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‘Animal Company’ Breaks 1 Million Monthly Users, Passes ‘Gorilla Tag’ as Quest’s Top-earner This Week

Road to VR

Animal Company, the free-to-play early access game on Quest, nabbed the top spot for Quest’s highest-earning game this week , overtaking long-time viral hit Gorilla Tag in the weekly charts. Now, developer Wooster Games tells Road to VR it’s not only already profitable, but Animal Company has surpassed one million monthly active users (MAU), cementing its status as VR’s next big F2P game.

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Can VR Elevate Workplace Development?

AR Insider

We hear a lot about the visceral learning benefits of VR training. But how is it playing out today? What makes it effective? And what verticals and industries are applying it to best effect? This post appeared first on AR Insider.

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Case Study: Volvo Elevates Quality Assurance with AR

AR Insider

AR is often most effective when it's integrated with other systems such as IoT, PLM, and other enterprise acronyms. How did Volvo bring it all together to elevate its quality assurance processes? This post appeared first on AR Insider.

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The XR Week Peek (2025.03.04): Valve Deckard may cost $1200, PSVR 2 price has been slashed, and more!

The Ghost Howls

Today is the last day of the Carnival celebrations, and there are many people having fun in the streets here in Italy. On my side, Ill just celebrate by eating some typical sweeties of this period. I actually have a second reason to celebrate: Feedspot has put me in 3rd place in its classification of the best 60 Virtual Reality websites , ranked by authority.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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J. J. Keller & PIXO VR to Scale Workplace Immersive Training Opportunities

XR Today - Virtual Reality

Rounding off a busy week for the XR industry, PIXO VR made further strides in bringing VR immersive training solutions to the forefront by collaborating with safety and regulatory compliance solutions provider J. J. Keller & Associates to scale and enhance workplace training into the latter’s portfolio of training services. The move allows J.

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Rockstar Games Acquires Studio Behind ‘L.A. Noire VR’ & Scrapped ‘GTA: San Andreas’ Quest Port

Road to VR

Rockstar Games announced it’s acquiring Video Games Deluxe, the Sydney-based studio behind L.A. Noire: The VR Case Files (2017) and the shelved Quest port of Grand Theft Auto: San Andreas (2004). The details of the acquisition haven’t been made public, however Rockstar says in a press statement that Video Games Deluxe has now been renamed to ‘Rockstar Australia’, and will “continue [its] efforts to make the best games possible.” In addition to those VR ports,

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Fewer, better, stronger

The Ghost Howls

Once in a while, I remember that this is a blog, and so I like to tell you something about the lessons I’ve learned in my working life as a VR developer, entrepreneur, and blogger , hoping that they may be useful for other people who, like me, are facing similar challenges. Today is one of those days, and I want to tell you about a new approach I started to follow in the last few weeks.

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1500 PPI at Ultra-Low Power: TCL CSOT’s XR Display Sets New VR Headset Standard – MWC ’25

XR Today - Virtual Reality

While MWC 2025on the XR side of thingsprimarily focused on the surging AR smart glasses market and, of course, Samsungs Moohan, display technology leader TCL CSOT took to the event to unveil a new virtual reality display that promises competitive visual fidelity and low power consumption for headset vendors that wish to adopt its technology innovation.

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Meta To Recommend Using Unity & Unreal's Built-In OpenXR Support From Next Week

Upload VR

Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. What Is OpenXR? OpenXR is the open standard API for AR/VR/MR, supported by the vast majority of the industry. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific core APIs for different hardware.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘Electrician Simulator’ Arrives on All Major VR Headsets This Month, Trailer Here

Road to VR

Take IT Studio , the developer behind Electrician Simulator (2022) , is bringing a VR version of the game to Quest, PSVR 2 and PC VR headsets this month. Electrician Simulator VR is getting things up to codeby letting you go hands-on as a Sparky, tasking you with everything fromrepairing outlets and switches, laying cables in walls, to connecting electrical appliances.

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Mawari Bets Big on XR-Driven Smart Cities

AR Insider

In Osaka Japan, Mawari is launching an ambitious project that integrates AI-powered avatars, spatial computing, and decentralized infrastructure at a city-wide scale. Charlie Fink talks to the visionaries driving it. This post appeared first on AR Insider.

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Google Disrupts Itself, Peer Metaverse Raises $65 Million, MWC Wrap-Up

Charlie Fink

Google launches AI-powered search, shifting from links to direct answers. Smart glasses gain new AI features, AI-driven gaming surges, and startups raise millions for AI tech.

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Big XR News from Samsung, HTC VIVE, Valve

XR Today - Virtual Reality

This week was another busy period for XR; between two significant events, the XR world saw continued innovation towards increased adoption in the workplace and beyond. At Industrial Immersive 2025, enterprise XR firms and industry experts gathered to explore how immersive solutions are helping to solve broad vertical challenges today. Meanwhile, Mobile World Congress 2025 saw XR take a strong position as a leading emerging technology, following just behind the AI market.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Samsung's Headset Will Reportedly Use Sony's New 4K Micro-OLED Displays

Upload VR

We may now know the resolution and display type of Samsung's headset. So far, Samsung has only officially said that its upcoming headset , which will be the debut of Google's Android XR, will feature "state-of-the-art displays". But the company hasn't confirmed what kind, or what resolution. Now, South Korean news outlet The Elec reports that Samsung will use Sony's 1.35-inch 35523840 micro-OLED display, the same being used in Sony's own SRH-S1 standalone headset.

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Pimax Shares Development Updates on Dream Air and Crystal Super Headsets

Road to VR

Pimax has two PC VR headsets in development: the ultralight Dream Air and the wide field-of-view Crystal Super. The company recently offered an update on the development progress of both headsets, including an update on the shipping timeline of Crystal Super. Pimax Dream Air Update Image courtesy Pimax Pimax Dream Air is the company’s first effort to build an ultralight PC VR headset.

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Spatial Beats: Goodbye MWC, Hello SXSW

AR Insider

Smart glasses showed up at Mobile World Congress while Google launches 'AI Mode' and SXSW kicks off. We have these and other items from XR and AI realms, through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Hollywood’s New AI Studios, Time Travel, And A Critterz Movie

Charlie Fink

Hollywoods new AI studios are redefining filmmaking with virtual production, time travel recreations, and AI-generated films debut this week at the Austin AI Film Festival.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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OSgrid enters immediate long-term maintenance

Hypergrid Business

OSgrid’s LBSA Plaza is the cross-roads of the hypergrid and a popular virtual hangout for developers, region owners, and metaverse travelers. OSgrid has entered emergency long-term maintenance after discovering that “all IAR files have been corrupted,” the grid announced yesterday. This is really bad news for residents who hadn’t yet had time to get their inventory backups downloaded ahead of the grid’s previously announced March 21 database reset.

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"Never Give Up": Meta CTO Responds To Leaked "Legendary Misadventure" Memo Discourse

Upload VR

Meta's CTO has responded to the negative discourse around his leaked "2025: The Year of Greatness" memo. In the viral memo from November which leaked last month , Andrew Bosworth told the staff of Meta Reality Labs, the company's hardware and metaverse division, that 2025 will determine whether it's "the work of visionaries or a legendary misadventure".

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VR Games Showcase to Feature 20+ Games Next Week, Including ‘Hitman’, Flat2VR Ports & More

Road to VR

VR Games Showcase is returning next week, promising to feature 20+ VR games from over a dozen developers and publishers. The livestream, kicking off on March 11th at 12 PM ET, is slated to not only include updates to upcoming releases, but also new game announcements as well as exclusive peeks at gameplay. Event organizers have already teased a few of the 15+ publishers taking part in the VR Games Showcase next week, which thus far is set to include Flat2VR Studios, Triangle Factory, Fireproof G

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Reality Bytes: Threads, Walmart & Alexa

AR Insider

This week on Reality Bytes, we dive into Threads' Oscars push, Walmart's gaming gambit, and Amazon's AI-powered Alexa Plus. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Moohan: Everything you Need to Know About Samsung, Google, Qualcomm’s Major XR Headset – MWC ’25

XR Today - Mixed Reality tag

MWC 2025 is proving itself to be a hotbed for XR innovation. Several major firms are taking to the event to showcase the latest in their AR/VR/MR endeavours, with a headline-stealing showcase coming via Samsung’s Moohan exhibition. At MWC 2025, Samsung showcased many products, from its mobile AI suite to new smartphones. However, a common talking point is its Moohan headset, and this week is no different as Samsung had three headsets on display at the event for looking only.

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Cellid Leads the Charge Toward Everyday AR at MWC

XR Today - Augmented Reality tag

Cellid Inc. has emerged as a standout innovator at Mobile World Congress 2025 in Barcelona, showcasing their cutting-edge spectacle-type AR glasses that promise to make augmented reality more accessible and practical for everyday use. While several AR wearables captured attention at the event, Cellid’s approach to lightweight, unobtrusive AR is a refreshing take on a crowded industry.

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Meta: Suppliers "Heavily Pursuing" Producing "Wonder Material" Enabling Orion's Field Of View

Upload VR

Meta says suppliers across the world are now "heavily pursuing" producing optical-grade silicon carbide, the "wonder material" that made the Orion AR glasses prototype's relatively wide field of view possible. The Orion prototype , presented at Meta Connect 2024 back in September, stunned the world by achieving what no other fully-integrated transparent AR device in true glasses form factor ever has: a relatively wide field of view, 70 degrees diagonal.

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‘Stranger Things VR’ Studio’s Next Project ‘Face Jumping’ Looks Like Another Patently Weird VR Experience

Road to VR

Tender Claws, the studio behind Stranger Things VR (2024) and Virtual Virtual Reality (2017) , announced they’re debuting another patently weird VR experience at SXSW this week, which is all about swapping perspectives by making eye contact. The VR experience, called Face Jumping , certainly sounds like another one of Tender Claws’ wildly inventive experiments into virtual reality, as it’s debuting the experience on Meta Quest Pro alongside a host of others in the XR Experience

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly