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This hopefully also means we’re getting something Oculus promised as a feature back when Home was initially announced for the consumer Rift back in the summer of 2015: 360video previews of games. “We solved the problem by rethinking the way 360 content is created,” writes Lee and Gupta.
At Sandbox Immersive Festival , I have been able to try some interesting hardware solutions. I have already detailed in another post my impressions on the Pico Neo and the HP Reverb … in this one, I will talk about other hardware manufacturers. Me while trying the VR video chair. Veer Chair. It was a quite good experience.
A lot of people don’t understand the difference between 360-degree video and virtual reality – and in some cases, the difference can be pretty subtle. It would be handy if hardware provided a line in the sand, but this isn’t the case – both kinds of experiences can be viewed in either VR headsets or flat displays.
Facebook today announced two new additions to the Surround360 hardware initiative that are poised to make 360video more immersive. This means you can not only move your vantage point up/down, left/right like before, but now forwards/backwards, pitch, yaw and roll are possible while in a 360video.
It was a video player for virtual reality headsets, able to play both 2D videos, 360videos, and 360 VR videos which was quite popular back in the Gear VR days. We believe that XR will eventually be accessible to the mass market when the hardware becomes more affordable and powerful.
While no pricing or launch date is available currently, it’s very likely aiming for the professional market—meaning big bucks, although you’d expect that for a new class of device that’s attempting to allow for users to finally watch 3D 360video with positional tracking intact.
Apple may not hold the majority of the PC market, but among certain sectors its hardware and software are nearly industry standards. Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360video and real-time).
One major exception to this used to be 360videos and images, but now that restriction is becoming a thing of the past. Last week, VLC revealed that it is now 360 enabled for both images and videos. VLC 360 was created through a partnership between VideoLan and the hardware company Giroptic.
Unlike 360video, which first saw support on the video sharing platform back in 2015, VR180 video is missing the ability to change your point of view (POV) when viewed on traditional monitors.
YouTube tells budding VR film-makers what not to do when shooting an immersive 360 in this excellent crash course in this fledgling but ever more popular form of content. YouTube is of course owned by Google, with the latter digging deep on 360video. Go-Pro’s Odyssey – a Google ‘Jump’ Camera Rig.
Adding to the flexibility of the MOZA interchangeable gimbal system, the unit works with all lightweight 360-degree cameras with minimal obstruction to the field of view. Video stability is a major culprit, and 360 cameras exacerbate the problem of handheld capture severely.
The foundation of Kinful is a library of 360-videos that are filmed by students around the world. These videos are then built into the Kinful curriculum and watched by other students using the platform. “We Some students take the initiative to edit their videos as well, though this isn’t required. Where Pico Comes In.
AR has been on the horizon for quite some time but only now has become accessible to the masses with the Spark AR platform which exists within Instagram so it doesn’t require any additional hardware or software,” they answered in a statement. As you launch the AR interactive, your journey begins near the base of the mountain.
Let’s take a virtual tour with a minimum number of 10 photos (360 photos), 3 videos (360videos), and 10 hotspots (interactions) to be put only in the videos (therefore 30 total interactions). Hardware and number of people in the crew to be selected based on points 1 and 2.
Over the years, they considered 360video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. They allow data collection using eye and hand tracking, audio and video capture, and other VR accessories. XpertVR was founded by Drew MacNeil and Evan Sitler.
Parallel with new, more powerful and higher resolution VR headsets, improvements to NextVR’s technology are bringing promising new levels of quality and volumetric capability to VR video content. Attitudes toward 360video content among high-end VR users are generally quite bad.
The video I saw was impressive also because the headset has an integrated 8K video decoding hardware , that makes watching 8K videos in it great (remember that in 8K videos, the 8K resolution represents the full-dome of the 360video, so the part that you see has actually a resolution inferior to 4K most of the time).
The rendering of the rooms themselves changes based on your hardware in a system that Baker calls “the responsive fidelity system.”. “We We detect what hardware you’re on and if we think your hardware can handle it, we throw you a higher quality environment,” Baker explained in an in-app interview last month.
I have had only a limited time with them inside which I have only watched 360videos and so I haven’t even been able to use the controllers… but I think that my time with them was enough to give you my first impressions. Regarding hardware IPD setting, it lacks as well. Are you interested? Then, let’s start.
Today at I/O 2017 Google introduced Seurat, a new rendering technology that’s designed to take ultra high-quality CGI assets that couldn’t be run in real-time even on the highest performance desktop hardware, and format them in a way that retains their visual fidelity while allowing them to run on mobile VR hardware.
Designed in partnership with Oculus, the Gear VR hardware platform delivered the first high-quality mobile VR solution back in November 2015 (beating the consumer version of the Oculus Rift to market) and has only recently received notable competition in the form of Google’s Daydream platform.
This is however independent from the fact that Facebook’s desktop/mobile app is hardware agnostic, making it an interesting, but altogether understandable move by the social network giant in effort to gain more users (and more user data) so they can further refine their social VR platform.
Google’s newly announced Seurat rendering tech purportedly makes use of ‘surface light-fields’ to turn high-quality CGI film assets into detailed virtual environments that can run on mobile VR hardware. You can see a teaser video heading this article.
Typical VR videos are displayed in full 360 degrees, but rendering all of that footage can be overly taxing on the hardware creating the experience (especially for smartphones). Soon after the live stream he and his team released a full 360° video to promote his farewell tour as well.
Like any fledgling hardware, however, the device is not without its faults, the most vocal being a heavy front-end that can cause additional stress to a user’s neck during extended play sessions. Still, I could definitely see myself using the counterweight while watching movies or less-intense 360videos. .
This operation is similar to the “stitching” done with multiple flat videos that have to be merged into a 360video. Device compatibility Not all VPS systems are compatible with all devices and before choosing a service, you should check if it works with the hardware you intend to use.
This will let the user move a bit the head while watching 360videos and see the video moving accordingly. Every 360videos on Vive Video will become immersive. What is great is that this technology works with every already existing 360videos.
XCOM Labs has worked on all the layers of this solution: the network architecture, the hardware, and the streaming protocols. There was a grid of like 16 of them on the ceiling to create the network for the headsets. I hope you have enjoyed all these articles of mine about AWE!
As of now, no specifics as to the nature of the experiences are available – whether they’ll take the form of passive 360videos or more substantial realtime, interactive rendered experiences. SEE ALSO First 'StarVR' 210 Degree FOV Headsets Have Shipped to IMAX.
Hardware specs are still not entirely clear, however Mova is said to offer 5G, LTE and Wi-Fi connectivity built on the back of a Qualcomm Snapdragon 845 chipset. It will also offer premium 2D and 360video content from its operators and partners.
This trend is in large part spurred by hardware manufacturers, who recognize that without “sticky” content that keeps punters coming back for increasingly longer sessions, they are unlikely to reach consumer adoption critical mass anytime in the near future. Image Credit: Virtuix.
The new unit is being positioned as an affordable, portable, easy to use system that will allow creators to make high quality 360videos more easily. In addition to the hardware, the Halo will also be able to take advantage of Google’s cloud stitching technology. The entire rig weighs less than eight pounds.
Insta360 Air looks to bring affordable 360video to Android phones 360-degree cameras are still somewhat of a novelty, with a range of options offering decent quality for around $300 or so.
I still remember when Amaze was a distribution platform for 360videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360videos wasn’t going to explode.
Although CEO Mark Zuckerberg recently posted pictures of himself testing new hardware technologies in the Oculus Research lab , which highlights their long-term commitment to the medium, the essential focus in the short term is content. SEE ALSO Facebook Teases "breakthrough technologies" Coming to New Oculus Products, Tours R&D Lab.
For less capable computers or mobile headsets, the same scene would be represented as baked-down 3D geometry, while mobile devices would get a high quality 360video rendered at up to 10K resolution—all using the same pre-rendered source assets.
Google offers the example of the melting of polar ice caps; it’s one thing to read about it or see a video, but it’s thought to be a more meaningful experience to be beside or on top of the glacier as the enormous sheets of ice calve off and crash into the ocean.
This trend is in large part spurred by hardware manufacturers, who recognize that without “sticky” content that keeps punters coming back and hooks them for longer, they are unlikely to reach consumer adoption critical mass anytime soon. will leverage their production facilities to test the framework during ESL’s live esports events.
UploadVR: How will real-time stitching impact 360-degree production crews the most? Sasa Marinkovic: Previous hardware and software limitations meant that it would take many hours or days to stitch a high-resolution 360-degree video, which clearly posed a major challenge for 360-degree production crews.
Lenovo is growing its extensive XR partner portfolio to scale enterprise AR/VR/MR solutions alongside its ThinkReality VRX headset, creating new enterprise XR opportunities via an ecosystem of trusted solutions and hardware.
As announced at the GPU conference today, Nvidia is releasing new software development kits (SDKs) for VRWorks that will help to enhance VR experiences running on the company’s hardware. Next up is real time stitching for the VRWorks 360Video SDK, which is being released in public beta today.
Google CEO Sandar Pichai also announced the first Daydream-ready phone designed called Pixel, which also has native hardware support for their artificial intelligent Google Assistant technology. On October 4th, Google revealed Daydream View, which is their reference design for their mobile VR headset.
Virtual reality cameras have been hot hardware in the industry this past month and now Adobe is bringing innovative new software to the table as well. Earlier this week, Variety reported that Adobe’s head of Research Gavin Miller is claiming a new process for 360video post-processing.
Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Apple is updating their professional video editing application, Final Cut Pro X, to support 360 degree video editing.
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