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Oculus Founder Teases XR Announcement Coming “in a few weeks”, Possibly Pointing to Military-driven Headset

Road to VR

Oculus founder Palmer Luckey is announcing something in a few weeks, which he says will prove he isn’t out of the ‘XR game’ Luckey confirmed back in June he’sbuilding a new XR headset , although the device in question seems to be primarily driven by military requirements” in addition to “non-military stuff,” he said at its AWE 2024 announcement.

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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

Leading into the new year, virtual reality training is growing as the broader XR market also emerges as a tool for work and everyday life. Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. Virtual training can save time, money, and lives by allowing workers from dangerous or demanding environments to learn without risking themselves an

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How Will XR & OTT Redefine Entertainment?

AR Insider

When combined with OTT platforms everything from Apple TV, Roku and streaming apps like Netflix and Hulu AR and VR present a potent combination that promises to redefine entertainment. This post appeared first on AR Insider.

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VR Use Cases: 5 Ways to Use VR Headsets in the Workplace

XR Today - Virtual Reality

Think VR use cases are limited to the consumer landscape? Think again. Virtual reality might be great for gaming and entertainment but its also an incredible resource for businesses and their teams. Worldwide, companies are using virtual reality to turbocharge training and development strategies , improve collaboration, and streamline product development.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The XR Week Peek (2025.01.21): The XR autumn continues, Windows 11 update kills WMR, and more!

The Ghost Howls

I can confirm that the CES sickness is a thing, and unluckily it doesnt disappear with the end of CES. But still, my willingness to inform you is stronger than this cold, so here you are a collection of XR news that you will love to read! Top news of the week The autumn of XR continues This is not the best moment for immersive realities : the market is pretty static and its hard to make business.

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Quest App Downloads Drop 27% Year-Over-Year as Meta Aims to Bolster Quest 3S Sales

Road to VR

Meta is fairly tight-lipped when it comes to detailing just how many headsets it sells, although there are a few ways to gauge the platform’s popularity, one of which is fresh downloads of its required companion app, Meta Horizon , available on Android and iOS devices. Citing data obtained by independent analyst Omdia, Game Developer (via Forbes ), notes that downloads of the Meta Horizon app fell by 27% on Christmas Day 2024 when compared to 2023, which is historically the app’s yea

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AI Everywhere and Nowhere: A CES Retrospective

AR Insider

CES has come and gone, with time to process highlights and takeaways. Charlie Fink was on the ground at LVCC, and has his hot take for AR Insider readers, including the best AI and XR at the show. This post appeared first on AR Insider.

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The Role of VR in the Workplace: Top Benefits for Training and Collaboration

XR Today - Virtual Reality

Around the world, countless companies are discovering the benefits of VR in the workplace. Virtual reality isnt just a novelty for companies anymore. Its quickly becoming one of the most effective ways to turbocharge productivity, enhance team performance, and drive innovation. For enterprises, there are two central areas where virtual reality can have an immediate and incredible impact on teams: training and collaboration.

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Cinematic AI Shorts From Eric Ker, Timothy Wang, Henry Daubrez And CaptainHaHaa

Charlie Fink

These new Cinematic AI Films demonstrate new capabilities of models like Luma Labs, Hailuo, and Veo. You forget they're AI.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Somnium VR1 Price Increases Bring Base Model To €3000

Upload VR

Somnium VR1, the European wide field of view PC VR headset, has just received a price increase for all three remaining variants, bringing the entry price to 3000. It comes two weeks after the company announced it had started shipping to the US, and simplified its lineup down from seven consumer variants to three. Who Is Somnium And What Is VR1? Somnium is a Czech startup previously solely focused on its social VR platform Somnium Space.

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PSVR 2 Team Shooter ‘Firewall Ultra’ Gets Update to Attract Newcomers After Year-long Abandonment

Road to VR

Firewall Ultra (2023) , the tactical team shooter, hasn’t seen an update since developer First Contact Entertainment shut down in late 2023 , or just four months after the game’s release on PSVR 2. Now, Sony has dropped a patch out of the blue, tweaking incentives to get new players in… for who knows what reason. As spotted by Reddit user ‘ROBYER1’ , over the weekend Sony tossed out an update that quadruples the amount of XP and in-game ‘Crypto’ currency

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Reality Bytes: Google, WhatsApp & Twitch

AR Insider

This week on Reality Bytes, we discuss Google's AI discovery Podcasts, streaming with AI co-hosts, and WhatsApp's shift to AI companionship. This post appeared first on AR Insider.

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TikTok Out Of Time, Meta Out Of Facts, ChatGPT’s New Tasks

Charlie Fink

TikTok reportedly in last minute talks with Elon Musk. Meta ends U.S. fact-checking. Beat Saber nears 250M in Quest sales. OpenAI ChatGPT's automated "Tasks.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Play For Dream MR Hands-On: China's High-End Standalone Was The Star Of CES

Upload VR

Play For Dream MR, the high-end standalone headset from China, was the big surprise of CES 2025. Play For Dream MR's hardware and software design is definitely heavily inspired by Apple Vision Pro, and a representative admitted as much to me. But unlike the cheap Chinese knockoff we saw at last year's CES, Play For Dream MR actually has high-end specs, including the Snapdragon XR2+ Gen 2 chipset and 4K micro-OLED displays.

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Shuhei Yoshida, Industry Veteran & Main Figure Behind PSVR, Departs Sony

Road to VR

Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025. Now, the one-time President of Sony Interactive Entertainment’s Worldwide Studios has bid farewell to the company. At farewell party yesterday pic.twitter.com/hpiPWQIO1z Shuhei Yoshida (@yosp) January 14, 2025 “Ive been with PlayStation from the beginning, and thi

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Spatial Beats: The Clock Ticks on TikTok, Beat Saber Hits 8 Digits

AR Insider

TikTok's fate is soon to be sealed, Beat Saber reaches 10 million downloads, and cinematic AI gets scary good. We have these and other items from XR and AI worlds, through the eyes of Charlie Fink. This post appeared first on AR Insider.

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The Future of VR in the Workplace: What to Expect in the Next 5 Years

XR Today - Virtual Reality

The future of VR looks increasingly promising for enterprise users. Not so long ago, most people viewed virtual reality as a novelty targeted mainly at consumers and gamers. Now, companies in every industry, from manufacturing to healthcare, are beginning to rely on VR tech. Right now, the virtual reality market is growing at a CAGR of 28.7% – expected to reach a value of $123.06 billion by 2032.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Glartek to Scale AR Solutions for Frontline Workers in Latin America

XR Today - Augmented Reality tag

Kicking off 2025, Glartek announced a strategic partnership with Factor CX to drive business customers’ adoption of its portfolio of immersive and AI workplace solutions in Latin America. Carlos Miranda Kosch, CEO of Factor CX , said Glartek’s service portfolio targets manufacturing and asset-intensive industries, making it a game-changer” for the sector’s regional business leaders.

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The Thrill Of The Fight 2 Is An Intriguing Evolution Of VR Boxing

Upload VR

When I first played Sealost Interactives The Thrill of the Fight, it felt like the closest thing Id come across to real boxing in the video game medium. Rather than controlling boxers with analog sticks and shoulder buttons on a console like with EAs Fight Night, Thrill of the Fight lets me use my real footwork. I can weave, roll, jab and hook as I outbox computer opponents in VR.

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‘Beat Saber’ is Nearing 10 Million Unit Sales on Quest Alone

Road to VR

Meta typically doesn’t detail player numbers, or even sales figures for its various Quest headsets, which means we usually have to get creative. Now, the block-slashing rhythm game Beat Saber the company’s most popular game appears to have sold nearly 10 million units on Quest alone. Beat Saber’s ‘Pure’ achievement requires the player to clear any level without any modifiers, which basically anyone can do just by booting up the game for the first time and playing a

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Spatial Beats: The Clock Ticks on TikTok, Beat Saber Hits 8 Digits

AR Insider

TikTok's fate is soon to be sealed, Beat Saber reaches 10 million downloads, and cinematic AI gets scary good. We have these and other items from XR and AI worlds, through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Avantis Education Debuts VR and AI Learning Solutions at FETC 2025

XR Today - Virtual Reality

Immersive classroom solutions provider Avantis Education is showcasing its recently debuted K-12 school-ready VR service, Eduverse+, at the 2025 Future of Education Technology Conference this week, including a selection of new content to enhance classroom experiences with AI tools and more. The firm is showcasing the immersive solutions at the Florida event to highlight how Eduverse+ can empower students and teachers with educational VR content suites ready for various classroom subjects and set

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EON Reality Launches Enhanced Career Pathway Simulations

EON Reality

Irvine, CA January 15, 2025 EON Reality is excited to announce the enhancement of its Career Pathway Simulations , offering students even more immersive and interactive experiences to explore various professions. This update builds upon existing simulations, adding new industries, scenarios, and interactive elements to better prepare students for the workforce.

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Assetto Corsa EVO Faces Rocky Early Access Start With 'Unplayable' PC VR Support

Upload VR

Assetto Corsa EVO has officially launched on Steam Early Access, though many users are reporting it's currently unplayable in VR. Shortly after yesterday's early access launch of Assetto Corsa EVO , which includes optional PC VR support, reports soon emerged about performance issues in VR. Across social media , numerous players advised optimization issues are causing poor performance, even after tweaking various settings.

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‘Rust’-like Sci-fi VR Survival Game ‘GRIM’ Hits Early Access This Week, Trailer Here

Road to VR

Combat Waffle Studios and Beyond Frames Entertainment, the studios behind VR survival shooter Ghosts of Tabor (2023) , announced they’re launching a VR game into early access this week which is heavily inspired by Rust (2018). Developed by Spoonfed Interactive with support from Combat Waffle, GRIM is bringing a heaping spoonful of Rust -style multiplayer survival gameplay to PC VR and Quest starting this month.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly