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To fit alongside the company’ Daydream mobile VR platform, Google is partnering with Lenovo, LG, and YI Technology to create a new class of 180 cameras. Called VR180, the point-and-shoot video cameras create stereoscopic 180 video that can be uploaded or livestreamed to YouTube, and viewed on VR headsets.
At Sandbox Immersive Festival , I have been able to try some interesting hardware solutions. I have already detailed in another post my impressions on the Pico Neo and the HP Reverb … in this one, I will talk about other hardware manufacturers. Me while trying the VR video chair. Veer Chair. It was a quite good experience.
A VPS system detecting visual features in the surrounding environment (Image by Google) VPS stands for Visual Positioning System. GPS together with the sensors on the phone is all that we need to orient ourselves on a 2D map like Google Maps that we use every day. What is VPS? How do you develop an application using VPS?
A lot of people don’t understand the difference between 360-degree video and virtual reality – and in some cases, the difference can be pretty subtle. It would be handy if hardware provided a line in the sand, but this isn’t the case – both kinds of experiences can be viewed in either VR headsets or flat displays.
Google Daydream will provide organizations with VR training and equipment rentals. That’s why Google is launching a new program dubbed Daydream Impact , with the hope of helping organizations and creators utilize virtual reality to take their programs to the next level.
Google’s JUMP team is announcing a new, virtual reality camera today that is smaller and lighter than its predecessors. The new unit is being positioned as an affordable, portable, easy to use system that will allow creators to make high quality 360videos more easily. The Halo combines 17 4k YI Action cameras into a ring.
It was a video player for virtual reality headsets, able to play both 2D videos, 360videos, and 360 VR videos which was quite popular back in the Gear VR days. In fact, we believe we were among the first to make a truly usable VR video player. Who else remembers Moon VR Player?
Google has revealed a new ‘surface light-field’ rendering technology that it’s calling ‘Seurat’ (after the famous Pointillism painter). This also means that developers can composite traditional real-time assets into the scene to create interactive gameplay within these high fidelity environments.
Google’s newly announced Seurat rendering tech purportedly makes use of ‘surface light-fields’ to turn high-quality CGI film assets into detailed virtual environments that can run on mobile VR hardware. As a proof of concept, Google teamed with ILMxLab to show what Seurat could do. Star Wars Seurat Preview.
YouTube tells budding VR film-makers what not to do when shooting an immersive 360 in this excellent crash course in this fledgling but ever more popular form of content. Go-Pro’s Odyssey – a Google ‘Jump’ Camera Rig. YouTube is of course owned by Google, with the latter digging deep on 360video.
One major exception to this used to be 360videos and images, but now that restriction is becoming a thing of the past. Last week, VLC revealed that it is now 360 enabled for both images and videos. VLC 360 was created through a partnership between VideoLan and the hardware company Giroptic.
The stream could be viewed in both standard 2D format and in VR through the use of a Google Cardboard headset. Cardboard users could immerse themselves more completely in the festivities as part of Google’s new VR180 format. The VR180 initiative includes Google created VR cameras , apps and contests to keep the creativity going.
The foundation of Kinful is a library of 360-videos that are filmed by students around the world. These videos are then built into the Kinful curriculum and watched by other students using the platform. “We Because most of the Kinful content consists of 360videos, their hardware requirements aren’t extremely demanding.
Google’s newly announced Daydream Impact program is a philanthropy project that provides organizations, nonprofits, and advocates for change with resources, tools, and training to create immersive VR content to support their cause. The course starts off by outlining basic hardware requirements and pre-production checklists.
Like YouTube, which Google recently brought to the Vive , Facebook works only when it’s available to as many people as possible. Oculus parent company Facebook today announced it’s bringing Spaces , the company’s own social VR app, to HTC Vive. And the same makes sense for Facebook Spaces.
This will let the user move a bit the head while watching 360videos and see the video moving accordingly. Every 360videos on Vive Video will become immersive. What is great is that this technology works with every already existing 360videos. The 8 modes of the Vive Focus Plus.
On October 4th, Google revealed Daydream View, which is their reference design for their mobile VR headset. Google CEO Sandar Pichai also announced the first Daydream-ready phone designed called Pixel, which also has native hardware support for their artificial intelligent Google Assistant technology. Subscribe on iTunes.
Google’s investment for a 7.7% Google-Jio joint venture to develop an Android-based platform for an affordable 5G phone. This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. Read about Google experiments with AR and wearables.
Do you know Google Spotlight Stories? It is a small R&D lab on creative projects hosted by Google that is focused on creating original VR storytelling experiences. The 16 experiences developed so far by the Google Spotlight Stories team. Back To The Moon is the first virtual reality doodle of Google’s history.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
We heard yesterday that the firm is to become part of Google’s 360video platform Jump, announcing it’s to supply cameras as part of a high resolution, VR film rig. See Also: InfinitEye 210 Degree VR Headset Reborn as ‘StarVR’ with 5K Display.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
They also produced a NAS concert for KCRW’s Sound in Focus and a couple pieces with Google Daydream including NFL Immersed and rag & bone. In addition to all of that, they’ve been working with various YouTube creators to educate and explore new capture techniques using Google Jump.
Once the experience is finalized, creators have immediate access to all of the assets necessary to publish to any platform that supports 360° video, including the Jaunt VR App. The Jaunt One is supposed to be an end-to-end hardware and software solution, that up until now has only been made available to select content creators.
You can Google “5G” along with any other hot technology in the same query and you can find someone telling you that somehow and at some point 5G is going to revolutionize that thing. When it comes to bandwidth however, 5G could significantly improve 180 and 360video streaming quality.
We’re getting better on hardware and high quality content, but how do we actually distribute the fabulous 360 degrees pieces? COVID also helped professional implementation of VR which is closer to the real experience than Zoom, Google Meet or Teams. Hardware ?—?you It will not sell if it creates them. Content ?—?that’s
Judging by CES this month, 2017 will be all about expansion and refinement for VR hardware and software. Today, however, we’re returning to Google. The video below showcases the tool’s speed in comparison to gzip, with 12 meshes loading faster in Google’s solution. Don’t know what that means?
Did Seebright just release the augmented reality equivalent of Google Cardboard? The Osterhout Design Group is an integrated hardware company with a deep background in advanced augmented reality innovation with the US military, and have their principal outsider investor in 21st Century FOX.
In 2016 it released a compact smartphone-tethered headset for viewing 360° videos, to terrible reviews, and in 2017 it showed off a PC-tethered SteamVR headset prototype that it never shipped. LG had a very short history in VR. So what exactly will this new headset be?
Photo by My name is Yanick on Unsplash It is a common misconception is that you need specialised equipment and expensive hardware to use AR. While such cutting edge hardware exists, the device you need to dive into the world of augmented reality is likely already in your pockets?—?your But what about the devices? your smartphone.
“The realization of the most premium VR experience ever offered isn’t just our dream, but one of an entire ecosystem that encompasses hardware makers, videogame developers, theater companies, filmmakers and many others.” Just don’t hold your breath for a consumer StarVR any time soon.
Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. AIRLINES TESTING AUGMENTED REALITY TO READ YOUR EMOTIONS.
STRIVR has done a few PGA Tour 360video fan experience deals, but nothing on the training side yet. The hardware will get better in next 12 to 16 months.”. Belch said current enterprise projects, some of which will be officially announced in early 2017, use mixed reality with CG and 360video.
Recapping the top stories covered on the VRScout Report , a weekly live video show and podcast discussing the best in VR, hosted by Malia Probst. WHAT A DAY FOR A DAYDREAM… The highly-anticipated Google Daydream headset is here. Priced at $79, it is currently only compatible with the Google Pixel phone.
We do a deep dive into immersive audio on today’s podcast where Riggs explains in detail their audio rendering pipeline and how their dynamic calibration of ear anatomy enables their integrated hardware to replicate near-field audio objects better than any other software solution.
Obama tries Google Cardboard in Hanover, Germany April 25, 2016. Since the production was created with Nokia OZO, we were able to utilize OZO Live, a solution that includes real-time 3D 360° stitching software, reference hardware, and allows for live virtual reality broadcasting. Why it Worked in 360°.
Pesquet will also be sending down some 360videos he’s been taking on the ISS since arriving there in November. Research firm SuperData released a new consumer VR report that claims the global VR hardware revenue will be $3.6B THE NBA RELEASES THEIR FIRST VR APP ON GOOGLE DAYDREAM.
There are 3 main VR platforms for mobile users and they are: Google Cardboard – Supports most modern Android devices, but has limited capabilities (no motion controls), compared to competitors. Google Daydream – Supports many high-end flagship Android devices and offers motion controls. Google Pixel XL Series.
Finally, one of the two major video streaming services available in VR will let you watch with your friends. Hulu has broken ground on social video viewing in VR with an update to their Gear VR app which lets up to three people watch regular and 360videos together.
Thanks to the control of software and hardware, Apple is far ahead of all the Android systems for what concerns AR , something that many experts (like Robert Scoble) already forecasted years ago. I really can’t wait to see the Apple AR glasses….
Tarsem is currently developing an approach to disseminating ethnographic research about child protection using 360-degree video apps. To download Dr. Cooner’s apps from iTunes and Google Play, visit [link]. Question: What hardware, software and other filming equipment did you use? . How are you promoting it?
I was among a handful of journalists invited to see the internal Microsoft prototype, though I was told photos or videos for my demo would not be allowed. While those units are expected to be an improvement, the prototype internal hardware I tried was running at 60 frames per second. This is something we’ve lost in the Vive and Rift.
The best of those photos will be collected in a section of the Oculus 360 Photos app, which you’ll be able to explore from your headset. 360video is already supported in a similar way, but photos are dramatically easier to create, and should catch on more quickly. Photo credit: Facebook). Photo credit: Samsung).
Users can share their captured video and pictures on Bublcam s exclusive gallery Xplor. Jump is an amazing piece of hardware developed by Google. Google teamed up with the popular GoPro team to develop Jump. Jump is capable of recoding a full 360-degree stereoscopic VR video in 3D. Bublcam costs $799.
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