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With the release of Object Capture this fall, Apple is giving everyone with a Mac and a camera the means to create their own 3D objects. But what about volumetric video, which currently requires multi-camera rigs like those at Microsoft's Mixed Reality Capture studios? Don't Miss: Snap Releases Lens Studio 4.0
Apple is gearing up for the Vision Pro debut. The firm’s first XR headset is due soon, and with it comes a spatial computing ambition that draws similarities and differences to Lenovo, Microsoft, Meta, HTC VIVE, and other XR headset vendors. Just days after the Sapetop announcement, Apple revealed its Vision Pro product.
The two big things that have changed is how we can create and consume 3D. Now with solutions like 3Dcapture, photogrammetry, and depth sensors, anyone can create a 3D file. Microsoft Hololens. Apple is going to release something around that — Windows just released a phone with native 3Dcapture.
The martial arts actor Jet Li turned down a role in the Matrix and has been invisible on our screens because he does not want his fighting moves 3D-captured and owned by someone else. Soon everyone will be wearing 3D-capable cameras to support augmented reality (often referred to as mixed reality) applications.
More info Apple’s cheaper headset may cost $2000 According to the usual Marc Gurma n, Apple is working on a cheaper version of the Vision Pro, which may use cheaper materials, feature an A-series chipset, and ditch away the EyeSight display. This means that every laptop will be able to do what the special Spacetop G1 was promising.
There were also some significant acquisitions in the space, such as Jaunt XR being bought by Verizon , and Apple acquiring UK start-up Ikinema. One notable casualty in the AR ecosystem this year was Daqri, which shut down in September in spite of raising $275 million in overall funding. VR Therapy. HoloLens Army.
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