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This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. The standard will prove especially efficient for 4K and 8K video and it works with high dynamic range video and omnidirectional 360° video. More info.
Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. I wonder if something similar could be employed for 360videos…. Image by Epic Games, from The SportsRush). Try the MetaHumans in VR and more. VR can be used in financial planning.
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. So what we don’t want is you know the glasses to be just considered a wearable, like the Apple Watch. Start understanding those incremental changes.
You have video that you’re doing; maybe think about how 360video could enhance the experience, or bring it a step further. So what we don’t want is you know the glasses to be just considered a wearable, like the Apple Watch. Start understanding those incremental changes.
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