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Is Multimodal AI AR’s Unsung Hero?

AR Insider

Since Ray-Ban Meta Smartglasses launched, the term multimodal AI has gained importance in the world of AR. What is it? Who else is working on it, and why does it matter? This post appeared first on AR Insider.

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How to be a good mentor at an XR hackathon

The Ghost Howls

In the last month, I’ve been a mentor/judge at two XR hackathons : the XR Game Jam in Helsinki and the XRCC in Berlin. It’s been a very pleasant experience and I’ve learned a thing or two about how it is being a mentor during this kind of event, so as usual, I want to share my learnings with you. I will focus in particular on my experience at XRCC, so in the end, I will also tell you how this event has been since many people asked me about it.

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Can Inclusive UI Engender an Equitable XR Ecosystem?

AR Insider

How well XR user interfaces work for people of all abilities will determine the technology's ultimate utility. This starts with developers, who should consider varied physical and mental traits. We examine the how and why. This post appeared first on AR Insider.

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‘Half-Life: Alyx’ on PSVR 2 Would be a Win-win-win for Valve, Sony, & Players

Road to VR

There’s at least six really good reasons why getting Half-Life: Alyx onto PSVR 2 is a good idea, and it would be a net positive for everyone involved. So what do we gotta do to make it happen? Despite launching in 2020, Half-Life: Alyx continues to be one of VR’s absolute best games. It’s production value and incredible attention to detail have allowed it to hold up extremely well, even four years later.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Indian Healthcare Firm Uses VR Training to Bridge Knowledge Gaps

XR Today - Virtual Reality

Late last week, MediSim VR debuted a VR training lab to upskill new and existing healthcare workers in Gujarat. The announcement introduces the VR Skill Training Lab located at KD Hospital, a first of its kind for the healthcare space. The training facility will provide students and professionals with XR hardware and software solutions that enable users to interact with immersive learning scenarios safely and with repeated use.

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Vision Pro Could Be Getting Controllers Soon from This Third-party Creator

Road to VR

Vision Pro doesn’t have controllers , although that’s not stopping third-party hardware creators from trying to bypass Apple. Enter Surreal Touch, a newly announced motion controller that aims to leverage Vision Pro’s ability to play PC VR games, but not only. Surreal Interactive , the startup behind Surreal Touch, is hoping to bring the controllers to market some point next month, with its price revealed at the time of launch.

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Any Quest Mixed Reality App Can Now Disable The Annoying Boundary

Upload VR

Any mixed reality app on Quest can now disable the annoying VR-centric safety boundary. Boundary, formerly called Guardian, is certainly useful in virtual reality so you don't leave your playspace and bump into furniture and walls. But in most mixed reality apps it's superfluous, since you can already see the environment around you, and downright annoying because it means you can't utilize your full room as a playspace. 0:00 / 0:00 1× Since v57 of the Meta XR Core SDK select whitelisted develope

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This Major Partnership will Optimise Large Scale Immersive Display Tech

XR Today - Virtual Reality

Scalable Display Technologies (SDT) recently improved its immersive display software and hardware solutions by integrating Realmotion’s real-time XR media server and software platform. SDT provides customers with large-scale display technologies that allow companies to present real-time immersive visualisations. The Realmotion integration enables SDT to enhance its immersive projector display technology, making it ready for developers to create and distribute immersive experiences aligned with t

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The Difference Between ChatGPT And Generative AI

Bernard Marr

Discover the key differences between ChatGPT and generative AI. Learn how ChatGPT, fits into the broader category of generative AI and what sets it apart as a specialized tool for generating human-like content. So, what exactly is the difference between ChatGPT and generative AI? Let’s break it down simply. What Is Generative AI? Generative AI is a broad term that refers to artificial intelligence systems specifically designed to create new content.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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7 Ways To Advance Careers in AR

AR Insider

AR continues to transform the way we consume media and get work done This creates career opportunities, which in turn compel continuous learning and development. What are the best ways to sharpen that axe? This post appeared first on AR Insider.

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Hands-on: Sony’s New MR Headset Impresses with Clarity & Ergonomics, But Still Needs Tuning

Road to VR

Sony’s new headset, officially dubbed the SRH-S1 “content creation system” combines a compact form-factor with novel controllers. I got to check out the headset first-hand at AWE 2024 and came away impressed with the headset itself, even if the input and tracking still need some work. The yet-to-be-priced Sony SRH-S1 is being designed as an enterprise headset.

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Surreal Touch Is A 6DoF Tracked VR Controller For Apple Vision Pro

Upload VR

A startup says it will sell 6DoF tracked VR controllers for Apple Vision Pro called Surreal Touch. Surreal Interactive was founded by Zhenfei Yang, who has eight years of experience with SLAM computer vision technology and tells UploadVR he formerly led DJI's entire robot computer vision group. Yang says his team at Surreal includes former Alphabet engineers who worked on Google Glass, Google Maps, and the Waymo self-driving car project. 0:00 / 1:03 1× Apple Vision Pro's gaze-and-pinch interacti

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Meta Quest 1 Loses Official Security Support

XR Today - Virtual Reality

This week, reports are emerging that Meta is continuing to drop Quest 1 support, following the firm’s slow drop in technical support for the landmark headset in previous months. Meta’s transition to dropping official support for the classic headset feels natural at this point in the firm’s history. However, Meta’s dropping security support for the headset in an upcoming Quest 1 update could prove to be the final nail in the product’s coffin.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Arvizio Appoints New CEO Amidst Product Acceleration Push

XR Today - Augmented Reality tag

This week, AR and MR enterprise solutions provider Arvizio introduced Taimoor Nawab as its new CEO in an effort to scale the firm’s marketplace opportunity. The move aims to boost Arvizio’s ability to deliver AI-ready AR/MR hardware for enterprise situations such as training, productivity, and operational efficiency. The new CEO, Taimoor Nawab said: I’m thrilled to be part of such an outstanding team and innovative product offering.

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Reality Bytes: Instagram, Peacock & Fortnite

AR Insider

This week on Reality Bytes, NBC unveils AI-generated Olympic recaps with Al Michaels' voice, Metallica rocks a virtual concert in Fortnite and Instagram introduces AI-powered creator chatbots. This post appeared first on AR Insider.

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Deleted Meta Comment Speaks Volumes About the Fate of ‘GTA: San Andreas’ for Quest

Road to VR

Meta announced in 2021 its was working with Rockstar Games to bring Grand Theft Auto: San Andreas to Quest. While a recent comment made by the company over the weekend sparked renewed hope the iconic open world game is still in development, Meta was quick to delete the comment with no further explanation, which isn’t exactly confidence inspiring.

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Lynx-R1 Production Has Been "An Absolute Mess" - Founder

Upload VR

Lynx says the pace of production of its R1 mixed reality headset has been "an absolute mess". If you're unaware, Lynx-R1 is a French standalone headset first announced in 2020 with an open periphery design. Had it shipped on time, in 2022, it would have been the first consumer standalone headset with color passthrough mixed reality. But after repeated delays it was beaten to market by Meta Quest Pro, and Lynx still hasn't shipped to all backers while Quest 3 and Apple Vision Pro shipped in volum

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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EON Reality Revolutionizes Personalized Learning with New Adaptive Learning Paths

EON Reality

Customize your educational journey with EON Reality’s new Adaptive Learning Paths Irvine, CA – July 4, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education , today announced a groundbreaking enhancement to its EON-XR platform, Adaptive Learning Paths. It is a revolutionary feature that personalizes the educational journey for each user, marking a significant leap forward in experiential learning techno

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Meta’s Zuckerberg Reveals Info on New AR Smart Glasses and Neural Interface Wristbands

XR Today - Augmented Reality tag

Meta Connect is coming up later this year. Ahead of the event, Mark Zuckerberg, the CEO of Meta , spoke to a YouTube content creator to reveal many details of the firm’s roadmap from AI to XR, giving a window into what Meta may have planned for its upcoming showcase event. During the conversation, Zuckerberg spoke about the lessons Meta learned during the Ray-Ban partnership, the future of smartphones, neural interface wristbands, and powerful new AR glasses.

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Accessorizing AR with RayNeo’s Pocket TV

AR Insider

The latest generation of smart glasses continues to accessorize. Before the recent Xreal Beam Pro, RayNeo launched its Pocket TV as a media streaming companion to RayNeo's Air 2. We take a closer look. This post appeared first on AR Insider.

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Epic CEO Says “no plans currently” for ‘Fortnite’ on Quest, But Doesn’t Rule It Out Entirely

Road to VR

Epic Games CEO Tim Sweeney confirmed the hit battle royale shooter Fortnite has “no plans currently” to come to Quest, although he hasn’t ruled it out entirely. Here’s what Sweeney said in response to X user ‘TheoryDecrypt’: No plans currently. For it to be successful we’d need a lot of players across all platforms spending a lot of their time on islands whose locomotion mechanics wouldn’t have VR players barfing.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Quest v67 Lets You Freely Position Windows & Improves Quest Pro's Eye Tracking

Upload VR

The Quest v67 update lets you freely position 2D windows, improves Quest Pro's eye tracking, lets Quest 3 scan Wi-Fi QR Codes, and more. Quest v67 will "roll out" gradually starting on Monday, after which it may take a few days or even weeks for your headset to get it. New Window Layout Normally the Quest system interface supports up to three visible windows at once and has separate 'modes' you switch between, Close View and Far View.

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Transforming Engineering Education with Augmented Reality and AI

EON Reality

Engineering is a field that thrives on precision, innovation, and continuous learning. EON Reality introduces EON IntelliScan, an innovative AR tool designed to elevate engineering education and training. By combining AR with AI, IntelliScan provides an interactive and immersive learning experience. Let’s delve into how EON IntelliScan is transforming the engineering landscape.

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Apple Ramps Up Vision Pro International Supply Chains

XR Today - Mixed Reality tag

Last month, during WWDC 2024, Apple announced the long-awaited news that the Vision Pro will reach several new territories by early July 2024. As of Friday, June 28, Apple debuted its MR headset in China (mainland, 24,502 CNY), Japan (484,415 JPY), and Singapore (4,725 SGD). Apple is also debuting the Vision Pro in Australia (5,195 AUD), Canada (4,725 CAD), France (3,245 EUR), Germany (3,245 EUR), and the United Kingdom (2,785 GBP) starting Friday, July 12.

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Spatial Beats: Big Bucks for AI

AR Insider

RunwayML gets $450 million and Meta makes good on 'builder-bot' promises with new generative 3D assets. We have these and more items from XR and AI worlds through the eyes of Charlie Fink. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly