This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In the best-case scenario, you are the developer of the VR experience, and you want to shoot a 360° video of your own game for promotional purposes. If you are a Unity developer like me, you can use the awesome Unity Recorder package to shoot videos of your experience, both 2D videos and 360videos.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. The Unity CEO talks about the metaverse. The Unity CEO on AWE stage to talk about the M-word. That was totally insane.
So to assist those looking to take advantage of this desperate thirst for VR and AR developers, massively popular cross-platform game engine Unity has teamed up with celebrated online learning company Udacity to create their VR Developer Nanodegree Program as well as their all-new Learn ARkit Nanodegree Foundations Program.
Since I have worked on some VR concerts myself (and one even got featured on the Unity blog), I thought my opinion could be valuable for someone… at least for the Stageverse developers that so have some feedback about what to improve. Anyway, it’s a beta, these problems are part of the game. What is Stageverse?
The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate.
During the first-day of the Unite 2016 conference in Los Angeles Tuesday, Unity Technologies unveiled a number of new updates and features to help support VR and AR creators around the world developing interactive 3D, VR and AR experiences. Recruiters can also post jobs and target a pool of highly-sought Unity talent.
Unity Technologies presented their Special Keynote at GDC 2017 in San Francisco on February 28, announcing the release date of Unity 5.6 alongside a bulletin of other updates, including a glimpse of Unity 2017. Riccitiello explained that this installment marks the last of Unity 5. The Unity 5 cycle culminating in 5.6
Later on, we invented 360videos, that is a sphere around the user where it is projected everything that a user can see from his position : he can rotate his head and still see coherent visuals. Also Youtube offers the ability to load ambisonic sounds together with 360videos. A real ambisonics microphone.
The former listing seeks a candidate with “direct experience with implementing and/or designing media file formats,” as well as “experience with VR and 360video.” ” The latter is looking for someone with “Direct experience with implementing and/or designing VR or 360video playback systems.”
This operation is similar to the “stitching” done with multiple flat videos that have to be merged into a 360video. These services usually show inside the game engine that you have chosen a preview of the place you are going to augment, and they let you put the virtual 3D elements wherever you want.
Since it is my last post about AWE, let me cast a ray of visibility on some companies I have met there, but about which I do have not enough material to write a full article: Gamedriver : an interesting solution to create automated tests for your XR application in Unity. I hope you have enjoyed all these articles of mine about AWE!
With Spaces , Microsoft is aiming to provide point-and-click simplicity by letting users create immersive environments on the fly by using media such as 3D assets, 360 photos, and 360video—all of which is stored in SharePoint folders. ” The news was first reported by German VR publication MIXED.
Although its well-known applications lie in gaming and entertainment , its potential isn’t limited to these industries. Over the years, they considered 360video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. XpertVR was founded by Drew MacNeil and Evan Sitler.
While the company contends that 360video is the most popular type of content people are consuming in VR right now, they’re adding more ways to categorize so that users can easily browse the store for all types of content, bringing Daydream Home more in line with digital marketplaces like Oculus Home and Valve’s SteamVR UI.
While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Unity and Unreal VR SDK Support. Apple is updating their professional video editing application, Final Cut Pro X, to support 360 degree video editing.
And all of this using Unity, the tool that I already use every day. Streaming the background videos. Streaming of the background 360videos was much easier, since VRChat offers many tools already out of the box, plus you can also use other ones from Unity. But how to do that? Should he/she see it or not?
A research project from Facebook (not to be released anytime soon) used “super-resolution” to reduce the computational power needed by games running on Quest. Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. Very good news for all us Unity VR developers.
When we started making cinematic 360video a few years ago there was little pre-existing technology for us to use so we had to undertake the costly process of building our own. And, in a lot of ways, this is also 360 film reaching parity with VR games: VR game creators essentially all have access to the same tools (i.e.
Over the years there have been a lot of pieces of entertainment content, whether it be the mesmerizing tunes of Daft Punk , the dystopian world of Blade Runner , or the retro-futuristic landscapes of countless videogames, that all seem to grow out of this idea of an eye-catching future that is still faced with horrible problems.
This startup makes a nice multiplayer full-body VR game called Hide and Freeze VR , described this way: “Players take turns in playing hider or seeker. If you get frozen you are still part of the game as you can still observe and call out to other hiders to unfreeze you.”. Me and Simon of One Bonsai. I like this modding.
While Guided Meditation VR is rendered in real-time on tethered headsets which are backed by a PC with plenty of processing power, the mobile Oculus Go version of the app , relies on 360video captures of the virtual environments instead. But then along came a new method for playing back 360video content on Oculus Go.
It was developed principally by a single developer, Guy Godin, who programmed the app in native code instead of using high-level engines like Unity and Unreal that most developers turn to.
The games giant joins VRM Consortium in Japan as an observer, but does that mean they’re closer to entering the immersive space? Members of the VRM consortium, which will officially launch in February 2019, include Unity Technologies Japan Click To Tweet. Each company’s datasets are different and have often-complex specifications.
More info (Road To VR review) More info (Ars Technica comparison with other devices) More info (Polygon review) More info (Playing Oculus games with the Knuckles) More info (Orders backlog) More info (Valve Index fitting guide) More info (Wireless Index) More info (All games compatible with Index) More info (Gabe Newell talking about the Index).
To that end, Pico announced their SDK during GDC, which includes a Unity plugin. We also have a first-party studio who made our demo here [GDC], and we’re working with non-game partners as well—video partners to bring non-game experiences and 360video, as well as games.”. “We
Just as Unity and Unreal are able to create 3D sound environments for interactive games, Dolby Atmos has an ProTools plug-in with a 3D interface that allows you to mix 3D audio objects for narrative, 360-video content. LISTEN TO THE VOICES OF VR PODCAST.
We talked Unity, open standards, the metaverse, and more, but the general thread pointed to OTOY as one of THE pivotal companies in the VR space. The Big Unity Announcement. At Unity 3D’s conference in L.A. last week, OTOY announced their technology would be natively integrated into the Unity engine. What is OTOY?
I can pick some pre-selected apps here like Microsoft Edge for web browsing, a Photo viewer, a Video client, and more. Among those suggested are games as well, like Candy Crush, and Minecraft. When I accessed the “Movies & TV” app it even auto-loaded a 360video section.
The VR revolution is taking place just a little behind another major leap for the games industry; streaming. At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Mixing the two together is a logical step, but Genvid Technologies is going one further.
Design — Explore early lessons of VR game design with our Oculus Studios team and top developers such as High Voltage Software, Tripwire Interactive, OZWE Games, and more. Learn about breakthroughs for FPS in VR, how to design games with hand presence for Touch, and best practices for cross-platform compatibility.
Releasing a simple 360video as a marketing ploy is old news these days, so it’s refreshing when companies embrace VR to enhance their experiential brand activations in unique ways. RIDE A VIRTUAL WATERSLIDE WITHOUT GETTING WET AT TOPSHOP.
You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video. “There will be game experiences that only make sense for VR.
There are two ends of the spectrum from audio production ranging from pure live capture and pure audio production, which happens to mirror the differences between passive 360video capture and interative, real-time CGI games.
Nick Ochoa-Founder Of Magik Gallery-" Virtual Reality is more that a gaming platform, more than a 360° Video distribution platform, VR is a canvas and what you can create is very vast and infinite. Also mad props to Oculus and Naomi from the Medium team out there showing mad love in support of the event.
In addition to her 360video for Stonemilker, exhibit-goers can check out Black Lake, Mouth Mantra (get inside Björk’s mouth!), Steel Wool Studios , based in Oakland, CA and founded by former Lucasfilm, Telltale Games, and Pixar creatives, received $5M in Series A funding entirely from HTC. Bitmovin announced a $10.3M
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. If you haven’t yet had the pleasure of experiencing the HTC Vive’s roomscale virtual experience, you should check the Microsoft, Game Stop, or Micro Center location closest to you! Facebook Enables Native 360 Photos.
Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way. He says that the OctaneRender output is much more efficient so that this “volumetric synthetic lightfield” can be rendered within a mobile VR headset.
Michael Glombicki goes hands-on with VREAL’s VR live streaming platform that puts viewers inside the game, right next to their favorite streamers. After the golf demo we went back to the lobby and then hopped into a tower defense game. We have not seen a massive performance hit on games.
In a January 26th blog update , Unity announced the latest features released with Unity 2018.1 that enables stereo image and video capture natively in Unity. Here we're using the Example Project when installing Unity, which you can select as a component. Now trying this feature out: 1.
We also talk about the fragility of what it means to be an immersive creator in this day and age, especially in light of Unity's controversial runtime fees that were announced earlier this week raising a lot of deeper concerns for the long-term viability of using Unity in the eyes of VR content creators. Music: Fatality
Leveraging its Igloo Core Engine (ICE), the company has curated a host of content in its viewing spaces, including building information modelling (BIM), metaverse worlds, 360-degree video, game engine demos, and many others.
Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. ” The biggest news was the new partnership with Facebook, which officially launched the new downloadable PC gaming distribution platform called Gameroom. .
Blortasia is his second public VR art piece, arriving a few months after the pre-rendered 3D 360video Zen Parade for Gear VR. Enter Blortasia. Even the platform below your feet shifts in color and shape. To learn more about the nuts and bolts of the experience, I spoke with Kevin Mack about how it was made.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content