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Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. Final Cut Pro X 10.4
” SteamVR and HTC Vive on Mac OS. While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Unity and Unreal VR SDK Support.
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. Virtual reality gets real. — Philip Schiller (@pschiller) December 12, 2017.
Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player.
I still remember when Amaze was a distribution platform for 360videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360videos wasn’t going to explode. The booth for Beatday.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
The HTC Vive and Oculus Rift have good content and roomscale capabilities, but they’re tethered and the resolution isn’t great. The first demo I tried was a basic game-like demo powered by Unreal. The more impressive demos were the 360-videos and other 360 scenes.
When it’s finally your turn, an escort ushers you into a room with more staff, having you don a HTC Vive and asking if you prefer a female or male host for your trip — they are insistent you make a choice. The experience blends traditional CG content, 360 live action video, and real world object interaction into a pretty ambitious piece.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. This means that now with Unity you can create visually stunning VR experiences that before you could obtain just by using Unreal. Upload VR has also worked on this side and during the E3 it will do its usual E3 VR Showcase. Who knows….
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. You don’t even need a 360 camera– you can capture a spherical photo with a panoramic photo app.
At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released. This isn’t the only avenue of VR streaming being explored right now.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video.
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360video, film, art, and education.
Todd Hooper: We have an SDK for Unity and Unreal 4. We also have a way to do 360video capture so you can render that and consume it on a mobile VR device as well. Most games are GPU-bound not CPU-bound so so far that hasn’t been a challenge. Road to VR: How does a developer make a game work with VREAL?
I managed to see “most” XR projects and companies and what they were showcasing (including some 360videos, lidar scan with an artistic touch , AR and VR as well).?It The Sick Rose” a 360 stop motion movie from HTC (best 360video experience). Paper Birds” an interactive VR story from Oculus (best story).
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer. Is that correct? Alan: Absolutely.
” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer. Is that correct? Alan: Absolutely.
And once we showed them that, like, "hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you're actually recording," it was a huge game-changer. But that would be even more so as we get eye-tracking involved.
It was developed on the Unreal 4 engine and built by our studios team. And previously having been at HTC Vive -- and before that actually HP -- I have an interesting perspective on kind of all three of those. And what some companies have done is actually flooded a real home and then created 360video of that home.
As an artist himself he said the opportunity would be unreal. VR gave this man the ability to walk, explore Burning Man and ski all from his wheelchair. Gadda said he had dreamed of traveling to Burning Man. But Evan is confined to a wheelchair and has asthma, and the trek into the desert could possibly be unsafe for his health.
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Why not wireless? Why hasn’t Oculus gone for the jackpot releasing a fully wireless streaming solution? Oculus for Business.
But also, beyond that, it allows a user — as we know, the full VR technology is extremely effective at doing — it allows the user to feel completely immersed in the experience, and it allows them to drive it as well, in the way that it’s built is the same as the way that you build VR video games. You mentioned Unreal Engine.
But also, beyond that, it allows a user — as we know, the full VR technology is extremely effective at doing — it allows the user to feel completely immersed in the experience, and it allows them to drive it as well, in the way that it’s built is the same as the way that you build VR video games. You mentioned Unreal Engine.
Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360videos; being able to capture a training experience in 360video, and then add computer graphics on top of that. They’re going to sell you 360video. HTC VIVE sold a couple million.
Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360videos; being able to capture a training experience in 360video, and then add computer graphics on top of that. They’re going to sell you 360video. HTC VIVE sold a couple million.
Alan: There's VR where you can make the full thing in computer graphics, but there's also 360videos; being able to capture a training experience in 360video, and then add computer graphics on top of that. And if you bring in a studio who is really good at 360video, guess what they're going to sell you.
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