This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Today, I want to discuss one of the XR technologies that has been getting more hype lately: smartglasses. I want to start my analysis with what I’ve seen at CES and then go beyond that and discuss what I envision for the future of this technology. Smartglasses at CES In the XR area (and beyond), smartglasses were one of the most popular technologies at CES.
Sony has released an update to the PlayStation VR2 App which allows the headset to be used with SteamVR content. The update makes it easier to diagnose controller tracking issues which have been proven problematic. The latest update to PlayStation VR2 App (v3.0) adds a “Bluetooth connection quality” check to help users understand how well their controllers are communicating with the computer.
Animal Company, the free-to-play early access game on Quest, nabbed the top spot for Quest’s highest-earning game this week , overtaking long-time viral hit Gorilla Tag in the weekly charts. Now, developer Wooster Games tells Road to VR it’s not only already profitable, but Animal Company has surpassed one million monthly active users (MAU), cementing its status as VR’s next big F2P game.
THIS IS MY 400TH ROUNDUP OF XR NEWS. I cant believe Im writing these words. When I started writing these weekly summaries of AR/VR news I couldnt imagine I would have continued for such a long time. Thank you to all of you, my readers, for having kept reading these posts of mine and giving me the strength to keep writing them by telling them they are useful for you.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Rounding off a busy week for the XR industry, PIXO VR made further strides in bringing VR immersive training solutions to the forefront by collaborating with safety and regulatory compliance solutions provider J. J. Keller & Associates to scale and enhance workplace training into the latter’s portfolio of training services. The move allows J.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. What Is OpenXR? OpenXR is the open standard API for AR/VR/MR, supported by the vast majority of the industry. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific core APIs for different hardware.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. What Is OpenXR? OpenXR is the open standard API for AR/VR/MR, supported by the vast majority of the industry. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific core APIs for different hardware.
We hear a lot about the visceral learning benefits of VR training. But how is it playing out today? What makes it effective? And what verticals and industries are applying it to best effect? This post appeared first on AR Insider.
Take IT Studio , the developer behind Electrician Simulator (2022) , is bringing a VR version of the game to Quest, PSVR 2 and PC VR headsets this month. Electrician Simulator VR is getting things up to codeby letting you go hands-on as a Sparky, tasking you with everything fromrepairing outlets and switches, laying cables in walls, to connecting electrical appliances.
Once in a while, I remember that this is a blog, and so I like to tell you something about the lessons I’ve learned in my working life as a VR developer, entrepreneur, and blogger , hoping that they may be useful for other people who, like me, are facing similar challenges. Today is one of those days, and I want to tell you about a new approach I started to follow in the last few weeks.
Immersive learning case studies from countless industries highlight the potential extended reality technologies have to transform how we build skills and knowledge. Research from Stanford University found that XR training can improve learning effectiveness by 76% compared to traditional learning methods. Immerse VR found that companies using its solutions for training report a 52% improvement in time to competence.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware.
Smart glasses showed up at Mobile World Congress while Google launches 'AI Mode' and SXSW kicks off. We have these and other items from XR and AI realms, through the eyes of Charlie Fink. This post appeared first on AR Insider.
This week, at the 2025 SXSW festival, alongside arts and technology, immersive technology innovator GIGABYTE announced a partnership with the Taiwan Creative Content Agency (TAICCA) to promote the deployment of an AI-powered XR content creation platform. The event is famed for showcasing the latest in arts and technology, and this year at the SXSW 2025 XR Lounge, the partnership underlined the events reputation.
GOLF+ is experimenting with tracking your real putter by attaching Logitech's MX Ink tracked stylus to the top of it. Logitech's MX Ink released in September, as the first officially supported third-party tracked controller for an Oculus or Meta headset. It's priced at $130 alone, or $170 with the MX Inkwell charging dock, and supports Quest 3, Quest 3S, and Quest 2.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Google Lens is now used 20 billion times per month. Building on that foundation, a few events emerged in the past week that advance Google's visual search and broader AR shopping efforts. We break them down. This post appeared first on AR Insider.
Pimax has two PC VR headsets in development: the ultralight Dream Air and the wide field-of-view Crystal Super. The company recently offered an update on the development progress of both headsets, including an update on the shipping timeline of Crystal Super. Pimax Dream Air Update Image courtesy Pimax Pimax Dream Air is the company’s first effort to build an ultralight PC VR headset.
Imagine a training experience where youre not just reading from books or watching videos of someone else completing tasks. Instead, youre practicing techniques in a hands-on environment, working on machines, interacting with virtual customers, or even performing medical procedures without risks. Thats immersive learning. According to our research , enhancing training is one of the top use cases for extended reality technologies among organizations today and its easy to see why.
While MWC 2025on the XR side of thingsprimarily focused on the surging AR smart glasses market and, of course, Samsungs Moohan, display technology leader TCL CSOT took to the event to unveil a new virtual reality display that promises competitive visual fidelity and low power consumption for headset vendors that wish to adopt its technology innovation.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Meta says suppliers across the world are now "heavily pursuing" producing optical-grade silicon carbide, the "wonder material" that made the Orion AR glasses prototype's relatively wide field of view possible. The Orion prototype , presented at Meta Connect 2024 back in September, stunned the world by achieving what no other fully-integrated transparent AR device in true glasses form factor ever has: a relatively wide field of view, 70 degrees diagonal.
This week on Reality Bytes, we dive into Threads' Oscars push, Walmart's gaming gambit, and Amazon's AI-powered Alexa Plus. This post appeared first on AR Insider.
MAGE is a magic and physics sandbox in early access on Quest 3 that not only offers up fun physics-based mayhem, but does it at an eye-blistering 120 fps. “We feel that no game has truly taken advantage of the power of standalone VR hardware,” says Charlie Shenton, Mage’s engine programmer and other half of the two-person team. “Nothing ruins our immersion more than laggy games barely hitting 72Hz, with blurry visuals, and spongey physics.” To solve this, Shenton an
Cellid Inc. has emerged as a standout innovator at Mobile World Congress 2025 in Barcelona, showcasing their cutting-edge spectacle-type AR glasses that promise to make augmented reality more accessible and practical for everyday use. While several AR wearables captured attention at the event, Cellid’s approach to lightweight, unobtrusive AR is a refreshing take on a crowded industry.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
This week was another busy period for XR; between two significant events, the XR world saw continued innovation towards increased adoption in the workplace and beyond. At Industrial Immersive 2025, enterprise XR firms and industry experts gathered to explore how immersive solutions are helping to solve broad vertical challenges today. Meanwhile, Mobile World Congress 2025 saw XR take a strong position as a leading emerging technology, following just behind the AI market.
Richie's Plank Experience and Max Mustard have been delisted on Quest under the "Platform Abuse Policy", with the developer calling this a "unilateral" decision from Meta. Yesterday we noticed that both of Toast Interactive's games were no longer available to buy on Quest's Horizon Store. The store pages still exist, but the games cannot be purchased, and a 'This app is out of compliance with Meta's Platform Abuse Policy" notice is visible at the top.
In the Infinite Retina (Second Edition), Scoble and Cronin's combined expertise maps an enormous and ever-evolving landscape Spatial Computing, AI, the Metaverse, self-driving cars, and virtual beings. We give an honest review. This post appeared first on AR Insider.
Windlands studio Psytec Games today unveiled its first new project in seven years, a co-op adventurer platformer called Titan Isles. The game looks to be somewhat of aspiritual successor to Windlands 2 (2018), the studio’s most recent game, letting co-op teams take on rope-swinging parkour challenges and fight off monsters of all shapes and sizesbosses included.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content