This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In the best-case scenario, you are the developer of the VR experience, and you want to shoot a 360° video of your own game for promotional purposes. If you are a Unity developer like me, you can use the awesome Unity Recorder package to shoot videos of your experience, both 2D videos and 360videos.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. Final Cut Pro X 10.4
With Spaces , Microsoft is aiming to provide point-and-click simplicity by letting users create immersive environments on the fly by using media such as 3D assets, 360 photos, and 360video—all of which is stored in SharePoint folders. ” The news was first reported by German VR publication MIXED.
2016 has been a landmark year for VR and 360° video. In addition to the ever-increasing landscape of 360° camera options available for the consumer and professional alike, major social media outlets such as Facebook, YouTube, and WordPress have introduced 360° video hosting. The results speak for themselves.
Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360video and real-time). With the new Vega GPU, iMac Pro lets you do more than just immerse yourself in VR worlds. Virtual reality gets real. It lets you create them from scratch. “a
In an interview with IGN , Skybound (co-founded by The Walking Dead creator Robert Kirkman) President of Interactive Dan Murray and Skydance President of Interactive Peter Akemann have discussed details of a new series of “immersive narrative storytelling” titles based on the franchise that are currently in the works at both companies.
I still remember when Amaze was a distribution platform for 360videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360videos wasn’t going to explode.
This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. The standard will prove especially efficient for 4K and 8K video and it works with high dynamic range video and omnidirectional 360° video. More info.
OSSIC debuted their latest OSSIC X headphone prototype at CES this year with one of the best immersive audio demos that I’ve heard yet. Riggs says that they’ve been collaborating with Abbey Road Studios in order to figure out the future of music, which Riggs believes that is going to be both immersive and interactive.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
Abrams and written by Jonathan Nolan ( The Dark Knight, Person of Interest ) and Lisa Joy ( Pushing Daisies ) will actually put VR front and center during the show, one thing’s for sure, HBO isn’t being shy about using the immersive technology to promote their ten-episode season premiering next month.
Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. The final part of the mission has been live streamed, and people were also able to watch it in immersive360 formats or in 2D in a VR environment like ENGAGE to feel more connected with the historical event.
Sound is probably the second most important part of creating a compelling immersive VR experience, but it’s also usually put off to the end as an afterthought. Here’s the highlights from the Sundance panel on Immersive Sound for Virtual Reality. LISTEN TO THE VOICES OF VR PODCAST. Support Voices of VR. Subscribe on iTunes.
I’ve returned to Italy, but there is still so much I have to tell you about the Sandbox Immersive Festival in Qingdao! Utilising stereoscopic 360video , photogrammetry, 3D modeling, and archive the viewer enters the world of the estate from its birth in 1960’s , through its decline and up to its controversial regeneration today.
You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video. What we’re trying to do is bring the best of both.”
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360video, film, art, and education.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. You don’t even need a 360 camera– you can capture a spherical photo with a panoramic photo app. Keep an eye out for the Compass icon, which will mark the 360 photos in your newsfeed.
VixenVR has taken the years of game development experience within the company and used the Unreal engine to create a penthouse style wet dream of interactive VR reminiscent of something out of Saints Row. The thing that is most impressive about Temptation Towers is the immersion.
The immersive story is different for everyone, and was built with Wevr’s VR character AI framework. In addition to her 360video for Stonemilker, exhibit-goers can check out Black Lake, Mouth Mantra (get inside Björk’s mouth!),
These developers make impressive 360videos like their Strictly Come Dancing footage, immersive experiences like the enjoyable Home , and artistic experiments like the one it created in partnership with popular singer, Björk. The process was quick and simple enough that it didn’t break the immersion of the demo itself.
Henry for Oculus Rift is a little masterpiece of graphical optimizations : this short movie has an amazing quality and is all rendered in real time by Unreal Engine. And the final judgment is that the Rift version is obviously better : it is more realistic and more immersive. All the house is amazingly furnished.
Or Unreal if that’s your language. on immersion and presence , or somewhere in that nature (I might be off by a single point). What that means is that when you increase immersion, it does increase presence, but not at an extremely high level , which I believe matches anecdotally what we’ve seen over the years.
Maybe the highlight of today is that the company is releasing VRWorks Audio and 360Video software development kits. With this move NVIDIA is making VR more immersive, and VR development easier. GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference.
I managed to see “most” XR projects and companies and what they were showcasing (including some 360videos, lidar scan with an artistic touch , AR and VR as well).?It “ “ There were also a few fully immersive exhibitions powered by amazing tech (Spatial, Unity, MeowWolf, Dell, DC, Porsche…), which was great to see.
Greg is the chief operating officer at Neutral Digital, an end-to-end immersive content creator, focusing on the luxury travel sector. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. Just just a quick overview.
Greg is the chief operating officer at Neutral Digital, an end-to-end immersive content creator, focusing on the luxury travel sector. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. Just just a quick overview.
I think we built a reputation in the immersive technology space. And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. And I won't talk anymore about that.
I think we built a reputation in the immersive technology space. And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. And I won't talk anymore about that.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
Or is this taken from like a 360video type of thing? But our next project is going to be a mine tour, where we'll have them fully immersed in a whole mine situation, so lots of stuff to come with that. So did you guys build this in Unreal or Unity or.? Or is this taken from like a 360video type of thing?
Or is this taken from like a 360video type of thing? But our next project is going to be a mine tour, where we'll have them fully immersed in a whole mine situation, so lots of stuff to come with that. So did you guys build this in Unreal or Unity or.? Or is this taken from like a 360video type of thing?
Or is this taken from like a 360video type of thing? But our next project is going to be a mine tour, where we'll have them fully immersed in a whole mine situation, so lots of stuff to come with that. So did you guys build this in Unreal or Unity or.? Or is this taken from like a 360video type of thing?
And we work together to sort of use those technologies within the immersive experience area. And I 100 per cent believe that the immersive space is just like the web space or the mobile space, in the sense it will overtake everything, and there’ll be no opportunity to say “no” if you want to stay competitive.
And we work together to sort of use those technologies within the immersive experience area. And I 100 per cent believe that the immersive space is just like the web space or the mobile space, in the sense it will overtake everything, and there’ll be no opportunity to say “no” if you want to stay competitive.
I think we built a reputation in the immersive technology space. And we work across the whole gamut of immersive tech, from 360video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. And I won't talk anymore about that.
3D modelers and animators have great transferable skills in producing an immersive experience for the next generation of content consumers. This video covers details of how you should position the camera and what aperture, render resolution, etc. you should use to produce the best possible 360-degree content from Blender.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
It was developed on the Unreal 4 engine and built by our studios team. And what some companies have done is actually flooded a real home and then created 360video of that home. A lot of the immersive content today has to go through a full production with 360video recording. It was crazy. It was crazy.
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. platform for creating even more immersive–?
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. platform for creating even more immersive–?
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. platform for creating even more immersive–?
They are not CGI concerts (a la Ariana Grande on Fortnite), or pure 180-360videos (like the concerts that Meta was used to do inside Oculus Venues), but something in the middle: 180 degrees 3DOF experiences that mix a stereo recording of the singers together with CGI elements.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content