Remove 360 Video Remove Unreal Remove Virtual Environment
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HBO’s Westworld Makes Virtual Reality Debut

VRScout

A virtual host explains there are “no rules” in Westworld and proceeds to hand you a gun. It’s at this point when you are again teleported, but this time into the old west-themed virtual environment of Westworld — and it only gets weirder from here.

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Making High-End Untethered VR a Reality

VRScout

Right now, the VR industry hosts a variety of mobile and console options—but the former is fixed-position (meaning that, no matter where you move your body, your viewpoint stays the same) and the latter includes a tether, a prospect that renders “losing yourself” to a virtual environment a bit risky (don’t trip!).

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NVIDIA Announces Bigger, Better Toolkit for VR Developers

VRWorld

Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

One of the things that blew me away was the photorealism that you guys have created of 3D models and virtual environments, of being in an airplane. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

One of the things that blew me away was the photorealism that you guys have created of 3D models and virtual environments, of being in an airplane. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

It was developed on the Unreal 4 engine and built by our studios team. Now, this is in contrast to virtual reality, which of course, is focused on creating full synthetic virtual environments, both of which actually have very interesting usefulness within the enterprise environment. It was crazy. It was crazy.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. Mixed Reality Capture for Quest We recently shipped the ability for developers to make mixed-reality videos, with support in our Unity and Unreal Integrations.

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