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Among the 11 picked for the company’s 2017 Accelerator is location-based VR arcade The Void and Unreal Engine creator Epic Games. Companies to come out of Disney’s Accelerator include the toy company Sphero , 360 streaming platform Littlestar , 360video production studio Jaunt and modular electronics producer littleBits.
The former listing seeks a candidate with “direct experience with implementing and/or designing media file formats,” as well as “experience with VR and 360video.” ” The latter is looking for someone with “Direct experience with implementing and/or designing VR or 360video playback systems.”
I still remember when Amaze was a distribution platform for 360videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360videos wasn’t going to explode.
Powerful incumbents enjoyed this tremendous barrier to entry until the transition to digital technology democratized the playing field. When we started making cinematic 360video a few years ago there was little pre-existing technology for us to use so we had to undertake the costly process of building our own.
This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. The standard will prove especially efficient for 4K and 8K video and it works with high dynamic range video and omnidirectional 360° video. More info.
The price tag seems a bit too steep given the current situation of the company unless behind the curtains they have some secret technology and some Carmack-style talents. This means that now with Unity you can create visually stunning VR experiences that before you could obtain just by using Unreal. Support the Skarredghost.
The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation. Narrated by Murray himself, #FeelWimbledon was created by UK virtual reality studio, Hammerhead VR.
Abrams and written by Jonathan Nolan ( The Dark Knight, Person of Interest ) and Lisa Joy ( Pushing Daisies ) will actually put VR front and center during the show, one thing’s for sure, HBO isn’t being shy about using the immersive technology to promote their ten-episode season premiering next month.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Still, when I first heard the term “cinematic virtual reality”, I assumed this would be a 360video. I’m interested to see how light field technology will alter this in the future!”
While VR communities are full of posts like “ 360videos are not VR “, 360videos are still widely used for marketing. 360 tours of houses made with 360 cameras are still not widespread and that many people still don’t know them. You have to think about this when starting up your business.
But in contrast, it is boldly presented, as the video is a partnership with Lytro , and uses their lightfield camera for VR to capture the singer and the church he later stands in. “To get to really great VR, you need a whole new set of tools and technology to make the content,” said Jason Rosenthal, the CEO of Lytro.
Ever since Epic Games opened its Unreal Engine 4 technology to the world, new use cases have been coming in fast and furious. The latest example of just how far real-time video game engine technology has come will be on display at GDC 2017 this week. Those cars are built like we would do a video game asset,” Libreri said.
Mixing the two together is a logical step, but Genvid Technologies is going one further. Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released. The VR revolution is taking place just a little behind another major leap for the games industry; streaming.
This year’s conference, held at the San Jose McEnery Convention Center , aims to gather together the worlds VR developers to share the latest technologies and techniques with them. Explore the endless possibilities for VR across 360video, film, art, and education.
Digital lightfields are a cutting-edge technology that can render photorealistic VR scenes, and Otoy has been a pioneer of the rendering and compression techniques to deal with the massive amounts of data required to create them. LISTEN TO THE VOICES OF VR PODCAST.
That fabulously weird genius known as Björk continues her lifetime exploration of technology, art, and music with Björk Digital. A traveling showcase of digital and video works, Björk Digital started in Australia and it just debuted at London’s Somerset house. THE FAMOUS ICELANDIC ECCENTRIC EMBRACES VR. Internet traffic.
Their facial tracking modification technology eventually enabled the popular “Lenses” feature. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. You don’t even need a 360 camera– you can capture a spherical photo with a panoramic photo app.
Henry for Oculus Rift is a little masterpiece of graphical optimizations : this short movie has an amazing quality and is all rendered in real time by Unreal Engine. He has developed a new technology to watch 5K x 5K stereoscopic videos at 60 Hz on the Oculus Go. Just for this reason, you should all watch Henry on the Oculus Go.
GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference. Maybe the highlight of today is that the company is releasing VRWorks Audio and 360Video software development kits. With this move NVIDIA is making VR more immersive, and VR development easier.
Or Unreal if that’s your language. Why have you fallen in love with this technology for your work and your research? For four years, I stayed at UCSB and I learned how to program VR. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I love that question.
Aviation itself is one of humankind’s great technological marvels – something that can be easy to forget when we’re wedged between passengers in coach on some redeye flight. In a nutshell, they deliver technology for clients’ campaigns. Especially the breadth of use cases that this technology has.
XR is no different, and VRdōjō founder Michael Eichenseer runs Alan through a few of the cardiovascular benefits to the technology. Everybody’s getting this interest in, “what can this technology do for my business? I worked at their technology headquarters, and we did technology training for the employees.
founder Michael Eichenseer runs Alan through a few of the cardiovascular benefits to the technology. Everybody’s getting this interest in, “what can this technology do for my business? Personally, I think there’s no facet of human communication that we won’t be touched by these technologies. Michael: Yep.
Today, we're speaking with Daniel Cheetham, CEO of Happy Finish, a creative technology and content firm based in London, UK. I think we built a reputation in the immersive technology space. What are some of the other things that you're seeing, that is driving businesses to deploy this technology? So I'm hopeful.
Today, we're speaking with Daniel Cheetham, CEO of Happy Finish, a creative technology and content firm based in London, UK. I think we built a reputation in the immersive technology space. What are some of the other things that you're seeing, that is driving businesses to deploy this technology? So I'm hopeful.
One of the key things about the Insta360 platform is that I can run down the street with a 360 camera, and the software automatically stabilizes it. And it’s truly incredible, the type of innovation and technology that’s coming out of China as a whole right now, across the board. That’s pretty badass.
One of the key things about the Insta360 platform is that I can run down the street with a 360 camera, and the software automatically stabilizes it. And it’s truly incredible, the type of innovation and technology that’s coming out of China as a whole right now, across the board. [laughs]. That’s pretty badass.
founder Michael Eichenseer runs Alan through a few of the cardiovascular benefits to the technology. Everybody's getting this interest in, "what can this technology do for my business? Personally, I think there's no facet of human communication that we won't be touched by these technologies. XR is no different, and VRd?j?
Aviation itself is one of humankind’s great technological marvels – something that can be easy to forget when we’re wedged between passengers in coach on some redeye flight. In a nutshell, they deliver technology for clients’ campaigns. Especially the breadth of use cases that this technology has.
Rori is a strategic and innovations leader with over 20 years experience working in digital marketing, integrated media, creative brand advertising, and emerging technologies. So Accenture is a very large technology and strategy company with over 400,000 employees worldwide. We figure out these technologies, how can they be used?
Rori is a strategic and innovations leader with over 20 years experience working in digital marketing, integrated media, creative brand advertising, and emerging technologies. So Accenture is a very large technology and strategy company with over 400,000 employees worldwide. We figure out these technologies, how can they be used?
Today, we're speaking with Daniel Cheetham, CEO of Happy Finish, a creative technology and content firm based in London, UK. I think we built a reputation in the immersive technology space. What are some of the other things that you're seeing, that is driving businesses to deploy this technology? So I'm hopeful.
One of the key things about the Insta360 platform is that I can run down the street with a 360 camera, and the software automatically stabilizes it. And it's truly incredible, the type of innovation and technology that's coming out of China as a whole right now, across the board. That's pretty badass. Michael: I completely agree.
CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. The technology is improved. Coachella is really pushing the limits with this technology, as well.
CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. The technology is improved. Coachella is really pushing the limits with this technology, as well.
It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. And we started thinking how can this technology be used to solve big problems? As you know, technology is a big killer of jobs, but also big creator of jobs. ” Dan: So, you’re right. One is government.
It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. And we started thinking how can this technology be used to solve big problems? As you know, technology is a big killer of jobs, but also big creator of jobs. ” Dan: So, you’re right. One is government.
It was developed on the Unreal 4 engine and built by our studios team. And what some companies have done is actually flooded a real home and then created 360video of that home. A lot of the immersive content today has to go through a full production with 360video recording. It was crazy. People were loving it.
In fact, with just some simple and intuitive modification in the animation production procedure, you'd be able to change the virtual camera into a 360-degree one and shoot panoramas or 360videos of 3D scenes you built within your favorite modelling tool, providing your viewers with exponentially better sense of space, exploration, and free-will.
CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. The technology is improved. Coachella is really pushing the limits with this technology, as well.
It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem. And we started thinking how can this technology be used to solve big problems? As you know, technology is a big killer of jobs, but also big creator of jobs. So you don't know anything about coding, Unity, Unreal.
More info (Both videos in this Twitter thread). Image by Kura Technologies). In an interview with the fantastic blog The Ghost Howls (I don’t know if you have ever heard of it), Kura Technologies’s CEO/CTO Kelly Peng has revealed some interesting info about their upcoming AR glasses. Other relevant news.
Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. Mixed Reality Capture for Quest We recently shipped the ability for developers to make mixed-reality videos, with support in our Unity and Unreal Integrations.
I managed to see “most” XR projects and companies and what they were showcasing (including some 360videos, lidar scan with an artistic touch , AR and VR as well).?It In terms of technology at SXSW, to be honest I was a bit disappointed. The Sick Rose” a 360 stop motion movie from HTC (best 360video experience).
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