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Apple Brings Spatial Computing to iOS

XR Today - Mixed Reality tag

Apple is gearing up for the Vision Pro debut. However, a key difference and benefit that Apple has over some of its competition is the already-established iOS ecosystem of products and software. On the other hand, Apple is not the only XR firm pushing for interoperability and cross-pollination of hardware and software.

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Tech Powering Apple’s Spatial Recording Worth $4.4 Billion, Reports Predict

XR Today - Mixed Reality tag

This week, a report from Prophecy Market Insights revealed core details behind the potential growth of the photogrammetry market – a core technology behind Apple’s spatial computing ambitions most recently shown during the iPhone 15’s showcase. Recently, Apple introduced XR features for its latest iPhone 15 model.

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Apple's Object Capture Puts 3D Scanning Market on Notice, but Unity MARS Benefits via New Integration

Next Reality - News

One of the more exciting augmented reality announcements Apple made during its WWDC keynote on Monday came in the form of Object Capture, a new 3D scanning feature coming to macOS Monterey.That cry you just heard in the distance came from the chorus of companies who have published 3D scanning apps leveraging the LiDAR sensors of recent or built their (..)

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

The two big things that have changed is how we can create and consume 3D. Now with solutions like 3D capture, photogrammetry, and depth sensors, anyone can create a 3D file. Apple is going to release something around that — Windows just released a phone with native 3D capture.

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What is Gaussian Splatting and What Does it Mean for XR?

XR Today - Mixed Reality tag

Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Researchers and vendors are exploring new ways to capture and render motion, shrink file sizes, and create ever-more realistic 3D spaces. How Does Gaussian Splatting Work?

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. So we will, yes. Alan: Perfect.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3D captures. I guess it would be still Unity, for now.