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Google Daydream will provide organizations with VR training and equipment rentals. That’s why Google is launching a new program dubbed Daydream Impact , with the hope of helping organizations and creators utilize virtual reality to take their programs to the next level.
Google’s newly announced Daydream Impact program is a philanthropy project that provides organizations, nonprofits, and advocates for change with resources, tools, and training to create immersive VR content to support their cause. SEE ALSO 1,350 Student VR Education Study Measures Attitudes, Interest in VR Learning & Building.
Amazon is also committing to bringing VR content to Prime Video VR. At today’s launch the library includes 10 “curated” 360videos, and the company says it has plans to “continue to add new VR-specific titles.” Image courtesy Amazon.
Also remember: we’re soon going to have a Gear VR controller (it’ll be similar to Google Daydream’s controller, which operates like a laser pointer). Brands have customized Google Cardboards for… well, as long as “marketing” and “virtual reality” have been in the same sentence (a year and a half, really).
YouTube tells you where people are looking in your 360videos AND embraces 180 degree video, Google’s 180 degree camera, the Meta-Cookie project gets weird and alters your taste, and Intel leans into sports in a big virtual way…. It turns out that 75% of people watch only the front 90% of 360videos.
Do you know Google Spotlight Stories? It is a small R&D lab on creative projects hosted by Google that is focused on creating original VR storytelling experiences. The 16 experiences developed so far by the Google Spotlight Stories team. Back To The Moon is the first virtual reality doodle of Google’s history.
The research shows that the combination of immersion with interactivity can help to reduce pain up to 70%, and in some studies do as well or better as using morphine. Here’s a 360video with some the Applied VR experiences.
At top speed, the creators say the course should take around 35 hours, although they recommend a slower pace, and studying all of the materials and taking one or two lessons each week.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
With over one million active monthly users of the Samsung GearVR, millions of Google Cardboard units and high-end Oculus Rift and HTC Vive pre-orders, Smithson believes that brands that are early to develop unique and engaging content for VR and will have a huge advantage over their competition.
In collaboration with Queen, Google Play’s Bohemian Rhapsody Experience for Cardboard is an impressive example of where VR music videos are heading. See Also: ‘Apex’ is the Next Real-time VR Music Video from the Creator of the Acclaimed ‘Surge’. You can snatch the Bohemian Rhapsody Experience for free from Google Play.
This is an interesting case study for VR content because it’s a crossover of several genres, bridging news reporting, documentary filmmaking, historical narrative and adventure. Both parts of Damming the Nile can be viewed on YouTube with or without a VR headset like a Google Cardboard.
Therefore we decided to analyze what some of the legendary VR video producers were doing to solve this problem…. Studying Chris Milk. We downloaded the VRSE app for both Cardboard and Gear VR for “study purposes”. When we opened their videos in Mediainfo , we noticed several things: h.264 264 video playback on Android.
The more creation-focused educators will be thinking about using platforms like CoSpaces and Tilt Brush to create the worlds of the stories that they are studying – but I am focused on transposing these classic tales into the immersive medium of virtual reality. There are some 360° videos related to books on YouTube e.g. [link].
Right at the very beginning, you get a full true 360 view of the Animus — every last inch of it — so you can study it in great detail and see things you might have missed in the movie. A couple of years ago we built a cinematic VR camera rig for Google that Justin Lin used to produce Help!,
The telegram is taken by his assassins just so word does not get out that audiences have been cheated so far by crappy 2D 360video masquerading as VR. I just came out of a “VR theater” and got teleported back to my study-room. The video below is worthy of being viewed in all it’s 3D VR glory.
When you open the box, camera’s inside, but there’s also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. What this does is it uses a technology that Google made popular some years ago and it uses something called dynamic rendering.
When you open the box, camera’s inside, but there’s also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. What this does is it uses a technology that Google made popular some years ago and it uses something called dynamic rendering.
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. Alan: So, I think Google’s leading. As soon as it’s synchronized with my Google Maps, which… actually, it could be right now. Start understanding those incremental changes.
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. Alan: So, I think Google’s leading. As soon as it’s synchronized with my Google Maps, which… actually, it could be right now. Start understanding those incremental changes.
On the left side, there is the Daydream logo, that reminds the user that this is a product whose software has been offered by Google, and the Lenovo logo, because this hardware has been manufactured by Lenovo. What I really appreciated have been the lenses : I think that Google here used all its expertise on the field. WTF, really.
When you open the box, camera's inside, but there's also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. What this does is it uses a technology that Google made popular some years ago and it uses something called dynamic rendering. Put it into VR.
As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. Maybe let's talk about Unilever, one of the case studies you have listed on your Web site. Because for a lot of companies we could do a 360video for $5,000. We had none of them.
As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. Maybe let’s talk about Unilever, one of the case studies you have listed on your Web site. Because for a lot of companies we could do a 360video for $5,000.
As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. Maybe let’s talk about Unilever, one of the case studies you have listed on your Web site. Because for a lot of companies we could do a 360video for $5,000.
Kevin: I first got into 360 when I saw a 360video on YouTube. One day, my friend showed me used camera on Amazon (Theta M-15), which I bought immediately and started making a daily 360video on my channel. Kevin: I always start my videos with an intro and outro. I wanted to learn as much as possible.
If you Google “Lockheed Martin Hololens”, there’s a picture of some people wearing a Hololens in a NASA shuttle training simulator, and she’s there in the picture. And those kind of case study examples where, “Well, this is what we tried. I had dinner with Shelley recently. She’s awesome.
So things like Uber or Google Maps and directions were native to the phone, that were kind of useless on the PC. So that was a problem that, in the past, could only be solved with expensive depth cameras or Google Street View-style cars, or take a thousand photos and wait a day for it all to be processed. That kind of made you go, wow?
So things like Uber or Google Maps and directions were native to the phone, that were kind of useless on the PC. So that was a problem that, in the past, could only be solved with expensive depth cameras or Google Street View-style cars, or take a thousand photos and wait a day for it all to be processed. That kind of made you go, wow?
If you Google “Lockheed Martin Hololens”, there’s a picture of some people wearing a Hololens in a NASA shuttle training simulator, and she’s there in the picture. And those kind of case study examples where, “Well, this is what we tried. I had dinner with Shelley recently. She’s awesome.
So things like Uber or Google Maps and directions were native to the phone, that were kind of useless on the PC. So that was a problem that, in the past, could only be solved with expensive depth cameras or Google Street View-style cars, or take a thousand photos and wait a day for it all to be processed. That kind of made you go, wow?
There’s so many physiological aspects that we’re able to collect incredible amounts of data, and so, by collecting this data, all sorts of trainers will have unprecedented levels of data around the person they’re studying. It’s really exciting. Antony: Yeah. It’s all exciting, for that high input.
There's so many physiological aspects that we're able to collect incredible amounts of data, and so, by collecting this data, all sorts of trainers will have unprecedented levels of data around the person they're studying. It's funny, because for years and years, we've studied people's movements, but we've never had anything this accurate.
There’s so many physiological aspects that we’re able to collect incredible amounts of data, and so, by collecting this data, all sorts of trainers will have unprecedented levels of data around the person they’re studying. It’s really exciting. Antony: Yeah. It’s all exciting, for that high input.
OMG, it’s almost 3 years that I write these roundups… the first week peek was exclusive for my blog subscribers and it featured as best news the release of Google Blocks and in the other news something about Samsung Gear VR… how much time has passed since then! This means that you can shoot 30FPS videos and then have fluid ones as output!
You know how federal agencies and corporations (Google, Facebook, Amazon, et al) can surveil you with impunity and track your habits? The study intends to “map out the key players in VR content creation and technology development…develop projections of VR opportunities, and increase the overall understanding of the VR ecosystem.”
Talking about visuals, the display resolution is 1800 × 1920 per eye, which is even less than the one of the Quest 2, but here there are two displays, one per each eye , so there are fewer “wasted pixels” Plus the lenses are not Fresnel ones, but pancake lenses studied to give you a bigger eye box.
You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. I'm sure you read it, Alan, about whether or not in the long run the Google Cardboard did more harm to the VR industry than good. And that's partly because people's understanding of VR is, "I can look around to 360 image.
To me, modern VR started when Google released the Cardboard App in 2014 basically for free to a world that basically scratched its head and said, ‘huh?’ It is still far from clear what Google was thinking but it sent a kind of signal. until Google Cardboard showed it didn’t have to be. That was 24 years after ‘The Year of VR.’
You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. I'm sure you read it, Alan, about whether or not in the long run the Google Cardboard did more harm to the VR industry than good. And that's partly because people's understanding of VR is, "I can look around to 360 image.
And being immersed in a 360video, for example, makes a wonderful training tool. I think we’re sometimes overcomplicating things by creating all these really in-depth, computer graphics-heavy things, when you can just simply put a 360 camera on. Carter: [chuckles] Better to do that in training than afterwards.
And being immersed in a 360video, for example, makes a wonderful training tool. I think we’re sometimes overcomplicating things by creating all these really in-depth, computer graphics-heavy things, when you can just simply put a 360 camera on. Carter: [chuckles] Better to do that in training than afterwards.
Alan: You know, I read a quote yesterday and it was, “It’s no longer about what you know, because everybody has access to Google, and Google knows everything. But the idea with that is that we couldn’t possibly build even if it was just 360video. ” And I thought that was interesting. Mike: Yeah.
Alan: You know, I read a quote yesterday and it was, “It’s no longer about what you know, because everybody has access to Google, and Google knows everything. But the idea with that is that we couldn’t possibly build even if it was just 360video. ” And I thought that was interesting. Mike: Yeah.
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