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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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Stageverse Muse concert first impressions

The Ghost Howls

Since I have worked on some VR concerts myself (and one even got featured on the Unity blog), I thought my opinion could be valuable for someone… at least for the Stageverse developers that so have some feedback about what to improve. but I thought it could be interesting to write some short first impressions about it.

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. Unity changes how it handles XR Plugins.

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Superhot VR Wins Best Game At Unity Vision Summit 2017

UploadVR Between Realities podcast

Today is Unity’s Vision Summit in Los Angeles. This is a nice feather in the cap of a game that VR users have come to adore since its release on Oculus Rift with Touch late last year. Best 360 Video – MIYUBI (Felix & Paul Studios, in collaboration with Funny or Die).

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The XR Week Peek (2021.08.23): Facebook launches Horizon Workrooms, Intel announces its graphics cards, and more!

The Ghost Howls

What I’ve not enjoyed is that SideQuest has removed The Unity Cube from its listing, stating that there were too many cubes there. Every year, the Oculus Connect, later (sadly) renamed as Facebook Connect, is the biggest event about XR from Facebook. You can now invite your Oculus friends to play with a web link. Some XR fun.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

Although SteamVR also supports the Rift on PC, it relies on elements of Oculus’ PC SDK which means it’s unlikely that we’ll see Rift on Mac until Oculus supports it officially. Unity and Unreal VR SDK Support. Vive Demo on Stage.