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Is Multimodal AI AR’s Unsung Hero?

AR Insider

Since Ray-Ban Meta Smartglasses launched, the term multimodal AI has gained importance in the world of AR. What is it? Who else is working on it, and why does it matter? This post appeared first on AR Insider.

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‘Half-Life: Alyx’ on PSVR 2 Would be a Win-win-win for Valve, Sony, & Players

Road to VR

There’s at least six really good reasons why getting Half-Life: Alyx onto PSVR 2 is a good idea, and it would be a net positive for everyone involved. So what do we gotta do to make it happen? Despite launching in 2020, Half-Life: Alyx continues to be one of VR’s absolute best games. It’s production value and incredible attention to detail have allowed it to hold up extremely well, even four years later.

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Can Inclusive UI Engender an Equitable XR Ecosystem?

AR Insider

How well XR user interfaces work for people of all abilities will determine the technology's ultimate utility. This starts with developers, who should consider varied physical and mental traits. We examine the how and why. This post appeared first on AR Insider.

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AWE: Doublepoint transforms your smartwatch into a mouse for XR

The Ghost Howls

At AWE I have been able to try the demo of Doublepoint WowMouse, an application for your smartwatch that transforms it into a 3D mouse for XR. It has been one of my highlights for the event, so you should absolutely read about it. Doublepoint I have known Doublepoint since when it was called Port6 and a video about its use of a smartwatch to activate home appliances became a bit viral on Linkedin.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Indian Healthcare Firm Uses VR Training to Bridge Knowledge Gaps

XR Today - Virtual Reality

Late last week, MediSim VR debuted a VR training lab to upskill new and existing healthcare workers in Gujarat. The announcement introduces the VR Skill Training Lab located at KD Hospital, a first of its kind for the healthcare space. The training facility will provide students and professionals with XR hardware and software solutions that enable users to interact with immersive learning scenarios safely and with repeated use.

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EON Reality Revolutionizes 3D Annotation with New AI-Powered Technology

EON Reality

EON Spatial IQ: Automatic 3D Annotations for Faster Learning and Knowledge Transfer Irvine, CA – July 3, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education , today announced a groundbreaking advancement in 3D annotation technology. The company’s new EON Spatial IQ feature is set to transform how industries interact with and learn from 3D environments.

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Hands-on: Sony’s New MR Headset Impresses with Clarity & Ergonomics, But Still Needs Tuning

Road to VR

Sony’s new headset, officially dubbed the SRH-S1 “content creation system” combines a compact form-factor with novel controllers. I got to check out the headset first-hand at AWE 2024 and came away impressed with the headset itself, even if the input and tracking still need some work. The yet-to-be-priced Sony SRH-S1 is being designed as an enterprise headset.

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Meta Quest 1 Loses Official Security Support

XR Today - Virtual Reality

This week, reports are emerging that Meta is continuing to drop Quest 1 support, following the firm’s slow drop in technical support for the landmark headset in previous months. Meta’s transition to dropping official support for the classic headset feels natural at this point in the firm’s history. However, Meta’s dropping security support for the headset in an upcoming Quest 1 update could prove to be the final nail in the product’s coffin.

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Lynx-R1 Production Has Been "An Absolute Mess" - Founder

Upload VR

Lynx says the pace of production of its R1 mixed reality headset has been "an absolute mess". If you're unaware, Lynx-R1 is a French standalone headset first announced in 2020 with an open periphery design. Had it shipped on time, in 2022, it would have been the first consumer standalone headset with color passthrough mixed reality. But after repeated delays it was beaten to market by Meta Quest Pro, and Lynx still hasn't shipped to all backers while Quest 3 and Apple Vision Pro shipped in volum

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Looking Back on Long Beach: AWE Highlights

AR Insider

With thousands of XR pros at AWE and 8 simultaneous stages, everyone has their own unique conference story. We hear from speaker and attendee Sally Slade for her top highlights and takeaways. This post appeared first on AR Insider.

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EON Reality Announces National Rollout in Sierra Leone with the Launch of Spatial AI Center and Introduction of 10,000 Tailored Courses

EON Reality

EON Reality Expands its Reach in Sierra Leone with the Launch of the First Spatial AI Center IRVINE, CA – July 3rd, 2024 – EON Reality, a global leader in virtual and augmented reality-based knowledge transfer for education and industry, is excited to announce a significant expansion in Sierra Leone through the opening of the country’s first Spatial AI Center.

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Vision Pro Could Be Getting Controllers Soon from This Third-party Creator

Road to VR

Vision Pro doesn’t have controllers , although that’s not stopping third-party hardware creators from trying to bypass Apple. Enter Surreal Touch, a newly announced motion controller that aims to leverage Vision Pro’s ability to play PC VR games, but not only. Surreal Interactive , the startup behind Surreal Touch, is hoping to bring the controllers to market some point next month, with its price revealed at the time of launch.

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This Major Partnership will Optimise Large Scale Immersive Display Tech

XR Today - Virtual Reality

Scalable Display Technologies (SDT) recently improved its immersive display software and hardware solutions by integrating Realmotion’s real-time XR media server and software platform. SDT provides customers with large-scale display technologies that allow companies to present real-time immersive visualisations. The Realmotion integration enables SDT to enhance its immersive projector display technology, making it ready for developers to create and distribute immersive experiences aligned with t

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Surreal Touch Is A 6DoF Tracked VR Controller For Apple Vision Pro

Upload VR

A startup says it will sell 6DoF tracked VR controllers for Apple Vision Pro called Surreal Touch. Surreal Interactive was founded by Zhenfei Yang, who has eight years of experience with SLAM computer vision technology and tells UploadVR he formerly led DJI's entire robot computer vision group. Yang says his team at Surreal includes former Alphabet engineers who worked on Google Glass, Google Maps, and the Waymo self-driving car project. 0:00 / 1:03 1× Apple Vision Pro's gaze-and-pinch interacti

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Reality Bytes: TikTok, Netflix & Instagram

AR Insider

This week on Reality Bytes, TikTok has new AI Influencers, Netflix brings streaming hits to life with immersive experiences, and Instagram introduces private livestreams. This post appeared first on AR Insider.

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EON Reality Expands in Tonga: A Revolutionary National Rollout with 10,000 Tailored Courses and Launch of Spatial AI Center

EON Reality

Transforming Tonga’s Education with 10,000 AI and XR Courses for a Future-Ready Generation. EON Reality Expands in Tonga: A Revolutionary National Rollout with 10,000 Tailored Courses and Launch of Spatial AI Center IRVINE, CA, July 3, 2024 – EON Reality, a global leader in immersive learning technologies, proudly announces an unprecedented educational initiative in Tonga.

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Deleted Meta Comment Speaks Volumes About the Fate of ‘GTA: San Andreas’ for Quest

Road to VR

Meta announced in 2021 its was working with Rockstar Games to bring Grand Theft Auto: San Andreas to Quest. While a recent comment made by the company over the weekend sparked renewed hope the iconic open world game is still in development, Meta was quick to delete the comment with no further explanation, which isn’t exactly confidence inspiring.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Healthcare Training Provider Highlight Learning Gains over Traditional Methods

XR Today - Virtual Reality

Virtual learning and training are proving valuable for today’s businesses. A common use case for XR is training, as the technology can simulate learning scenarios with a low-risk and capital-efficient approach to upskilling workers. VR solutions provider Transfr Inc. has been sharing insights based on its experience distributing career training and upskilling tools in healthcare settings.

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Meta Is Still Testing 'Avalanche' VR Cloud Streaming To Let Quest Play Rift Games

Upload VR

Meta's long-in-development 'Avalanche' PC VR cloud streaming system appeared on a French outlet's Quest 3. The "Activate Avalanche (Alpha)" option appeared in the Experimental section of the settings of one of GamerGen's Quest 3 headsets, as demonstrated during a recent livestream. 0:00 / 0:28 1× Clip from GamerGen's livestream. The description of the setting translates to "Launch an Avalanche session using the cloud gaming endpoint".

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AWE Dispatch, Part II: Glasses, Gadgets & Haptics

AR Insider

What were the top glasses & gadgets from the AWE show floor? After breaking down the top talks in Part I of this series, Charlie Fink dives into the gadgetry and expo hall action. This post appeared first on AR Insider.

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Meta’s Zuckerberg Reveals Info on New AR Smart Glasses and Neural Interface Wristbands

XR Today - Augmented Reality tag

Meta Connect is coming up later this year. Ahead of the event, Mark Zuckerberg, the CEO of Meta , spoke to a YouTube content creator to reveal many details of the firm’s roadmap from AI to XR, giving a window into what Meta may have planned for its upcoming showcase event. During the conversation, Zuckerberg spoke about the lessons Meta learned during the Ray-Ban partnership, the future of smartphones, neural interface wristbands, and powerful new AR glasses.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Preview: ‘Metal: Hellsinger VR’ is Just a Few Notes Shy of a Perfect Arrangement

Road to VR

Metal: Hellsinger VR is a very unique flatscreen game, and also has the potential to be a very unique VR game. But it’s going to take a little tuning up before launch to really make it sing. If you’ve never played the flatscreen version of Metal: Hellsinger , it’s probably unlike anything you’ve played before. It’s a fast-paced FPS game that asks you to shoot to the beat.

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Why is the University of Canterbury Developing a Virtual Infant Solution?

XR Today - Virtual Reality

This week, the University of Canterbury (UC) released a study on teacher upskilling for those working with infants aged up to six months. According to new UC studies, the team is researching “critical training opportunities” for education professionals who may not have access to real infants. Also, and of course, securing real infants for this kind of training can prove difficult, with VR providing a far more accessible avenue towards this goal.

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Pico Is Also Opening Up Its Store & Getting Rid Of Its App Lab Equivalent

Upload VR

Pico announced it will open up its store and get rid of Pico Lab. It comes just over two months after Meta announced the same, that it will merge App Lab into the main store in two steps, firstly by making App Lab apps searchable and then getting rid of the distinction altogether. The first step has already happened. Meta Is Getting Rid Of App Lab And Opening Up The Store Meta says it will get rid of Quest’s unlisted App Lab and instead make the store much more open.

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7 Ways To Advance Careers in AR

AR Insider

AR continues to transform the way we consume media and get work done This creates career opportunities, which in turn compel continuous learning and development. What are the best ways to sharpen that axe? This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly