D interface that allows you to mix 3D audio objects for narrative, 360-video content. LISTEN TO THE VOICES OF VR PODCAST.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Who knows…. More info (nReal teases new headset) More info (nReal changes name).
Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. I wonder if something similar could be employed for 360videos…. Image by Epic Games, from The SportsRush). Try the MetaHumans in VR and more. VR can be used in financial planning.
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360video, film, art, and education.
These developers make impressive 360videos like their Strictly Come Dancing footage, immersive experiences like the enjoyable Home , and artistic experiments like the one it created in partnership with popular singer, Björk. To do this, I’m simply looking at them and pulling triggers on a controller.
After a quick tutorial on how teleportation and avatar controls worked, we moved our characters over to a small floating island depicting a scene from Cloudlands VR Minigolf and teleported in to launch the game. Todd Hooper: We have an SDK for Unity and Unreal 4. Road to VR: How does a developer make a game work with VREAL?
But also, beyond that, it allows a user — as we know, the full VR technology is extremely effective at doing — it allows the user to feel completely immersed in the experience, and it allows them to drive it as well, in the way that it’s built is the same as the way that you build VR video games. You mentioned Unreal Engine.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
But also, beyond that, it allows a user — as we know, the full VR technology is extremely effective at doing — it allows the user to feel completely immersed in the experience, and it allows them to drive it as well, in the way that it’s built is the same as the way that you build VR video games. You mentioned Unreal Engine.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
It was developed on the Unreal 4 engine and built by our studios team. And what some companies have done is actually flooded a real home and then created 360video of that home. A lot of the immersive content today has to go through a full production with 360video recording. It was crazy. People were loving it.
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. He drives all the displays off of a sample controller.
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. He drives all the displays off of a sample controller.
In the meantime, the headset sends the pose of the headset and the controllers to the PC , so that the PC can render the frames and execute the logic of the game for the next frame. You will be able to start a game, or choose a movie to watch in VR without having to use a controller anymore!
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. He drives all the displays off of a sample controller.
While VR communities are full of posts like “ 360videos are not VR “, 360videos are still widely used for marketing. 360 tours of houses made with 360 cameras are still not widespread and that many people still don’t know them. You have to think about this when starting up your business.
They are not CGI concerts (a la Ariana Grande on Fortnite), or pure 180-360videos (like the concerts that Meta was used to do inside Oculus Venues), but something in the middle: 180 degrees 3DOF experiences that mix a stereo recording of the singers together with CGI elements.
The facing-down cameras make sure hands are tracked also when they are at rest Controllers : the headset only works with eye and hand tracking for now. UI and Interactions Android XR is an open ecosystem, so it is open to multimodal interactions: users can interact with the devices by many means, including controllers, voice, hands, and eyes.
I tell you that a traditional cinematographer should have a really open-minded approach to understand 360videos because the first rule is to ignore the frame. In a book the keyword is “structure”, in visual art is “harmony”, in a film is “engagement”, in games is “control”, in VR the keyword is “emotion”.
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