This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In the same way that photography became an instant automated process to capture moments, we wanted to do the same thing for entire 3D spaces. Instead of several 3D artists taking weeks create a 3D model. tl;dr — Soon you’ll be able to capture spaces using Google Project Tango phones.
“Today, 3D VR content can only be created with dedicated camera arrays such as the GoPro Odyssey and Nokia Ozo,” Aimfire founder Clement Ren said. These specialized cameras are costly to own, a major pain to carry around, and require tools and knowledge for post-processing. They are designed for Hollywood, not people like you and me.
I’m not sure what I was expecting to experience when I sat down to try Zero Days VR in Sundance’s VR Palace, but when I took the Oculus off, my mind was spinning. We collaborated on this piece because one of the key characters is an informant, a whistleblower, and she’s been captured volumetrically using DepthKit.”
Luckey went on to co-found one of the breakthrough companies in the VR industry with Oculus and its Rift headset, so it is no surprise that ICT could end up serving as the origins for other pioneering pieces of technology. Easy 3D Avatars. “When you do that, do you essentially democratize this type of data? Where Are We Now?
million, Logon Olson joins Google, and Anna Sweet leaves Oculus. GeoCV, a New York-based 3Dcapture startup, secured $1.8 Founded in 2014 by 3D computer vision experts, GeoCV scans interior space using a 3D camera and smartphone. Sweet was the Head of Developer Strategy for Oculus for two years.
Just a few years ago I found the Oculus meeting room hidden in a corner of the show floor where they were showing the HD prototype of the Rift featuring improved resolution. The AR system adds a 3D-captured section of Harbin’s cathedral on a fragment of plan printed on postcards, and a postcard set can be assembled to show the whole building.
Christina: One of the things that I’ve been saying is — part of the reason I’m really passionate about volumetric capture as a tool inside of the greater medium is — it’s the real person’s seat at the table. It’s a performance tool, but it’s nothing to be nervous about.
Christina: One of the things that I’ve been saying is — part of the reason I’m really passionate about volumetric capture as a tool inside of the greater medium is — it’s the real person’s seat at the table. It’s a performance tool, but it’s nothing to be nervous about.
Christina: One of the things that I've been saying is -- part of the reason I'm really passionate about volumetric capture as a tool inside of the greater medium is -- it's the real person's seat at the table. Christina: We've done a number of B2B captures in Metastage, and I'm excited to do more of them. Alan: So exciting.
The Oculus Quest was a hit. At this year’s year’s E3 conference, Facebook’s Vice President of Special Gaming Strategies Jason Rubin told audiences that the Oculus Quest was seeing “console-like” engagement from users, selling $5 million worth of content in first 2 weeks since the device started shipping back in May.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content