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In the best-case scenario, you are the developer of the VR experience, and you want to shoot a 360° video of your own game for promotional purposes. If you are a Unity developer like me, you can use the awesome Unity Recorder package to shoot videos of your experience, both 2D videos and 360videos.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. Final Cut Pro X 10.4
Among the 11 picked for the company’s 2017 Accelerator is location-based VR arcade The Void and Unreal Engine creator Epic Games. Companies to come out of Disney’s Accelerator include the toy company Sphero , 360 streaming platform Littlestar , 360video production studio Jaunt and modular electronics producer littleBits.
The former listing seeks a candidate with “direct experience with implementing and/or designing media file formats,” as well as “experience with VR and 360video.” ” The latter is looking for someone with “Direct experience with implementing and/or designing VR or 360video playback systems.”
Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360video and real-time). Apple earlier this year also said that it planned to update Final Cut Pro X to support 360 degree video editing.
Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets. Unity and Unreal VR SDK Support. Apple is updating their professional video editing application, Final Cut Pro X, to support 360 degree video editing.
With Spaces , Microsoft is aiming to provide point-and-click simplicity by letting users create immersive environments on the fly by using media such as 3D assets, 360 photos, and 360video—all of which is stored in SharePoint folders. ” The news was first reported by German VR publication MIXED.
2016 has been a landmark year for VR and 360° video. In addition to the ever-increasing landscape of 360° camera options available for the consumer and professional alike, major social media outlets such as Facebook, YouTube, and WordPress have introduced 360° video hosting. Reeps One – Does Not Exist.
It exploits the graphical power of Unreal, streamed with cloud rendering so it can run on all platforms via the browser. Surreal was not the only platform using cloud rendering, which was in my opinion one of the big trends at AWE this year. I hope you have enjoyed all these articles of mine about AWE!
Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player.
While the company contends that 360video is the most popular type of content people are consuming in VR right now, they’re adding more ways to categorize so that users can easily browse the store for all types of content, bringing Daydream Home more in line with digital marketplaces like Oculus Home and Valve’s SteamVR UI.
This is not the first time GMA has broadcasted live in 360° video. Back on February 23, 2016, GMA anchor, Amy Robach did a live 360° broadcast from the Ngorongoro Crater in Tanzania, bringing viewers on a spectacular safari during The Great Migration. WATCH: UNREAL! Ginger_Zee , swimming with sharks.
I still remember when Amaze was a distribution platform for 360videos … I loved the high quality of its videos and I also loved the team working there. Then the startup pivoted to VR concerts when it understood that the market for 360videos wasn’t going to explode.
The SDK has already been integrated with Epic Games’ Unreal Engine 4. Next up is real time stitching for the VRWorks 360Video SDK, which is being released in public beta today.
The first demo I tried was a basic game-like demo powered by Unreal. The more impressive demos were the 360-videos and other 360 scenes. I stood stop a skyscraper in Dubai, for example, watching a too video unfold in gogeous detail. I could move around with a gamepad and aim down the sights of a gun.
Also noteworthy: Final Cut Pro X will be able to support 360video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. The standard will prove especially efficient for 4K and 8K video and it works with high dynamic range video and omnidirectional 360° video. More info.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Still, when I first heard the term “cinematic virtual reality”, I assumed this would be a 360video. The answer might well be Kingdom City Drowning. It’s a pleasant surprise to find out it isn’t.
The experience blends traditional CG content, 360 live action video, and real world object interaction into a pretty ambitious piece. It leverages Epic’s Unreal Engine 4 and is built to run natively on HTC’s Vive headset system.
The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation. Narrated by Murray himself, #FeelWimbledon was created by UK virtual reality studio, Hammerhead VR.
It is a real-time rendered experience (I guess they have used Unreal Engine), in which you can navigate in the cosmos and see the planets, the stars , etc… You can hear the sounds of the universe, you can see things that you are not able to see in real life (e.g. The second is about the universe and the black holes.
Just as Unity and Unreal are able to create 3D sound environments for interactive games, Dolby Atmos has an ProTools plug-in with a 3D interface that allows you to mix 3D audio objects for narrative, 360-video content. LISTEN TO THE VOICES OF VR PODCAST.
Honestly speaking, we have no idea what is happening, and we don’t even know if this has to do something with the recent lawsuit by Magic Leap or the one from Unreal… are these moves being made to slow the lawsuit or are these just an internal re-organization? Who knows…. More info (nReal teases new headset) More info (nReal changes name).
It was developed principally by a single developer, Guy Godin, who programmed the app in native code instead of using high-level engines like Unity and Unreal that most developers turn to. Virtual Desktop has been one of VR's go-to utilities for many years.
We also have a first-party studio who made our demo here [GDC], and we’re working with non-game partners as well—video partners to bring non-game experiences and 360video, as well as games.”. In addition to the latest SDK, an Unreal plugin is in the works.
Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. I wonder if something similar could be employed for 360videos…. (Image by Epic Games, from The SportsRush). Try the MetaHumans in VR and more. VR can be used in financial planning.
Ever since Epic Games opened its Unreal Engine 4 technology to the world, new use cases have been coming in fast and furious. The latest example of just how far real-time video game engine technology has come will be on display at GDC 2017 this week. Those cars are built like we would do a video game asset,” Libreri said.
You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Or you can get photoreal capture of live subjects and live environments, but you’re stuck with the tyranny of 360video. What we’re trying to do is bring the best of both.”
Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released. Others like NextVR are looking to streaming in VR itself with 360videos that bring you closer to live events, while some companies offer in-VR streaming of non-VR game.
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360video, film, art, and education.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. You don’t even need a 360 camera– you can capture a spherical photo with a panoramic photo app. Keep an eye out for the Compass icon, which will mark the 360 photos in your newsfeed.
There are two ends of the spectrum from audio production ranging from pure live capture and pure audio production, which happens to mirror the differences between passive 360video capture and interative, real-time CGI games.
VixenVR has taken the years of game development experience within the company and used the Unreal engine to create a penthouse style wet dream of interactive VR reminiscent of something out of Saints Row. I was very intrigued by what this could develop into and would find out several months later.
In addition to her 360video for Stonemilker, exhibit-goers can check out Black Lake, Mouth Mantra (get inside Björk’s mouth!), Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss.
These developers make impressive 360videos like their Strictly Come Dancing footage, immersive experiences like the enjoyable Home , and artistic experiments like the one it created in partnership with popular singer, Björk. So how did this unexpected partnership come about?
Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way.
Todd Hooper: We have an SDK for Unity and Unreal 4. We also have a way to do 360video capture so you can render that and consume it on a mobile VR device as well. Most games are GPU-bound not CPU-bound so so far that hasn’t been a challenge. Road to VR: How does a developer make a game work with VREAL?
Henry for Oculus Rift is a little masterpiece of graphical optimizations : this short movie has an amazing quality and is all rendered in real time by Unreal Engine. If in the Henry video you look below you, you feel as if there were a curved valley under your feet and that’s disturbing.
Maybe the highlight of today is that the company is releasing VRWorks Audio and 360Video software development kits. Key components of VRWorks are being adopted by industry leading graphics engines such as Unreal Engine 4 and Unity 5 to provide developers an easy path to taking advantage of the SDK in their games and applications.
Or Unreal if that’s your language. The first demo that we built for training was a simulator where we used 360videos for this one and they got to experience Holiday Rush and practice where they’re going to look and how they’re going to talk to different customers , and where they’re going to stand.
I managed to see “most” XR projects and companies and what they were showcasing (including some 360videos, lidar scan with an artistic touch , AR and VR as well).?It The Sick Rose” a 360 stop motion movie from HTC (best 360video experience). “ Could you name some of your favourite xR projects at sxsw?!
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct? Alan: Minimum.
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