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AWE 2022: Unity CEO talks about his vision of the metaverse

The Ghost Howls

With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. The Unity CEO talks about the metaverse. The Unity CEO on AWE stage to talk about the M-word. That was totally insane.

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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Road to VR

Apple may not hold the majority of the PC market, but among certain sectors its hardware and software are nearly industry standards. Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360 video and real-time).

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How XpertVR Is Changing the Face of Traditional Research With Virtual Reality

ARPost

Over the years, they considered 360 video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. For example, they made an immersive environment in Unity to test custom furniture models. XpertVR was founded by Drew MacNeil and Evan Sitler. XpertVR team.

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Visual Positioning Systems: what they are, best use cases, and how they technically work

The Ghost Howls

This operation is similar to the “stitching” done with multiple flat videos that have to be merged into a 360 video. Device compatibility Not all VPS systems are compatible with all devices and before choosing a service, you should check if it works with the hardware you intend to use.

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

XCOM Labs has worked on all the layers of this solution: the network architecture, the hardware, and the streaming protocols. There was a grid of like 16 of them on the ceiling to create the network for the headsets. I hope you have enjoyed all these articles of mine about AWE!

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Unity and Unreal VR SDK Support. To that end, the company largely steered clear of talking about VR publicly.