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Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Since I have worked on some VR concerts myself (and one even got featured on the Unity blog), I thought my opinion could be valuable for someone… at least for the Stageverse developers that so have some feedback about what to improve. but I thought it could be interesting to write some short first impressions about it.
Earlier this year Oculus CTO John Carmack revealed a new video playback technique designed to bring high-resolution video to mobile headsets like Oculus Go. But then along came a new method for playing back 360video content on Oculus Go.
With Spaces , Microsoft is aiming to provide point-and-click simplicity by letting users create immersive environments on the fly by using media such as 3D assets, 360 photos, and 360video—all of which is stored in SharePoint folders. ” The news was first reported by German VR publication MIXED.
Although SteamVR also supports the Rift on PC, it relies on elements of Oculus’ PC SDK which means it’s unlikely that we’ll see Rift on Mac until Oculus supports it officially. Unity and Unreal VR SDK Support. Vive Demo on Stage.
That’s why all standalone headsets (like Oculus Go and Lenovo Mirage Solo ) do this same operation of the Focus. In case you don’t know, the Manifest.xml can be located in the AssetsPluginsAndroid folder of your project.
While the company contends that 360video is the most popular type of content people are consuming in VR right now, they’re adding more ways to categorize so that users can easily browse the store for all types of content, bringing Daydream Home more in line with digital marketplaces like Oculus Home and Valve’s SteamVR UI.
More info (Road To VR review) More info (Ars Technica comparison with other devices) More info (Polygon review) More info (Playing Oculus games with the Knuckles) More info (Orders backlog) More info (Valve Index fitting guide) More info (Wireless Index) More info (All games compatible with Index) More info (Gabe Newell talking about the Index).
We introduced [the OZO Player SDK] available for Oculus Rift, HTC Vive, Gear VR, Google Daydream, and Cardboard (iOS and Android),” Sayed told Road to VR. The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity.
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Explore the endless possibilities for VR across 360video, film, art, and education.
I found very interesting that they are trying to create full-body VR content for the Oculus Quest. I have instead tried another demo for Oculus Quest called Anamika, where you impersonate a four-armed Indian goddess. InVR is another nice company making 360videos and volumetric videos. Me and Simon of One Bonsai.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
We talked Unity, open standards, the metaverse, and more, but the general thread pointed to OTOY as one of THE pivotal companies in the VR space. The Big Unity Announcement. At Unity 3D’s conference in L.A. last week, OTOY announced their technology would be natively integrated into the Unity engine. What is OTOY?
When I accessed the “Movies & TV” app it even auto-loaded a 360video section. When I picked a video it auto-launched all around me without having to load up another 360video player app of any kind. No cameras, no trackers, no Steam, no Oculus Home. It’s just Windows in VR.
Nick Ochoa-Founder Of Magik Gallery-" Virtual Reality is more that a gaming platform, more than a 360° Video distribution platform, VR is a canvas and what you can create is very vast and infinite. Also mad props to Oculus and Naomi from the Medium team out there showing mad love in support of the event.
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to do the coding.
With regards to talent, Snapchat has been acquiring there in a big way as well, hiring people from Oculus, Hololens, Qualcomm, as well as a few designers who have created glasses for names like Michael Kors and Lady Gaga. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android.
Blortasia is his second public VR art piece, arriving a few months after the pre-rendered 3D 360video Zen Parade for Gear VR. Enter Blortasia. Even the platform below your feet shifts in color and shape. To learn more about the nuts and bolts of the experience, I spoke with Kevin Mack about how it was made.
In addition to her 360video for Stonemilker, exhibit-goers can check out Black Lake, Mouth Mantra (get inside Björk’s mouth!), Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive.
OTOY Is Building One of VR’s Most Important Technologies Right now, OTOY’s focus is on mobile VR and 2D 360videos. However, I was told that next year OTOY will be focusing on rolling out positionally tracked light fields for all the major headsets (PSVR, Vive, Oculus).
Todd Hooper: We have an SDK for Unity and Unreal 4. We also have a way to do 360video capture so you can render that and consume it on a mobile VR device as well. Most games are GPU-bound not CPU-bound so so far that hasn’t been a challenge. Road to VR: How does a developer make a game work with VREAL?
These developers make impressive 360videos like their Strictly Come Dancing footage, immersive experiences like the enjoyable Home , and artistic experiments like the one it created in partnership with popular singer, Björk. .”
The solution involved creating a 3D, configurable version of the incredible Arksen 85 yacht, powered by Unity. Footage for the marketing experience was shot using Meta 360video camera systems, and is designed to make users feel as though they’re sitting in one of the seats inside the train. Huspi and the Chornobyl App.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. Unity is always my top one.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. Unity is always my top one.
Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. Unity is always my top one. They're going to sell you 360video. Amazon Sumerian.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah, 360’s too hard. Alan: Yeah. You see Adobe.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah, 360’s too hard. Alan: Yeah. You see Adobe.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Daniel: [laughs] One of my crazy ideas. Daniel: [laughs] One of my crazy ideas.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Daniel: [laughs] One of my crazy ideas. Daniel: [laughs] One of my crazy ideas.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” From this journey, Circuit Stream’s 10-week online course emerged. Alan: So how did you begin?
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” From this journey, Circuit Stream’s 10-week online course emerged. Alan: So how did you begin?
And we had some great partners along the way, that helped us kind of co-develop and beta test this and-- including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah, 360's too hard. I've spent a week just exporting this video.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." From this journey, Circuit Stream's 10-week online course emerged. Their education platform has reached over 25,000 students.
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." From this journey, Circuit Stream's 10-week online course emerged. Their education platform has reached over 25,000 students.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Daniel: [laughs] One of my crazy ideas. Daniel: [laughs] One of my crazy ideas.
Can you maybe explain to listeners who have never heard of Unreal — maybe they’ve heard of Epic Games and Fortnight, and they think “video games” or something like that — can you explain how the game engines, or the development engines, are being used to develop this type of content? Just just a quick overview.
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. Unity changes how it handles XR Plugins.
But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.
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