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Apple is gearing up for the Vision Pro debut. However, a key difference and benefit that Apple has over some of its competition is the already-established iOS ecosystem of products and software. On the other hand, Apple is not the only XR firm pushing for interoperability and cross-pollination of hardware and software.
This week, a report from Prophecy Market Insights revealed core details behind the potential growth of the photogrammetry market – a core technology behind Apple’s spatial computing ambitions most recently shown during the iPhone 15’s showcase. Recently, Apple introduced XR features for its latest iPhone 15 model.
One of the more exciting augmented reality announcements Apple made during its WWDC keynote on Monday came in the form of Object Capture, a new 3D scanning feature coming to macOS Monterey.That cry you just heard in the distance came from the chorus of companies who have published 3D scanning apps leveraging the LiDAR sensors of recent or built their (..)
The two big things that have changed is how we can create and consume 3D. Now with solutions like 3Dcapture, photogrammetry, and depth sensors, anyone can create a 3D file. Apple is going to release something around that — Windows just released a phone with native 3Dcapture.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Researchers and vendors are exploring new ways to capture and render motion, shrink file sizes, and create ever-more realistic 3D spaces. How Does Gaussian Splatting Work?
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3Dcaptures. So we will, yes. Alan: Perfect.
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3Dcaptures. I guess it would be still Unity, for now.
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3Dcaptures. So we will, yes. Alan: Perfect.
More info Apple’s cheaper headset may cost $2000 According to the usual Marc Gurma n, Apple is working on a cheaper version of the Vision Pro, which may use cheaper materials, feature an A-series chipset, and ditch away the EyeSight display.
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