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Valve’s Standalone XR Headset ‘Deckard’ Reportedly Launching This Year at $1,200, Leaker Claims

Road to VR

Valve’s rumored standalone XR headset, codenamed ‘Deckard’, is practically the stuff of legend at this point, with speculation brewing since data miners first discovered mention of the alleged device in January 2021. Now, leaker and data miner ‘Gabe Follower’ maintains Deckard is coming by the end of 2025, priced at $1,200.

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Can Loomis AI Glasses Capture Meta’s Market Share?

AR Insider

ACES 2025, Sharge, a company better known for its sleek power banks, introduced Loomos AI Glasses, an AI-first wearable designed to compete with Metas Ray-Ban smart glasses. Can it outmaneuver Meta in AI wearables? This post appeared first on AR Insider.

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What’s AI’s Role in the 3D Content Revolution?

AR Insider

Though the narrative around AI often portrays it as magical and all-encompassing, the reality is more complex. This was one of many takeaways in a video interview with SuperDNA 3D Lab Chief AI Officer Chetan Jakkoju. We have the footage and top takeaways. This post appeared first on AR Insider.

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VR Startup Offers Microscopic Learning Environment for Students

XR Today - Virtual Reality

When the pandemic forced education online, microbiologist Dr. Jane Harrington discovered a fundamental problem: teaching students about invisible organisms through a webcam just wasn’t working: As an educator, I love teaching and I love microbes. I found that just talking to students was ineffective, especially for people who have processing disorders such as ADHD or autism.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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John Gaeta’s Escape AI Launches Alternative Oscars For AI Filmmakers

Charlie Fink

John Gaeta's Escape AI debuts Neo-Cinema and its first AI-driven awards show, redefining filmmaking with AI, game engines, and immersive storytelling.

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Meta Reveals Next Generation Aria Smart Glasses for Research and Experimentation

Road to VR

Meta today revealed its next-gen smart glasses, Aria Gen 2, which the company intends to release to third-party researchers working on machine perception systems, AI and robotics. The company revealed its first iteration of Project Aria back in 2020, showing off a sensor-rich pair of glasses which the company used internally to train its machine perception systems, ultimately tackling some of the most complex issues in creating practical, all-day augmented reality glasses of the future.

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Valve Deckard: The Lynx, Steam Deck, AndroidXR Connection

XR Today - Virtual Reality

This week, Valve is back in the XR spotlight. The Index proved a massive leap for XR gaming and headset innovation. However, following a much-hyped release at the height of Meta Quest 2 adoption, Valve has remained quiet on a follow-up device. However, much like the many historic leaks from Apple and Samsung regarding each firms XR device, a savvy insider reveals Valves following headset details ahead of official announcements.

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Book Review: ‘The Infinite Retina’ (Second Edition) By Irena Cronin And Robert Scoble

Charlie Fink

'The Infinite Retina' (2nd Ed.) explores Spatial Computing, AI, and XRs impact on seven industries. A bold, sweeping visioncompelling, insightful, and delightfully overzealous.

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Leaker Claims Valve's Deckard Headset Set To Launch This Year At $1200

Upload VR

A Valve leaker claims the Valve Deckard headset is set to launch by the end of this year at $1200, including first-party "games or demos". The leaker, known as Gabe Follower , has successfully revealed the existence and details of multiple Valve projects in the past, including Counter-Strike 2 (CS2) and Deadlock. Now, in a post on X , Gabe Follower claims "several people" have "confirmed" that Valve aims to release its wireless standalone headset running SteamOS, codenamed Deckard, by the end of

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Sony is Permanently Slashing PSVR 2 by $150 in March, Including ‘Horizon Call of the Mountain’ Bundle

Road to VR

Sony today announced it’s permanently discounting PSVR 2 starting next month, bringing the PS5 and PC-compatible VR headset to $400. Sony launched PSVR 2 nearly two years ago today at $550. Now, following little fanfare at its two-year anniversaryand no real mention during its State of Play two weeks agoSony is slashing the price of PSVR 2 to $400 / 550 / 400 / 66,980 starting in March.

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Snap: AR is the New ‘Word-of-Mouth’ Marketing

AR Insider

A new report from Snap positions AR as a modern flavor of word-of-mouth marketing. It carries that torch because it's inherently shareable and can enliven connections between friends and family.We examine the results. This post appeared first on AR Insider.

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VR Construction Platform Points to Future of Enterprise Training

XR Today - Virtual Reality

The University of South Australia’s new SiteSeer virtual reality platform demonstrates how immersive technology can transform technical training in ways that address persistent business challenges. Construction and architecture firms know the training dilemma well: physical site visits are inconsistent, logistically complex, and pose safety risks.

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Viverse Launch, $50 Million Meta Horizon Fund, New Bets On The Metaverse

Charlie Fink

Metas $50 million Horizon Creators Fund and HTCs Viverse launch signal renewed investment in the metaverse, boosting immersive content, 3D experiences, and creator opportunities.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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It's Time For Sony To Release A PlayStation VR2S

Upload VR

More PS5 owners deserve to own a VR headset powered by their console. From No Man's Sky and Gran Turismo 7 to Resident Evil Village, PlayStation VR2 offers experiences that no standalone headset to date could handle, and renders many multi-platform VR titles with noticeably higher graphical fidelity. But too few of the 75 million PS5 owners out there can justify the headset's price.

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Meta Abandons In-Headset Building Tool for ‘Horizon Worlds’, Marking a Shift in Expected Growth

Road to VR

Meta released a new Desktop Editor for Horizon Worlds in preview, giving world creators a Unity-style game development platform for the first time. The PC-based editor is designed to be more robust, and make world creation easier and higher quality than its previous Quest-native VR editor, which Meta says it’s now deprecating. Meta needs broader reach to make Horizon Worlds a success, which it ostensibly hasn’t found on Quest thus far.

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VR in the Marketing Mix: 5 Considerations for Brands

AR Insider

Ikea, Aston Martin, and Red Bull are a few examples of brands that have found success in VR marketing. But it's easier said than done and there's a specific playbook for engaging audiences in VR. What are top considerations? This post appeared first on AR Insider.

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#1524: HTC Viverse Leverages Open Web Tech in Aim to Become ‘YouTube of 3D Content’

Voices of VR

HTC has launched Viverse platform that is aiming to become the YouTube of 3D Content. It’s a platform that hosts 3D content and worlds built on PlayCanvas as well as many other open source technologies like WebXR and VRM, and is sort of like a mix between VRChat with social worlds, the type of 3D […] HTC has launched Viverse platform that is aiming to become the YouTube of 3D Content.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Escape AI, Project Odyssey, And Curious Refuge Lead AI Film Festival Boom

Charlie Fink

AI film festivals on the rise: Escape AI, Project Odyssey, and Curious Refuge are nuturing AI filmmaking with awards, cash prizes, and free AI tools.

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Free-To-Play Apps Now Account For 70% Of Time Spent On Quest

Upload VR

Meta says that over 70% of time spent on Quest headsets is now in free-to-play apps. Alongside a new developer blog focused on monetizing in-app purchases across the Horizon platform, Meta shared the 70% figure in an X post while posting the blog. Though this statistic isn't mentioned in the actual blog itself, Meta advised its suggested monetization strategies are reflected in the fact that were seeing a significant shift in time spent on free-to-play apps on the platform.

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HTC Launches Browser-based 3D & VR Platform ‘VIVERSE Worlds’, Aims to Be ‘YouTube of 3D Content’

Road to VR

HTC today launched VIVERSE Worlds , a 3D content platform that can be embedded on “any website for any device,” positioning it as a lighter, more flexible way of hosting and browsing 3D content across the web. Unlike HTC’s existing Viverse metaverse platform or Meta’s Horizon Worlds, for that matterthe key differentiator is Viverse Worlds focuses on 3D content distribution.

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Reality Bytes: Google, Instagram & DeepSeek

AR Insider

This week on Reality Bytes, we dive into Instagram's messaging overhaul, start circling with Google, and uncover a data privacy scandal around DeepSeek and ByteDance. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Rokid’s AR Smart Glasses Show China’s Enterprise AI Credentials

XR Today - Augmented Reality tag

Rokid , a Chinese augmented-reality (AR) device maker, has captured attention with its innovative AI glasses that recently made waves – both on social media and in the stock market. The company’s founder, Misa Zhu Mingming , demonstrated the practical application of these glasses at a government event in Hangzhou, where he had his speech notes projected directly onto the AR glasses he was wearing.

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Promise Acquires Curious Refuge To Build AI-Focused Creative Talent Pipeline

Charlie Fink

AI studio Promise acquires online film school Curious Refuge to creat an AI filmmaking talent pipeline, focusing on artist-led generative AI storytelling.

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GORN 2 Brings The Slapstick Brawler Back To VR This Year

Upload VR

GORN 2 is an official sequel to Devolver Digital's hit, promising a new physics-driven slapstick brawler this year on most major VR platforms. Created by Cortopia Studios ( Escaping Wonderland ) in collaboration with the original developer, Free Lives, GORN 2 sees you taking the fight to five heavenly realms filled with familiar fallen fighters. Featuring 35 devastating but unique weapons, you're tasked with battling the five sons of the God of the Afterlife across these blood splattered arenas.

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MIT Reality Hack Has Become a Focal Point for US East Coast XR Devs & Entrepreneurs

Road to VR

While the XR industry’s major hubs are concentrated on the West Coast of the US, the MIT Reality Hack hackathon has become a focal point for XR developers andentrepreneurs on the East Coast of the US. Now in its eight year, the event has expanded with new opportunities for industry discussion and networking thanks to the concurrently held EXPERIENTIAL Conference.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly