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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Road to VR

Apple may not hold the majority of the PC market, but among certain sectors its hardware and software are nearly industry standards. Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360 video and real-time).

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

XCOM Labs has worked on all the layers of this solution: the network architecture, the hardware, and the streaming protocols. It exploits the graphical power of Unreal, streamed with cloud rendering so it can run on all platforms via the browser. There was a grid of like 16 of them on the ceiling to create the network for the headsets.

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.

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SXSW Reviews vol. 2: Hands-on with AmazeVR, Beatday, and The Sick Rose

The Ghost Howls

I still remember when Amaze was a distribution platform for 360 videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360 videos wasn’t going to explode.

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Nvidia’s VRWorks Gets Better With New Audio, 360 Features

UploadVR Between Realities podcast

As announced at the GPU conference today, Nvidia is releasing new software development kits (SDKs) for VRWorks that will help to enhance VR experiences running on the company’s hardware. The SDK has already been integrated with Epic Games’ Unreal Engine 4.

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The VRScout Report – The Week in VR Review

VRScout

Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.