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Over the years, they considered 360video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. For example, they made an immersive environment in Unity to test custom furniture models. The portal lets researchers perform studies faster and within budget.
I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now.
In a later interview in 2017, that interest had been somewhat upgraded to say they were “studying” the possibility of perhaps adding a HMD accessory to the Nintendo Switch once they were convinced users could play for longer durations without experiencing issues. Each company’s datasets are different and have often-complex specifications.
Today, we’re going to be looking at just some of the most amazing XR travel case studies from the last few years, to give you an insight into what travel brands can accomplish. The solution involved creating a 3D, configurable version of the incredible Arksen 85 yacht, powered by Unity. Varjo and Arksen. Huspi and the Chornobyl App.
Or is this taken from like a 360video type of thing? So did you guys build this in Unreal or Unity or.? Nick: Yes, we used Unity. Alan: So basically, what you're saying is you can study it all you want, but virtual reality gives you the feeling of being there. Or is this taken from like a 360video type of thing?
Or is this taken from like a 360video type of thing? So did you guys build this in Unreal or Unity or.? Nick: Yes, we used Unity. Alan: So basically, what you're saying is you can study it all you want, but virtual reality gives you the feeling of being there. Or is this taken from like a 360video type of thing?
Or is this taken from like a 360video type of thing? So did you guys build this in Unreal or Unity or.? Nick: Yes, we used Unity. Alan: So basically, what you're saying is you can study it all you want, but virtual reality gives you the feeling of being there. Or is this taken from like a 360video type of thing?
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
He's shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. Maybe let's talk about Unilever, one of the case studies you have listed on your Web site. To learn more about Scope AR, visit scopear.com.
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. Maybe let’s talk about Unilever, one of the case studies you have listed on your Web site. Scott, welcome to the show. .”
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. Maybe let’s talk about Unilever, one of the case studies you have listed on your Web site. Scott, welcome to the show. .”
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
As someone who studied film and media in college, how has your education shaped your career? What advice do you have for young and aspiring 360/VR filmmakers? Film school always felt like studying history: the rules were written by these folks (mostly white men), way back then.
Can you maybe explain to listeners who have never heard of Unreal — maybe they’ve heard of Epic Games and Fortnight, and they think “video games” or something like that — can you explain how the game engines, or the development engines, are being used to develop this type of content? Just just a quick overview.
During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. I have read that the case study, and I will put it in the show notes for anybody who wants to read it. Do you have white papers or case studies? That is just amazing.
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. I have read that the case study, and I will put it in the show notes for anybody who wants to read it. Do you have white papers or case studies? That is just amazing.
Alan: So with that, what is one of the best use cases or case studies of virtual, augmented, or mixed reality that you’ve seen to date? The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. Things like Unity developer or 3D modeller and stuff like that.
Alan: So with that, what is one of the best use cases or case studies of virtual, augmented, or mixed reality that you’ve seen to date? The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. Things like Unity developer or 3D modeller and stuff like that.
Unity changes how it handles XR Plugins. There will be an XR plugins manager, and some of them will be managed by Unity together with its partners (e.g. So sad for me, considering the 5 years I’ve spent using Vuforia in Unity… so many memories…. More info (Announcement by Unity Technologies) More info (Comment by Upload VR).
All the User Interface is wonderfully studied. This is very useful for instance to share videos and photos, since you can connect your headset to your Google account. There is Youtube : it works incredibly well to watch 360videos and VR videos in general. Unity Development. Everything works like a charm.
Can you maybe explain to listeners who have never heard of Unreal — maybe they’ve heard of Epic Games and Fortnight, and they think “video games” or something like that — can you explain how the game engines, or the development engines, are being used to develop this type of content? Just just a quick overview.
Just take 360video, for example. And what helps a lot is also that I think overall in this industry, we've done a good job as a whole of recording a lot of really good case studies. We've been working with Unity's Reflect team. And now in this industry, we have to come back and say, well, it's different now.
Just take 360video, for example. And what helps a lot is also that I think overall in this industry, we've done a good job as a whole of recording a lot of really good case studies. We've been working with Unity's Reflect team. And now in this industry, we have to come back and say, well, it's different now.
Alan: So with that, what is one of the best use cases or case studies of virtual, augmented, or mixed reality that you’ve seen to date? The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. Things like Unity developer or 3D modeller and stuff like that.
Just take 360video, for example. And what helps a lot is also that I think overall in this industry, we've done a good job as a whole of recording a lot of really good case studies. We've been working with Unity's Reflect team. And now in this industry, we have to come back and say, well, it's different now.
We chose VRChat as a platform because it was the one we were the most confident in (we made all our biggest projects there), because it is one of the most powerful and versatile , and also it let us use Unity, a game engine we all knew very well. We started assembling the scene in Unity.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? I've seen quite a few things in a lot of my studies.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? I've seen quite a few things in a lot of my studies.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? I've seen quite a few things in a lot of my studies.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? I've seen quite a few things in a lot of my studies.
Zanni has teased on social media the upcoming announcement of Ovees, a mixed reality headset studied specifically for live productions. I have tried the experience myself, and while there is still a lot to polish on the platform, the concert, comprised of high-quality 360videos, was surely gorgeous. Learn more.
When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We Google Tango with Unity. Mars 2020 Rover by NASA JPL.
I tell you that a traditional cinematographer should have a really open-minded approach to understand 360videos because the first rule is to ignore the frame. Considering that normally a cinematographer spends his career studying the 16:9 frame, it is a huge difference. Then you have to study the location.
Regarding IPD, Facebook has studied a method to provide a sort of mechanical IPD adjustment with a single display : you have the lenses that can go farther or closer to each other by snapping into three IPD values: 58mm, 63mm, 68mm. I’m a developer, where is Unity, where is Visual Studio? Oculus Link.
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