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Ray-Ban Metas Steal the Show

AR Insider

Do Ray-Ban Meta Smartglasses represent an AR turning point? Editor-At-Large Emily Olman goes hands on, wearing her new pair to AWE. We have her travel logs and hardware review. This post appeared first on AR Insider.

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AWE: Doublepoint transforms your smartwatch into a mouse for XR

The Ghost Howls

At AWE I have been able to try the demo of Doublepoint WowMouse, an application for your smartwatch that transforms it into a 3D mouse for XR. It has been one of my highlights for the event, so you should absolutely read about it. Doublepoint I have known Doublepoint since when it was called Port6 and a video about its use of a smartwatch to activate home appliances became a bit viral on Linkedin.

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AWE: Ultraleap’s event cameras may be the future of hand tracking

The Ghost Howls

One of my highlights of AWE has been for sure Ultraleap’s booth. Not only because they are very nice people it’s always great to hang out with, but because their use of “event cameras” for tracking hand movements completely surprised me. Ultraleap with tracking cameras The first demo I tried when I entered Ultraleap’s booth was its flagship hand tracking with a VR headset.

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Meta Ditches Its Own Tools in Favor of LIV Partnership for Mixed Reality Capture on Quest

Road to VR

There are a few great ways to market VR games, but there’s arguably none better than by showing real people immersed in virtual environments thanks to mixed reality capture. While Meta has its own Mixed Reality Capture tool (MRC) , the company is taking a step back from development by adopting third-party app LIV as its official solution. LIV describes the deal as a “multi-year partnership with Meta to bring LIV’s mixed reality capture & virtual camera solutions to developers p

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Healthcare Training Provider Highlight Learning Gains over Traditional Methods

XR Today - Virtual Reality

Virtual learning and training are proving valuable for today’s businesses. A common use case for XR is training, as the technology can simulate learning scenarios with a low-risk and capital-efficient approach to upskilling workers. VR solutions provider Transfr Inc. has been sharing insights based on its experience distributing career training and upskilling tools in healthcare settings.

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Feeling Spatial: Lessons From Brian Mullins

AR Insider

What are the biggest lessons from a career in XR? Where are we in the industry's lifecycle and what can we expect next? These are questions we posed to AWE's XR Hall of Fame inductees, continuing this week with DAQRI founder and AR pioneer Brian Mullins. This post appeared first on AR Insider.

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New Evidence Suggests Meta is Still Working on PC VR Cloud Game Streaming for Quest

Road to VR

It was first discovered years ago that Meta has been testing cloud game streaming to bring PC VR games to Quest, but the feature has yet to see the light of day (or even an official announcement). New evidence suggests the feature, codenamed Avalanche, is still in active development and may support specific games from the Oculus Studios catalog, like Lone Echo (2017).

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Digital Twin in the Enterprise: Expert Roundtable

XR Today - Virtual Reality

XR, as a technology umbrella, exists far beyond headsets. The concept of 3D computing stretches to many end devices and use cases beyond wearing a headset. The digital twin is a leading and crucial tool for many major companies. Similar to a CAD design, a digital twin is a virtual representation of real-life assets—such as a location or object—that promises unprecedented levels of accuracy and quality.

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Wallace & Gromit's 62 West Wallaby Street Revealed In Walkabout Mini Golf

Upload VR

Later this summer you can play mini golf through Wallace & Gromit's home at 62 West Wallaby Street in Walkabout. Revealed first globally during the UploadVR Summer Showcase, development studio Mighty Coconut and Wallace & Gromit's creators at Aardman revealed a first glimpse at the gadget-filled address as it'll appear in Walkabout Mini Golf.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Mixed Reality and Mobile AR Dominate AWE

AR Insider

The 15th Augmented World Expo (AWE) took place in Long Beach last week. Mixed Reality (MR) on the Oculus Quest and Apple Vision Pro, and… Continue reading → Mixed Reality and Mobile AR Dominate AWE This post appeared first on AR Insider.

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How NVIDIA And Insilico Medicine Are Accelerating Drug Discovery With Generative AI

Bernard Marr

Businesses often find themselves at a crossroads in the race to leverage artificial intelligence (AI). The lure of AI’s promise is undeniable—from enhancing customer experiences to automating routine tasks. Yet, how a company approaches AI can spell the difference between mere technological flirtation and achieving real, transformative outcomes.

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Meta’s Social VR Platform Now Coming to Every Country Supporting Quest

Road to VR

Meta’s social VR platform Horizon Worlds hasn’t been available to everyone, with the company restricting the app’s use to only a few countries. Now it’s rightfully rolling out to every region where Quest is supported. Despite being available on the web since last January , geolocation restrictions only allowed Quest users access in select countries, which included Canada, France, Iceland, Ireland, Spain, the United Kingdom, and the United States.

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Introducing Varjo’s “Teleport” Digital Twin Solution

XR Today - Virtual Reality

Late last week, Varjo debuted its new Teleport solution. This digital twin-creation product drives accessibility to the emerging technology by allowing iOS users to create virtual recreations of real-world locations. The service is available under an early access period, with further distribution news to follow. The service will be an Apple-exclusive smartphone application that enables simple options to capture spaces for sharing and exploration via an XR headset, including full spatial movement

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Quest 3 Seems To Have Sold At Least 1 Million Units

Upload VR

Over 1 million people have completed the Quest 3 mixed reality introduction experience First Encounters. First Encounters starts shortly after you set up a Quest 3 and isn't available on previous Meta headsets. It uses the 3D scene mesh Quest 3 can generate to have a craft crash through your ceiling and land on a table or the floor, as well as to let you shoot out parts of your real wall.

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Looking Back on Long Beach: AWE Highlights

AR Insider

With thousands of XR pros at AWE and 8 simultaneous stages, everyone has their own unique conference story. We hear from speaker and attendee Sally Slade for her top highlights and takeaways. This post appeared first on AR Insider.

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HeyGen AI Video Scores $60 Million, Plus More Cinematic AI Shorts

Charlie Fink

There were major announcements from Meta, Snap and Niantic at AWE in Long Beach. Plus four AI shorts made by Luma Labs new text-to-video model.

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2D to 3D Photo Conversion in visionOS 2 is the Real Deal

Road to VR

The 2D to 3D photo conversion feature coming to Vision Pro in VisionOS 2.0 makes a novel capability meaningful for the first time. Cue “Apple didn’t even do it first!” in the comments. You’re not wrong. There’s been seemingly a hundred different startups over the years that have promised to turn 2D photos into 3D. Even Meta had a go at it when it added 2D to 3D photo conversion to Facebook several years ago.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Avantis Education Reveals 300,000 VR/AR Educational Assets

XR Today - Virtual Reality

This week, XR education solutions provider Avantis Education revealed ClassVR software and content enhancements during the ISTELive event in Denver. During the event, Avantis Education showcased the “cross-curricular value” of VR and AR education products and the new ClassVR features. Moreover, the firm presented best practices when using XR solutions, taking the stage alongside Avantis Education’s U.S. education ambassadors.

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Meta Is Deprecating Its Quest Third-Person Capture Tool To Officially Support LIV Instead

Upload VR

Meta is deprecating its own Quest mixed reality capture tool and officially supporting LIV instead. In this industry "mixed reality" actually has two related but distinct meanings. One meaning is apps and games you use in headsets with passthrough that blend real and virtual. The other meaning, what LIV does, is compositing a real person or avatar into flatscreen footage of a VR game to better represent how it feels to be inside it.

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Reality Bytes: TikTok, Netflix & Instagram

AR Insider

This week on Reality Bytes, TikTok has new AI Influencers, Netflix brings streaming hits to life with immersive experiences, and Instagram introduces private livestreams. This post appeared first on AR Insider.

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Micron: U.S. Fabs Will Start Operating in 2026 – 2029

Anand Tech

When Micron announced plans to build two new fabs in the U.S. in 2022, the company vaguely said both would come online by the decade's end. Then, in 2023, it began to optimize its spending, which pushed production at these fabrication facilities. This week, the company outlined more precise timeframes for when its fabs in Idaho and New York will start operations: this will happen from calendar 2026 to calendar 2029. " These fab construction investments are necessary to support supply gro

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Quest Adds Another Vision Pro Feature to the List with More Flexible 2D Content Placement

Road to VR

Quest users have long wanted a better way to manage windowed content to make web browsing and using 2D apps easier. It seems the next Horizon OS update (ex-Quest OS) will include a way to do just that. As discovered by XR enthusiast and serial data miner Luna , the public test channel (PTC) has allowed some users early access to the headset’s v67 update, which includes a new experimental feature that allows a more flexible way of placing windowed content—feeling more than a little inspire

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Why is the University of Canterbury Developing a Virtual Infant Solution?

XR Today - Virtual Reality

This week, the University of Canterbury (UC) released a study on teacher upskilling for those working with infants aged up to six months. According to new UC studies, the team is researching “critical training opportunities” for education professionals who may not have access to real infants. Also, and of course, securing real infants for this kind of training can prove difficult, with VR providing a far more accessible avenue towards this goal.

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Meta's Horizon Worlds Now Rolling Out To All Countries Where Quest Headsets Are Sold

Upload VR

Meta's Horizon Worlds "metaverse" platform is finally rolling out to all countries where Quest headsets are sold. Currently Horizon Worlds is only available in the USA, Canada, UK, France, Spain, Ireland, and Iceland. Now the platform is coming to the remaining Quest supported countries: Australia, Austria, Belgium, Denmark, Finland, Germany, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Sweden, South Korea, Switzerland, and Taiwan.

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AWE Dispatch, Part II: Glasses, Gadgets & Haptics

AR Insider

What were the top glasses & gadgets from the AWE show floor? After breaking down the top talks in Part I of this series, Charlie Fink dives into the gadgetry and expo hall action. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly