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I spoke with him about many topics, like why VR is so good for training (and he told me that his company Strivr has trained more than ONE MILLION Walmart employees in VR ), if it is true that VR is the “ultimate empathy machine”, how much is graphical fidelity important for presence, and of course also about his encounter with Zuck.
The idea of the algorithm is rendering the VR experience at low resolution and then use MachineLearning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity. Unity’s HDRP is now VR-compatible. Very good news for all us Unity VR developers.
How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.
How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Unity is always my top one.
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Unity is always my top one.
How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I'm really, really excited. What is in that?
Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Unity is always my top one.
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. To learn more about the great work that Lew and his team is doing, you can visit circuitstream.com. Like, “Unity 101: here’s how to make a model.”
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. To learn more about the great work that Lew and his team is doing, you can visit circuitstream.com. Like, “Unity 101: here’s how to make a model.”
We will learn today how they're using digital twins to add real business value. We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Daniel, welcome to the show, my friend.
We will learn today how they're using digital twins to add real business value. We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Daniel, welcome to the show, my friend.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. To learn more about the great work that Lew and his team is doing, you can visit circuitstream.com. Like, "Unity 101: here's how to make a model."
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. To learn more about the great work that Lew and his team is doing, you can visit circuitstream.com. Like, "Unity 101: here's how to make a model."
I’m really excited to learn about the stuff you’re doing. I’ve seen some of the videos, I’ve seen what you guys are doing; holy crap. There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Welcome to the show, Greg.
He's shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. To learn more about Scope AR, visit scopear.com. Because for a lot of companies we could do a 360video for $5,000.
We will learn today how they're using digital twins to add real business value. We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Daniel, welcome to the show, my friend.
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. To learn more about Scope AR, visit scopear.com. Because for a lot of companies we could do a 360video for $5,000.
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. To learn more about Scope AR, visit scopear.com. Because for a lot of companies we could do a 360video for $5,000.
I’m really excited to learn about the stuff you’re doing. I’ve seen some of the videos, I’ve seen what you guys are doing; holy crap. There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Welcome to the show, Greg.
But she’s not been the only one taking a similar decision: Vogue Business reports that Cult fashion boutique Machine-A and the Institute of Digital Fashion are launching an augmented store environment to promote the London Fashion Week collections of designers like Martine Rose and Richard Quinn. (PS Learn more. Some XR fun.
AI, music, and VR creation tools collide in this beautiful 360° video. But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen. As part of the grant program, I would make several immersive 360videos for the album.
It uses a new method of deep learning to reconstruct the pose of the hands of the user. But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff. Developer tools.
I’ve learned a lot this year and a half working on VRROOM, so I feel the need to tell you about the story of our project and the important lessons that I’ve learned along the road. Let’s start from the real beginning… Should you really build a platform?
You can learn more about Cameron and Sector 5 at Sector5Digital.com. It's almost like it's a time machine, because it's giving you time back in your day. They're hiring a Unity developer or a 3D modeller. And it's great for learning environments. Cameron, welcome to the show. Cameron: Thanks for having me, Alan.
You can learn more about Cameron and Sector 5 at Sector5Digital.com. It's almost like it's a time machine, because it's giving you time back in your day. They're hiring a Unity developer or a 3D modeller. And it's great for learning environments. Cameron, welcome to the show. Cameron: Thanks for having me, Alan.
You can learn more about Cameron and Sector 5 at Sector5Digital.com. It's almost like it's a time machine, because it's giving you time back in your day. They're hiring a Unity developer or a 3D modeller. And it's great for learning environments. Cameron, welcome to the show. Cameron: Thanks for having me, Alan.
You can learn more about Cameron and Sector 5 at Sector5Digital.com. It's almost like it's a time machine, because it's giving you time back in your day. They're hiring a Unity developer or a 3D modeller. And it's great for learning environments. Cameron, welcome to the show. Cameron: Thanks for having me, Alan.
I tell you that a traditional cinematographer should have a really open-minded approach to understand 360videos because the first rule is to ignore the frame. The tools that I usually use are Adobe Premier Pro, Adobe After Effects, Blender , Maya, Unity , Unreal. It depends on who am I working with. Why do you think it?
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