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When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3Dcaptures. Alan: That’s really incredible.
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3Dcaptures. I guess it would be still Unity, for now.
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3Dcaptures. Alan: That’s really incredible.
The same element can so be compatible both with Unreal Engine, and Unity, but also Roblox and Minecraft. Who We Are A Silicon Valley-Based Startup on a mission to transform digital engagement from the ground-up by merging the physical and the digital world. A Creator Platform for next-gen to ‘Socialize.’
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