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A virtual host explains there are “no rules” in Westworld and proceeds to hand you a gun. It’s at this point when you are again teleported, but this time into the old west-themed virtualenvironment of Westworld — and it only gets weirder from here.
Right now, the VR industry hosts a variety of mobile and console options—but the former is fixed-position (meaning that, no matter where you move your body, your viewpoint stays the same) and the latter includes a tether, a prospect that renders “losing yourself” to a virtualenvironment a bit risky (don’t trip!).
Maybe the highlight of today is that the company is releasing VRWorks Audio and 360Video software development kits. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences.
One of the things that blew me away was the photorealism that you guys have created of 3D models and virtualenvironments, of being in an airplane. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.
One of the things that blew me away was the photorealism that you guys have created of 3D models and virtualenvironments, of being in an airplane. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.
It was developed on the Unreal 4 engine and built by our studios team. Now, this is in contrast to virtual reality, which of course, is focused on creating full synthetic virtualenvironments, both of which actually have very interesting usefulness within the enterprise environment. It was crazy. It was crazy.
Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. Mixed Reality Capture for Quest We recently shipped the ability for developers to make mixed-reality videos, with support in our Unity and Unreal Integrations.
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