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In the best-case scenario, you are the developer of the VR experience, and you want to shoot a 360° video of your own game for promotional purposes. If you are a Unity developer like me, you can use the awesome Unity Recorder package to shoot videos of your experience, both 2D videos and 360videos.
360video combined with real-time CG and interactive elements was demonstrated on stage at today’s Vision VR/AR Summit 2017 keynote. Using two layers of video with 3D elements in between, it is a simple way of enhancing standard 360video footage to make it interactive. Looking up, birds animate in the sky.
With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. The Unity CEO talks about the metaverse. The Unity CEO on AWE stage to talk about the M-word. That was totally insane.
So to assist those looking to take advantage of this desperate thirst for VR and AR developers, massively popular cross-platform game engine Unity has teamed up with celebrated online learning company Udacity to create their VR Developer Nanodegree Program as well as their all-new Learn ARkit Nanodegree Foundations Program.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. Final Cut Pro X 10.4
Since I have worked on some VR concerts myself (and one even got featured on the Unity blog), I thought my opinion could be valuable for someone… at least for the Stageverse developers that so have some feedback about what to improve. but I thought it could be interesting to write some short first impressions about it.
During the first-day of the Unite 2016 conference in Los Angeles Tuesday, Unity Technologies unveiled a number of new updates and features to help support VR and AR creators around the world developing interactive 3D, VR and AR experiences. Recruiters can also post jobs and target a pool of highly-sought Unity talent.
Unity Technologies presented their Special Keynote at GDC 2017 in San Francisco on February 28, announcing the release date of Unity 5.6 alongside a bulletin of other updates, including a glimpse of Unity 2017. Riccitiello explained that this installment marks the last of Unity 5. The Unity 5 cycle culminating in 5.6
Later on, we invented 360videos, that is a sphere around the user where it is projected everything that a user can see from his position : he can rotate his head and still see coherent visuals. Also Youtube offers the ability to load ambisonic sounds together with 360videos. A real ambisonics microphone.
Between 360video, virtual reality, and augmented reality, I think augmented reality has much bigger opportunities,” Asher said. Unity, which allows developers to create highly customizable experiences for VR and AR, leads the pack. “It’s not as bulky.
The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. Subscribe on iTunes.
The former listing seeks a candidate with “direct experience with implementing and/or designing media file formats,” as well as “experience with VR and 360video.” ” The latter is looking for someone with “Direct experience with implementing and/or designing VR or 360video playback systems.”
Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360video and real-time). Apple earlier this year also said that it planned to update Final Cut Pro X to support 360 degree video editing.
Now that Otoy’s Octane Renderer has shipped in Unity, they’re pivoting from focusing on licensing their rendering engine to selling cloud computing resources for rendering light fields and physically-correct photon paths. Here’s the launch video for the Octane Renderer in Unity: Support Voices of VR.
With Spaces , Microsoft is aiming to provide point-and-click simplicity by letting users create immersive environments on the fly by using media such as 3D assets, 360 photos, and 360video—all of which is stored in SharePoint folders. ” The news was first reported by German VR publication MIXED.
Over the years, they considered 360video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. For example, they made an immersive environment in Unity to test custom furniture models. XpertVR was founded by Drew MacNeil and Evan Sitler.
Since it is my last post about AWE, let me cast a ray of visibility on some companies I have met there, but about which I do have not enough material to write a full article: Gamedriver : an interesting solution to create automated tests for your XR application in Unity. I hope you have enjoyed all these articles of mine about AWE!
The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity. We introduced [the OZO Player SDK] available for Oculus Rift, HTC Vive, Gear VR, Google Daydream, and Cardboard (iOS and Android),” Sayed told Road to VR.
Unity and Unreal VR SDK Support. Apple also says that both Unity and Unreal Engine—the leading VR content creation tools—will support their VR SDKs on Mac, allowing developers to create VR content on Apple’s machines.
You have just to add to the manifest of your app this simple line: <meta-data android:name="no_controller_pairing" android:value="true" /> In Unity, this means opening the Manifest.xml of your Vive Wave experience and adding the above line in the position where there are the other meta-data lines.
This operation is similar to the “stitching” done with multiple flat videos that have to be merged into a 360video. Performing similar reasonings on all the images , the system gradually reconstructs the whole 3D shape of the space.
While the company contends that 360video is the most popular type of content people are consuming in VR right now, they’re adding more ways to categorize so that users can easily browse the store for all types of content, bringing Daydream Home more in line with digital marketplaces like Oculus Home and Valve’s SteamVR UI.
And all of this using Unity, the tool that I already use every day. Streaming the background videos. Streaming of the background 360videos was much easier, since VRChat offers many tools already out of the box, plus you can also use other ones from Unity. But how to do that? Graphics optimizations.
The demo app is comprised by something like 15 videos, all very short, for a total duration of maybe 3-4 minutes , so it is very short, but the size of the downloadable ZIP file was around 8GB. The dimension of the player + the videos is so little compared to other 6DOF video experiments, but anyway it is quite big.
When we started making cinematic 360video a few years ago there was little pre-existing technology for us to use so we had to undertake the costly process of building our own. And, in a lot of ways, this is also 360 film reaching parity with VR games: VR game creators essentially all have access to the same tools (i.e.
Escape Code is a 360-degree short film directed and animated by Josh Hassin and the San Diego, CA based studio, Look Mister that seems inspired by many of these ideas. The entire short film, embedded below, was created in Unity and is driven by a synthwave soundtrack scored by Emmy award winning composer RAD LAZER (aka Rafter Roberts).
While Guided Meditation VR is rendered in real-time on tethered headsets which are backed by a PC with plenty of processing power, the mobile Oculus Go version of the app , relies on 360video captures of the virtual environments instead. But then along came a new method for playing back 360video content on Oculus Go.
Presenz also offers a Unity plugin so that you can import this render file in Unity and so mix the resulting volumetric video with some real-time interactions that you add in the game engine. InVR is another nice company making 360videos and volumetric videos. Me and Simon of One Bonsai. Altheria Solutions.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
The formats can transact programmatically through existing ad networks, and are compatible with existing banner and video formats, enabling any advertisers to buy VR and AR media. Thousands of advertisers can now buy VR/AR campaign via Oath’s ad exchange, without a special setup.
Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. This means that now with Unity you can create visually stunning VR experiences that before you could obtain just by using Unreal. Very good news for all us Unity VR developers.
Members of the VRM consortium, which will officially launch in February 2019, include Unity Technologies Japan Click To Tweet. The consortium brings together several Japanese companies, which – from February this year – will coordinate activities with the aim to develop the Virtual Reality business.
We talked Unity, open standards, the metaverse, and more, but the general thread pointed to OTOY as one of THE pivotal companies in the VR space. The Big Unity Announcement. At Unity 3D’s conference in L.A. last week, OTOY announced their technology would be natively integrated into the Unity engine. What is OTOY?
Just as Unity and Unreal are able to create 3D sound environments for interactive games, Dolby Atmos has an ProTools plug-in with a 3D interface that allows you to mix 3D audio objects for narrative, 360-video content. LISTEN TO THE VOICES OF VR PODCAST.
It was developed principally by a single developer, Guy Godin, who programmed the app in native code instead of using high-level engines like Unity and Unreal that most developers turn to. Virtual Desktop has been one of VR's go-to utilities for many years.
To that end, Pico announced their SDK during GDC, which includes a Unity plugin. We also have a first-party studio who made our demo here [GDC], and we’re working with non-game partners as well—video partners to bring non-game experiences and 360video, as well as games.”.
The one that caught more my attention is the official release of the “Vive Video 6 DOF Lite” mode. You know that 360videos are nice, but one of the main annoyance is that if you try to move your head, the visuals actually remain fixed. The new Oculus Plugin for Unity introduces some interesting features.
When I accessed the “Movies & TV” app it even auto-loaded a 360video section. When I picked a video it auto-launched all around me without having to load up another 360video player app of any kind.
Releasing a simple 360video as a marketing ploy is old news these days, so it’s refreshing when companies embrace VR to enhance their experiential brand activations in unique ways. RIDE A VIRTUAL WATERSLIDE WITHOUT GETTING WET AT TOPSHOP.
You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video. What we’re trying to do is bring the best of both.”
Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released. Others like NextVR are looking to streaming in VR itself with 360videos that bring you closer to live events, while some companies offer in-VR streaming of non-VR game.
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360video, film, art, and education.
Nick Ochoa-Founder Of Magik Gallery-" Virtual Reality is more that a gaming platform, more than a 360° Video distribution platform, VR is a canvas and what you can create is very vast and infinite. Also mad props to Oculus and Naomi from the Medium team out there showing mad love in support of the event.
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