This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. Final Cut Pro X 10.4
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. Virtual reality gets real. — Philip Schiller (@pschiller) December 12, 2017.
Today is Unity’s Vision Summit in Los Angeles. Since releasing, Superhot has been given a juicy content update that makes a great game even better and has begun to tease support for other VR headsets like the HTC Vive. Best 360Video – MIYUBI (Felix & Paul Studios, in collaboration with Funny or Die).
” SteamVR and HTC Vive on Mac OS. While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Unity and Unreal VR SDK Support. Vive Demo on Stage.
While in all past years the answer had always been “HTC Vive”, now the king is Oculus, with both the Rift S and the Oculus Quest getting the majority of answers (especially the Quest). Unity changes how it handles XR Plugins. There will be an XR plugins manager, and some of them will be managed by Unity together with its partners (e.g.
We introduced [the OZO Player SDK] available for Oculus Rift, HTC Vive, Gear VR, Google Daydream, and Cardboard (iOS and Android),” Sayed told Road to VR. The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Companies like Pico, HP, Valve, and HTC are already performing very well in this sector. The rise of enterprise.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
AI, music, and VR creation tools collide in this beautiful 360° video. But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen. As part of the grant program, I would make several immersive 360videos for the album.
PlayStation looks to an arcade rollout, Shazam goes augmented, AMD wants to go wireless, HTC Viveport’s new subscription service, the investment & funding wrapup, and more… You can enjoy the full audio recording below: IT’S NOW WAY EASIER TO COMBINE 360VIDEO AND ANIMATION. THE INVESTMENT & FUNDING WRAPUP.
THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. AIRLINES TESTING AUGMENTED REALITY TO READ YOUR EMOTIONS.
Escape Code is a 360-degree short film directed and animated by Josh Hassin and the San Diego, CA based studio, Look Mister that seems inspired by many of these ideas. The entire short film, embedded below, was created in Unity and is driven by a synthwave soundtrack scored by Emmy award winning composer RAD LAZER (aka Rafter Roberts).
Image by HTC). HTC has revealed new info on the Cosmos. Every week, HTC is revealing new info on the upcoming Vive Cosmos. These are interesting specs, that make the Cosmos the best headset that HTC has ever released. Vive Video 6 DOF Lite is now available. Other relevant news.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. Very good news for all us Unity VR developers. Very good pieces of advice on how to create trailers.
” review of standalone headsets (you can find in other posts the ones related to Oculus Go and HTC Vive Focus ). it is bigger than the Oculus Go but smaller than the massive HTC Vive Focus. This is very useful for instance to share videos and photos, since you can connect your headset to your Google account.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. You don’t even need a 360 camera– you can capture a spherical photo with a panoramic photo app.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. Bitmovin announced a $10.3M
At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released. This isn’t the only avenue of VR streaming being explored right now.
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video.
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360video, film, art, and education.
Blortasia is his second public VR art piece, arriving a few months after the pre-rendered 3D 360video Zen Parade for Gear VR. Enter Blortasia. Even the platform below your feet shifts in color and shape. To learn more about the nuts and bolts of the experience, I spoke with Kevin Mack about how it was made.
One of them was the Immersive Visualisation Room, which had a 5 x 5-metre space where users display 360videos, Insta360 live streams, Unity-based architectural models, Matterport-based photogrammetry models, and immersive presentations built on Slides. In 2023, Igloo Vision showcased its various immersive spaces.
Leveraging its Igloo Core Engine (ICE), the company has curated a host of content in its viewing spaces, including building information modelling (BIM), metaverse worlds, 360-degree video, game engine demos, and many others. The award-winning operating system is also layer-based, providing clients with fully bespoke configurations.
Todd Hooper: We have an SDK for Unity and Unreal 4. We also have a way to do 360video capture so you can render that and consume it on a mobile VR device as well. Most games are GPU-bound not CPU-bound so so far that hasn’t been a challenge. Road to VR: How does a developer make a game work with VREAL?
I managed to see “most” XR projects and companies and what they were showcasing (including some 360videos, lidar scan with an artistic touch , AR and VR as well).?It “ “ There were also a few fully immersive exhibitions powered by amazing tech (Spatial, Unity, MeowWolf, Dell, DC, Porsche…), which was great to see.
During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer. Is that correct? Alan: Absolutely.
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer. Is that correct? Alan: Absolutely.
And once we showed them that, like, "hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you're actually recording," it was a huge game-changer. But that would be even more so as we get eye-tracking involved.
The demo app is comprised by something like 15 videos, all very short, for a total duration of maybe 3-4 minutes , so it is very short, but the size of the downloadable ZIP file was around 8GB. The dimension of the player + the videos is so little compared to other 6DOF video experiments, but anyway it is quite big.
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Later this year, we’ll expand our Vulkan support on Quest to include Unity and Vulkan validation layers for easier debugging.
If this happens , Facebook is going to disrupt completely the market, because it would be a headset offering so much for so little price, destroying the competition with Pico and HTC. HTC ecosystem conference brings news in eye-tracking and positional tracking solutions. But this is just a speculation at this time. Learn more.
Can you maybe explain to listeners who have never heard of Unreal — maybe they’ve heard of Epic Games and Fortnight, and they think “video games” or something like that — can you explain how the game engines, or the development engines, are being used to develop this type of content? Just just a quick overview.
Can you maybe explain to listeners who have never heard of Unreal — maybe they’ve heard of Epic Games and Fortnight, and they think “video games” or something like that — can you explain how the game engines, or the development engines, are being used to develop this type of content? Just just a quick overview.
This got some press, because HTC VIVE released a press release with Bell, saying that their latest helicopter was created 10 times faster using VR, and you guys were the company doing that. They're hiring a Unity developer or a 3D modeller. I mean, I was making notes, here. Time is the ultimate measurement of ROI.".
This got some press, because HTC VIVE released a press release with Bell, saying that their latest helicopter was created 10 times faster using VR, and you guys were the company doing that. They're hiring a Unity developer or a 3D modeller. I mean, I was making notes, here. Time is the ultimate measurement of ROI.".
This got some press, because HTC VIVE released a press release with Bell, saying that their latest helicopter was created 10 times faster using VR, and you guys were the company doing that. They're hiring a Unity developer or a 3D modeller. I mean, I was making notes, here. Time is the ultimate measurement of ROI.".
This got some press, because HTC VIVE released a press release with Bell, saying that their latest helicopter was created 10 times faster using VR, and you guys were the company doing that. They're hiring a Unity developer or a 3D modeller. I mean, I was making notes, here. Time is the ultimate measurement of ROI.".
So, I guess that HTC has understood that it has a problem and is working hard to close this gap. And then on the Focus, there is the preview utility developed by me to test the content you’re creating in Unity without building it!
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity. They're going to sell you 360video. Amazon Sumerian.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content