Remove 360 Video Remove Microsoft Remove Reference Remove Technology
article thumbnail

The XR Week Peek (2023.05.01): Meta still committed to the Metaverse, Jio launches Dive headset, and more!

The Ghost Howls

Many journalists have been speculating lately that Meta was abandoning the vision of the metaverse and that the new focus of the company was towards AI, the shiny technology of the moment. So I wonder if this suspension could also change Microsoft’s future plans concerning the M-word. The reason, was unexpectedly, cloud gaming.

Ukraine 315
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

You’ll use your remote to pan around the 360 video on your flatscreen (which is, admittedly, nowhere near to the experience in a headset), but this will also support live 360 video– which will probably be pretty cool to watch content like live concerts or sporting events. MICROSOFT’S UPCOMING MOTION CONTROLLERS.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ? Or that Microsoft is working on a new reference design that fixes the issues of the first one? More info (Announcement by Unity Technologies) More info (Comment by Upload VR). 5G will take time….

Samsung 428
article thumbnail

User Experience Design is missed in VR!

ARVR

In this article, I refer to VR UX design with regard to the soft side of the experience. Some scientists like Witmer and Singer (1998) consider it a psychological concept that can be assessed subjectively and some consider it a technological one that can be assessed objectively. All the 360 videos and photos belong to this category.

360 Video 130
article thumbnail

VR Reader

ARVR

Furthermore, my involvement is primarily confined to one particular social VR platform, AltspaceVR, owned by Microsoft, making most of my experience the product of a niche within a niche within a niche. Virtual Reality is a medium, or a media technology. If you can’t be in a flight simulator, the next best thing would be video.

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

Today, we're speaking with Daniel Cheetham, CEO of Happy Finish, a creative technology and content firm based in London, UK. Daniel: So, Happy Finish -- or HF, as we're now more commonly referring to ourselves -- we're really in the space of creating content and experiences for grand clients, right from the very beginning.

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

Today, we're speaking with Daniel Cheetham, CEO of Happy Finish, a creative technology and content firm based in London, UK. Daniel: So, Happy Finish -- or HF, as we're now more commonly referring to ourselves -- we're really in the space of creating content and experiences for grand clients, right from the very beginning.