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With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. The Unity CEO talks about the metaverse. The Unity CEO on AWE stage to talk about the M-word. That was totally insane.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Apple may not hold the majority of the PC market, but among certain sectors its hardware and software are nearly industry standards. Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360video and real-time).
Over the years, they considered 360video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. For example, they made an immersive environment in Unity to test custom furniture models. XpertVR was founded by Drew MacNeil and Evan Sitler. XpertVR team.
This operation is similar to the “stitching” done with multiple flat videos that have to be merged into a 360video. Device compatibility Not all VPS systems are compatible with all devices and before choosing a service, you should check if it works with the hardware you intend to use.
XCOM Labs has worked on all the layers of this solution: the network architecture, the hardware, and the streaming protocols. There was a grid of like 16 of them on the ceiling to create the network for the headsets. I hope you have enjoyed all these articles of mine about AWE!
Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Unity and Unreal VR SDK Support. To that end, the company largely steered clear of talking about VR publicly.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
And while the system itself is a refreshing answer to one of VR’s biggest pain points, the headset is also one of the most beautiful pieces of VR hardware you’ll encounter. ” Of course, the major need for any VR hardware system right now is to produce content that consumers want to engage with. .”
Virtual Desktop developer Guy Godin is now being squeezed on both sides by free competitors with platform-level hardware access to deliver their version of a feature he helped pioneer for hundreds of thousands of PC VR gamers. Virtual Desktop has been one of VR's go-to utilities for many years.
We talked Unity, open standards, the metaverse, and more, but the general thread pointed to OTOY as one of THE pivotal companies in the VR space. The Big Unity Announcement. At Unity 3D’s conference in L.A. last week, OTOY announced their technology would be natively integrated into the Unity engine. What is OTOY?
The one that caught more my attention is the official release of the “Vive Video 6 DOF Lite” mode. You know that 360videos are nice, but one of the main annoyance is that if you try to move your head, the visuals actually remain fixed. The new Oculus Plugin for Unity introduces some interesting features.
Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. RIDE A VIRTUAL WATERSLIDE WITHOUT GETTING WET AT TOPSHOP.
We do a deep dive into immersive audio on today’s podcast where Riggs explains in detail their audio rendering pipeline and how their dynamic calibration of ear anatomy enables their integrated hardware to replicate near-field audio objects better than any other software solution.
We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. There was a lot of hardware work. I learned how to do the coding.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. The Osterhout Design Group is an integrated hardware company with a deep background in advanced augmented reality innovation with the US military, and have their principal outsider investor in 21st Century FOX.
Where the first Connect back in 2014 was about introducing creators to early VR design and development concepts and pre-release hardware, this year’s conference looks to have gone and grown up, indicating the move from enthusiasts nice to a rapidly evolving industry. Photo courtesy Oculus VR, LLC.
In addition to her 360video for Stonemilker, exhibit-goers can check out Black Lake, Mouth Mantra (get inside Björk’s mouth!), All hardware manufacturers are chasing that time when the tech shrinks enough to be able to wear PCs on our faces. Bitmovin announced a $10.3M
Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way. But Jules says that they’re working on a much faster techniques.
These developers make impressive 360videos like their Strictly Come Dancing footage, immersive experiences like the enjoyable Home , and artistic experiments like the one it created in partnership with popular singer, Björk. As with so many other VR games, everything begins in a cockpit.
Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. Unity also revealed the new version of its EditorVR authoring tool and confirmed it will be available on December 15th.
Maybe the highlight of today is that the company is releasing VRWorks Audio and 360Video software development kits. Key components of VRWorks are being adopted by industry leading graphics engines such as Unreal Engine 4 and Unity 5 to provide developers an easy path to taking advantage of the SDK in their games and applications.
And what he wanted to do was create a product that was simple and easy to use and had 360-degree capabilities. And so he created the hardware and wrote the software to make 360 truly a consumer product. ” And I don’t know if they just understand that or whatever, but they just “We build hardware.”
And what he wanted to do was create a product that was simple and easy to use and had 360-degree capabilities. And so he created the hardware and wrote the software to make 360 truly a consumer product. ” And I don’t know if they just understand that or whatever, but they just “We build hardware.”
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” From this journey, Circuit Stream’s 10-week online course emerged. Alan: So how did you begin?
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” From this journey, Circuit Stream’s 10-week online course emerged. Alan: So how did you begin?
And what he wanted to do was create a product that was simple and easy to use and had 360-degree capabilities. And so he created the hardware and wrote the software to make 360 truly a consumer product. And I don't know if they just understand that or whatever, but they just "We build hardware." Because this is key to VR.
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." From this journey, Circuit Stream's 10-week online course emerged. Their education platform has reached over 25,000 students.
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." From this journey, Circuit Stream's 10-week online course emerged. Their education platform has reached over 25,000 students.
And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.
And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.
In fact, with just some simple and intuitive modification in the animation production procedure, you'd be able to change the virtual camera into a 360-degree one and shoot panoramas or 360videos of 3D scenes you built within your favorite modelling tool, providing your viewers with exponentially better sense of space, exploration, and free-will.
By capturing this day through immersive 360video, it would enable people who were looking back on this day in history, to experience it on an entirely different level. The added layer that 360video brings lets people think they were part of this time in history.” is a 360° video channel I have been developing.
Can you maybe explain to listeners who have never heard of Unreal — maybe they’ve heard of Epic Games and Fortnight, and they think “video games” or something like that — can you explain how the game engines, or the development engines, are being used to develop this type of content? Just just a quick overview.
And by '99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.
And I don’t know if that’s the hardware’s catching up, or the bandwidth, or whatever, but I would assume it’s combination of hardware, the bandwidth, the Wi-Fi, and also your techniques for loading these really quickly. I guess it would be still Unity, for now. It’s really wonderful. Alban: Yep.
Can you maybe explain to listeners who have never heard of Unreal — maybe they’ve heard of Epic Games and Fortnight, and they think “video games” or something like that — can you explain how the game engines, or the development engines, are being used to develop this type of content? Just just a quick overview.
He's shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it's kind of funny, because a few years ago these teams were basically Unity developers. Scott, welcome to the show. Scott: Yeah.
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott, welcome to the show.
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott, welcome to the show.
No special hardware needed; just wave your phone around, and it builds that 3D model. The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. Aside from the improvements of the actual hardware itself. Things like Unity developer or 3D modeller and stuff like that.
No special hardware needed; just wave your phone around, and it builds that 3D model. The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. Aside from the improvements of the actual hardware itself. Things like Unity developer or 3D modeller and stuff like that.
During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.
You may think that so they want to launch the PSVR 2 before the PS5, and it may be, but actually, if this device truly wants to be next-gen, it can’t be compatible with the rather old hardware of PS4. Unity changes how it handles XR Plugins. So sad for me, considering the 5 years I’ve spent using Vuforia in Unity… so many memories….
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