This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In the best-case scenario, you are the developer of the VR experience, and you want to shoot a 360° video of your own game for promotional purposes. If you are a Unity developer like me, you can use the awesome Unity Recorder package to shoot videos of your experience, both 2D videos and 360videos.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Among the 11 picked for the company’s 2017 Accelerator is location-based VR arcade The Void and Unreal Engine creator Epic Games. Companies to come out of Disney’s Accelerator include the toy company Sphero , 360 streaming platform Littlestar , 360video production studio Jaunt and modular electronics producer littleBits.
Skybound Entertainment in partnership with Skydance Interactive have confirmed that multiple interactive VR games based on the hugely popular The Walking Dead franchise are in the works. I think that’s what people who either read the comic, watch the show, play the games,” says Murray in the IGN interview.
The former listing seeks a candidate with “direct experience with implementing and/or designing media file formats,” as well as “experience with VR and 360video.” ” The latter is looking for someone with “Direct experience with implementing and/or designing VR or 360video playback systems.”
According to the team, if you need to test for instance that your game increases the health of the player by 50 hp when he grabs a white suitcase, you can create an automated test that simulates the grab and checks that the action is executed. I hope you have enjoyed all these articles of mine about AWE!
With Spaces , Microsoft is aiming to provide point-and-click simplicity by letting users create immersive environments on the fly by using media such as 3D assets, 360 photos, and 360video—all of which is stored in SharePoint folders. ” The news was first reported by German VR publication MIXED.
While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.
While the company contends that 360video is the most popular type of content people are consuming in VR right now, they’re adding more ways to categorize so that users can easily browse the store for all types of content, bringing Daydream Home more in line with digital marketplaces like Oculus Home and Valve’s SteamVR UI.
I still remember when Amaze was a distribution platform for 360videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360videos wasn’t going to explode. The idea was nice.
Of course, it is not the best VR experience, and of course, it is terrible for gaming, but in the enterprise, it has still value and will probably have for at least one-two years. This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality.
The SDK has already been integrated with Epic Games’ Unreal Engine 4. Next up is real time stitching for the VRWorks 360Video SDK, which is being released in public beta today.
An interesting VR game appears on Roblox. Someone is making a VR game in Roblox, and it looks pretty cool. It is mostly used by teens and kids to create games and applications that get later shared (and played) together with their peers. All of this would be amazing… but for now we have only a VR shooter game prototype.
The first demo I tried was a basic game-like demo powered by Unreal. The clarity was incredible, but as noted, the framerate was too low to make it playable in a real game setting. The more impressive demos were the 360-videos and other 360 scenes.
Honestly speaking, we have no idea what is happening, and we don’t even know if this has to do something with the recent lawsuit by Magic Leap or the one from Unreal… are these moves being made to slow the lawsuit or are these just an internal re-organization? Visually Stunning Paper Beast game for PSVR is going to launch on March, 24th.
Ever since Epic Games opened its Unreal Engine 4 technology to the world, new use cases have been coming in fast and furious. The latest example of just how far real-time videogame engine technology has come will be on display at GDC 2017 this week. Those cars are built like we would do a videogame asset,” Libreri said.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Talking to UploadVR over email, Phillips revealed that the project was born from his love of the moody atmospheres in games and films like Alien , Silent Hill , and Shadow of the Colossus. The answer might well be Kingdom City Drowning.
It was developed principally by a single developer, Guy Godin, who programmed the app in native code instead of using high-level engines like Unity and Unreal that most developers turn to.
It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. The second is about the universe and the black holes.
We also have a first-party studio who made our demo here [GDC], and we’re working with non-game partners as well—video partners to bring non-game experiences and 360video, as well as games.”. In addition to the latest SDK, an Unreal plugin is in the works.
Just as Unity and Unreal are able to create 3D sound environments for interactive games, Dolby Atmos has an ProTools plug-in with a 3D interface that allows you to mix 3D audio objects for narrative, 360-video content. LISTEN TO THE VOICES OF VR PODCAST.
The company had created a 360° experience from the AVN awards putting the viewer in a theater style setting. VixenVR has taken the years of game development experience within the company and used the Unreal engine to create a penthouse style wet dream of interactive VR reminiscent of something out of Saints Row.
The VR revolution is taking place just a little behind another major leap for the games industry; streaming. At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Mixing the two together is a logical step, but Genvid Technologies is going one further.
Design — Explore early lessons of VR game design with our Oculus Studios team and top developers such as High Voltage Software, Tripwire Interactive, OZWE Games, and more. Learn about breakthroughs for FPS in VR, how to design games with hand presence for Touch, and best practices for cross-platform compatibility.
You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video. “There will be game experiences that only make sense for VR.
In addition to her 360video for Stonemilker, exhibit-goers can check out Black Lake, Mouth Mantra (get inside Björk’s mouth!), Steel Wool Studios , based in Oakland, CA and founded by former Lucasfilm, Telltale Games, and Pixar creatives, received $5M in Series A funding entirely from HTC.
There are two ends of the spectrum from audio production ranging from pure live capture and pure audio production, which happens to mirror the differences between passive 360video capture and interative, real-time CGI games.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. If you haven’t yet had the pleasure of experiencing the HTC Vive’s roomscale virtual experience, you should check the Microsoft, Game Stop, or Micro Center location closest to you! Facebook Enables Native 360 Photos.
These developers make impressive 360videos like their Strictly Come Dancing footage, immersive experiences like the enjoyable Home , and artistic experiments like the one it created in partnership with popular singer, Björk. As with so many other VR games, everything begins in a cockpit.
Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way. He says that the OctaneRender output is much more efficient so that this “volumetric synthetic lightfield” can be rendered within a mobile VR headset.
Michael Glombicki goes hands-on with VREAL’s VR live streaming platform that puts viewers inside the game, right next to their favorite streamers. After the golf demo we went back to the lobby and then hopped into a tower defense game. We have not seen a massive performance hit on games.
Or Unreal if that’s your language. It also makes sense because many VR games now are low-poly, but people still enjoy them. Yes, there’s a lot of gamers that are using Quest to play all the wonderful games that are there. I like a lot playing games, I have worked a lot in, and I still work in entertainment.
Maybe the highlight of today is that the company is releasing VRWorks Audio and 360Video software development kits. Key components of VRWorks are being adopted by industry leading graphics engines such as Unreal Engine 4 and Unity 5 to provide developers an easy path to taking advantage of the SDK in their games and applications.
But also, beyond that, it allows a user — as we know, the full VR technology is extremely effective at doing — it allows the user to feel completely immersed in the experience, and it allows them to drive it as well, in the way that it’s built is the same as the way that you build VR videogames. Greg: Yeah, sure.
In fact, with just some simple and intuitive modification in the animation production procedure, you'd be able to change the virtual camera into a 360-degree one and shoot panoramas or 360videos of 3D scenes you built within your favorite modelling tool, providing your viewers with exponentially better sense of space, exploration, and free-will.
But also, beyond that, it allows a user — as we know, the full VR technology is extremely effective at doing — it allows the user to feel completely immersed in the experience, and it allows them to drive it as well, in the way that it’s built is the same as the way that you build VR videogames. Greg: Yeah, sure.
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer. Is that correct? Alan: Absolutely.
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer. Is that correct? Alan: Absolutely.
And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? And I won't talk anymore about that.
And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? And I won't talk anymore about that.
And once we showed them that, like, "hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you're actually recording," it was a huge game-changer. But that would be even more so as we get eye-tracking involved.
And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? And I won't talk anymore about that.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Only instead of for games, you’re doing it for learning. Or even 360videos, we support that, too.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Only instead of for games, you’re doing it for learning. Or even 360videos, we support that, too.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content