This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
At Sandbox Immersive Festival , I have been able to try some interesting hardware solutions. I have already detailed in another post my impressions on the Pico Neo and the HP Reverb … in this one, I will talk about other hardware manufacturers. Me while trying the VR video chair. Veer Chair. It was a quite good experience.
This operation is similar to the “stitching” done with multiple flat videos that have to be merged into a 360video. Device compatibility Not all VPS systems are compatible with all devices and before choosing a service, you should check if it works with the hardware you intend to use.
The one that caught more my attention is the official release of the “Vive Video 6 DOF Lite” mode. You know that 360videos are nice, but one of the main annoyance is that if you try to move your head, the visuals actually remain fixed. This breaks immediately the magic. nReal answers to MagicLeap.
Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. After quietly settling a gender discrimination lawsuit recently, it turns out that MagicLeap is back on the fundraising trail.
Thanks to the control of software and hardware, Apple is far ahead of all the Android systems for what concerns AR , something that many experts (like Robert Scoble) already forecasted years ago. I really can’t wait to see the Apple AR glasses….
And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. The showrooms value is diminished, because if you go back 5, 10 years, there were no major producer of hardware, for virtual reality.
And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. The showrooms value is diminished, because if you go back 5, 10 years, there were no major producer of hardware, for virtual reality.
And by '99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. The showrooms value is diminished, because if you go back 5, 10 years, there were no major producer of hardware, for virtual reality.
GamesBeat: Now that all the hardware has launched, you guys get to look at some of the results that are coming in for some of your portfolio companies. We see a lot of innovation coming from Chinese hardware manufacturers when it comes to very small form factors. Above: Samsung’s Gear 360 and Gear VR headset.
He has creatively led over 150,000 hours of development in mixed reality, including as a Snap Lens Studio partner, preferred developer for Facebook, and showcase developer for Euphoria and Google, as well as an early adopter and early developer for MagicLeap. Like we’re trying to do a lot more than the consumer wants or needs.
He has creatively led over 150,000 hours of development in mixed reality, including as a Snap Lens Studio partner, preferred developer for Facebook, and showcase developer for Euphoria and Google, as well as an early adopter and early developer for MagicLeap. Like we're trying to do a lot more than the consumer wants or needs.
We have a lot to go through; we’re going to go through all of the different hardware aspects involved in Virtual/Mixed/Augmented Reality — XR — and it’s not just the headsets or headphones. So, I envision lots of great things coming — lots of great hardware coming — and I’m so happy to be here, now.
He has creatively led over 150,000 hours of development in mixed reality, including as a Snap Lens Studio partner, preferred developer for Facebook, and showcase developer for Euphoria and Google, as well as an early adopter and early developer for MagicLeap. Like we’re trying to do a lot more than the consumer wants or needs.
And I don’t know if that’s the hardware’s catching up, or the bandwidth, or whatever, but I would assume it’s combination of hardware, the bandwidth, the Wi-Fi, and also your techniques for loading these really quickly. Alban: That was a volumetric video; we processed it and uploaded it to Sketchfab.
No special hardware needed; just wave your phone around, and it builds that 3D model. Aside from the improvements of the actual hardware itself. And largely it was technology problems; both hardware and software. And that was kind of the germ; the start of the company. Matt: Totally. Yeah, totally. I tried VR for the first time.
No special hardware needed; just wave your phone around, and it builds that 3D model. Aside from the improvements of the actual hardware itself. And largely it was technology problems; both hardware and software. And that was kind of the germ; the start of the company. Matt: Totally. Yeah, totally. I tried VR for the first time.
” And I said, “listen, they are currently — if they are doing anything — that they support 360video. But you also need to think about the hardware, and that it’s supporting front-facing cameras in AR. Hardware sales are growing. I know they’re also selling MagicLeap.
” And I said, “listen, they are currently — if they are doing anything — that they support 360video. But you also need to think about the hardware, and that it’s supporting front-facing cameras in AR. Hardware sales are growing. I know they’re also selling MagicLeap.
Are they building stuff for MagicLeap? laughs] Lou: Yeah, it’s totally transformed to just some of the kind of IT enablements and hardware enablements that have happened. The hardware is just year over year just changing at a blistering pace, which is amazing for anyone who’s getting into the ecosystem.
Are they building stuff for MagicLeap? Lou: Yeah, it’s totally transformed to just some of the kind of IT enablements and hardware enablements that have happened. The hardware is just year over year just changing at a blistering pace, which is amazing for anyone who’s getting into the ecosystem.
We have a lot to go through; we're going to go through all of the different hardware aspects involved in Virtual/Mixed/Augmented Reality -- XR -- and it's not just the headsets or headphones. You've got a ton coming out, now; you've got the Hololens, Hololens 2, MagicLeap, nreal, Realmax, Vuzix, North glasses, Epson MOVERIO, Google Glass.
And I don't know if that's the hardware's catching up, or the bandwidth, or whatever, but I would assume it's combination of hardware, the bandwidth, the Wi-Fi, and also your techniques for loading these really quickly. Alan: Today, MagicLeap just released a press release. It's really wonderful. Alan: I saw that!
We have a lot to go through; we’re going to go through all of the different hardware aspects involved in Virtual/Mixed/Augmented Reality — XR — and it’s not just the headsets or headphones. So, I envision lots of great things coming — lots of great hardware coming — and I’m so happy to be here, now.
And I said, "listen, they are currently -- if they are doing anything -- that they support 360video. But you also need to think about the hardware, and that it's supporting front-facing cameras in AR. Hardware sales are growing. I know they're also selling MagicLeap. So many things! You're about to go in.
And I don’t know if that’s the hardware’s catching up, or the bandwidth, or whatever, but I would assume it’s combination of hardware, the bandwidth, the Wi-Fi, and also your techniques for loading these really quickly. Alban: That was a volumetric video; we processed it and uploaded it to Sketchfab.
No special hardware needed; just wave your phone around, and it builds that 3D model. Aside from the improvements of the actual hardware itself. And largely it was technology problems; both hardware and software. And that was kind of the germ; the start of the company. Matt: Totally. Yeah, totally. I tried VR for the first time.
Are they building stuff for MagicLeap? Lou: Yeah, it's totally transformed to just some of the kind of IT enablements and hardware enablements that have happened. The hardware is just year over year just changing at a blistering pace, which is amazing for anyone who's getting into the ecosystem. Alan: It's nuts.
Are they building stuff for MagicLeap? Lou: Yeah, it's totally transformed to just some of the kind of IT enablements and hardware enablements that have happened. The hardware is just year over year just changing at a blistering pace, which is amazing for anyone who's getting into the ecosystem. Alan: It's nuts.
MagicLeap raises other $350M. I honestly don’t even know how to report this piece of news: MagicLeap has raised other money, to be exact $350M, and it seems that a healthcare company is involved. This means that you can shoot 30FPS videos and then have fluid ones as output! It’s all very cool.
It was like a 360video, interactive experience. Alan: Are you seeing that 360video is something that people are resonating with? Alan: Are you seeing that 360video is something that people are resonating with? The 360video, they get bored very quickly; 360video is just TV in VR.
It was like a 360video, interactive experience. Alan: Are you seeing that 360video is something that people are resonating with? Alan: Are you seeing that 360video is something that people are resonating with? The 360video, they get bored very quickly; 360video is just TV in VR.
It was like a 360video, interactive experience. Alan: Are you seeing that 360video is something that people are resonating with? Alan: Are you seeing that 360video is something that people are resonating with? The 360video, they get bored very quickly; 360video is just TV in VR.
I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and MagicLeap. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices.
I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and MagicLeap. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices.
I'd say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and MagicLeap. Alan: Although MagicLeap did publish some photos of a model wearing the MagicLeap glasses the other day. So they're.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. And now they've got an accurate size of who you are.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. And now they've got an accurate size of who you are.
But for a while that really looked like they and MagicLeap — and we weren’t really sure what MagicLeap looked like until very recently — were the only players in that market. So you’ve got 360video on one end. You’ve got AR apps on your phone, on the other end.
But for a while that really looked like they and MagicLeap — and we weren’t really sure what MagicLeap looked like until very recently — were the only players in that market. So you’ve got 360video on one end. You’ve got AR apps on your phone, on the other end.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. And now they've got an accurate size of who you are.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. And now they've got an accurate size of who you are.
But for a while that really looked like they and MagicLeap -- and we weren't really sure what MagicLeap looked like until very recently -- were the only players in that market. So you've got 360video on one end. You've got AR apps on your phone, on the other end. You've got Hololens in the middle.
But for a while that really looked like they and MagicLeap — and we weren’t really sure what MagicLeap looked like until very recently — were the only players in that market. So you’ve got 360video on one end. You’ve got AR apps on your phone, on the other end.
You really needed some hardware and software that didn’t exist at that point to enjoy the information, right. And they’re just getting more and more comfortable having conversational exchanges with pieces of hardware and software. And that’s kind of a big leap over where we were. Mike: Exactly.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content