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an update that aims to amplify its leading 3Dcapture solution, improving the ways businesses can capture real-world spaces and turn theminto immersive environments. I upload, it processes, and I come back to spectacular, professional-quality scenes, leaving me free to capture more places and worry less. Teleport 2.0
We’ve pulled out a series of highlights below for this week’s Data Dive. For 3D models of physical goods, there are likewise enabling technologies for optimization and distribution, including VNTANA , and these will continue to develop. Another developing piece is scalable 3Dcapture technology for physical goods.
This week, spatial data solutions provider Amrax partnered with interior design software company Palette CAD. The partnership sees Palette CAD integrate features from Metaroom – an XR solution by Amrax – to enhance Palette’s 3D design software.
We’ve pulled out a series of highlights below for this week’s Data Dive. For 3D models of physical goods, there are likewise enabling technologies for optimization and distribution, including VNTANA , and these will continue to develop. Another developing piece is scalable 3Dcapture technology for physical goods.
To do this, an infrared 3Dcapture camera hangs on the front of your headset (either the Oculus Rift, HTC Vive, or other devices) and dangles in front of the lower half of your face, reading your expressions. 38% of developers also intend to use the tech for social VR experiences, and 25% for gaming.
With Intel’s advanced data-processing on the Sansar Social VR platform, the Smithsonian has been able to accelerate the digital 3Dcapture, preservation, and distribution of artifacts in its collections, so that students, educators, and the broader public can virtually access and engage with the museum’s collections from anywhere in the world.
Dubbed ‘Codec Avatars’, the Pittsburgh office is using what they call “groundbreaking 3Dcapture technology and AI systems” to generate lifelike virtual avatars that could provide the basis of a quick and easy personal avatar creator of the future. ” Image courtesy Facebook.
With Intel’s advanced data-processing on the Sansar Social VR platform, the Smithsonian has been able to accelerate the digital 3Dcapture, preservation, and distribution of artefacts in its collections, so that students, educators, and the broader public can virtually access and engage with the museum’s collections from anywhere in the world.
In the same way that photography became an instant automated process to capture moments, we wanted to do the same thing for entire 3D spaces. Instead of several 3D artists taking weeks create a 3D model. So as you’re capturing a space, you’ll see it come together in real time.
“We made the whole setup and capture process easy as pie,” he said. The user opens the camera viewfinder from within the app, and the app then automatically detects, synchronizes and links to the neighboring device, and is ready for 3Dcapture.
Moreover, the firm explains how a user can create 3Dcaptures of moments, allowing Vision Pro operators to play the footage back and watch it as an RT3D MR visualization – viewable from various angles.
GeoCV, a New York-based 3Dcapture startup, secured $1.8 Founded in 2014 by 3D computer vision experts, GeoCV scans interior space using a 3D camera and smartphone. VR/AR data visualization and analytics pioneer, Virtualitics , raises $4.4 Weekly Funding Roundup: GeoCV secures 1.8 Million Series A.
“When you do that, do you essentially democratize this type of data? You’re basically trying to “fill in data” where you don’t have it. . “Can we generate something high-quality with off the shelf scanners and an automatic process,” ask Shapiro. What if everyone could have their own avatar?”
The martial arts actor Jet Li turned down a role in the Matrix and has been invisible on our screens because he does not want his fighting moves 3D-captured and owned by someone else. Soon everyone will be wearing 3D-capable cameras to support augmented reality (often referred to as mixed reality) applications.
As you push through the digital world, moving through interlocking grids and pulsing magma-waves of data, it becomes apparent that you are the driving force. One of the great accomplishments of Zero Days VR is how it weaves complex information with stunning visual content to hijack your mind.
Finally, in 2023, a team of German and French researchers built on the innovations of NeRFs and changed how they stored data with Gaussian splatting. They then trained the model using gradient descent, introducing a new era for 3D content development. At first, these initial Gaussians only represent color and position, using SFM data.
The software allows users to quickly capture images of a space on their smartphones, upload the data to the cloud, and use it to create an immersive environment. Essentially, Gaussian splatting builds on older 3Dcapturing methods like NeRFs and photogrammetry to ensure rooms and spaces are easier to capture and render in real time.
But the fact that a 3D file exists somewhere means it’s natively VR and could output immersive content. The Lion King is just a big 3Dcapture. All those assets exist, all that 3d geometry exists, all those worlds exist. Ironically that uses VR to advance a 2D end-product.
For example, sensitive company data could be accessed by unauthorized individuals if it is stored on VR or AR headsets; VR/AR apps could be used to launch cyber attacks; and employee productivity could suffer if employees spend too much time using VR/AR devices for personal use. Facial recognition and 3Dcapture of environments.
The features enable device owners to create 3Dcaptures of moments, therefore allowing Vision Pro operators to play the footage back and watch it as an RT3D MR visualization – viewable from various angles. In terms of XR, Apple is introducing spatial video recording for the latest iPhone model.
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3Dcaptures. So we talked about real estate.
So, we’re getting a ton of data. The RGB cameras are what’s capturing all the texture and visual data. Then, we put that through the Microsoft software, and on the other end of it you get a fully-3D asset that really maintains the integrity and fidelity of the performance that was captured on the stage.
So, we’re getting a ton of data. The RGB cameras are what’s capturing all the texture and visual data. Then, we put that through the Microsoft software, and on the other end of it you get a fully-3D asset that really maintains the integrity and fidelity of the performance that was captured on the stage.
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3Dcaptures. Alan: Wow, that's a big difference.
When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3Dcapture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3Dcaptures. So we talked about real estate.
So, we're getting a ton of data. The RGB cameras are what's capturing all the texture and visual data. Then, we put that through the Microsoft software, and on the other end of it you get a fully-3D asset that really maintains the integrity and fidelity of the performance that was captured on the stage.
This confirms what the rumors, the leaks, and the info that data miners told us for months: Meta has an internal cloud rendering service codenamed Avalanche. The service is already active and it is used under the hood by the application Hyperscape , which I recently tried.
The experience will use 3Dcapture technology, which scans participants as they enter a location-based VR venue so that friends can see each other as holograms and work collaboratively. HoloLens Army.
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