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What’s Behind Infinite Reality’s $45 Million Zappar Acquisition?

AR Insider

Infinite Reality’s $45 million acquisition of Zappar offers a revealing look at both the growing consolidation in the XR industry and the shifting strategies of… Continue reading → What’s Behind Infinite Reality’s $45 Million Zappar Acquisition? This post appeared first on AR Insider.

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The XR Week Peek (2024.10.15): Meta Avalanche cloud rendering appears on the store, cheaper Apple Vision may cost $2000, and more!

The Ghost Howls

My Quest 3 has just been shipped and I can’t wait to put my hands on it. But before that moment, I have still one thing to do for you, which is to summarize the best XR news of the past week! Top news of the week (Image by Meta) Cloud rendering Avalanche app appears on the Horizon Store Someone discovered that Meta published its Avalanche app on the Horizon Store.

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Is Nintendo Returning to VR?

AR Insider

Nintendo has always led the way in gaming, and even had a few AR and VR products throughout the years, including the fabled Virtual Boy. Is it getting back into the game? A new patent filing suggests it might. This post appeared first on AR Insider.

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Quest 3S vs Quest 3: The No-nonsense Recommendation

Road to VR

So you’re interested in buying one of Meta’s standalone VR headsets. But Quest 3S and Quest 3 look very similar, so which one should you buy? Read on for our no-nonsense recommendation. Let’s make this real easy: If you’ve never owned a VR headset before (Google Cardboard and Gear VR don’t count in this case): Buy Quest 3S.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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US School District to Lease Transfr VR Headsets

XR Today - Virtual Reality

Hart District Union School District will discuss the possibility of leasing 69 virtual reality headsets from Transfr. The US school district is look to add 69 headsets to support extended day and summer career experience courses by improving access to VR equipment for all students, including the ‘underrepresented’. This will allow them to explore various career options and learn critical job skills in a safe and engaging setting.

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The Non-Pro Apple Vision Headset Will Reportedly Be "About $2000"

Upload VR

The first non-Pro Apple Vision headset could arrive next year at around $2000, Bloomberg's Mark Gurman reports. Gurman has a strong track record when it comes to reporting Apple's moves in advance, and revealed many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple. In the latest edition of his newsletter , Gurman reiterates his previous reporting from last year that Apple is working on a cheaper non-Pro headset that would lack the EyeSight front disp

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Survey: Who’s Using VR and How Often?

AR Insider

How is VR resonating with consumers? How often are they using it? How satisfied are they? And how much are they willing to pay for it? A recent ARtillery report features original consumer survey data, which we feature in this week's Behind-the-Numbers. This post appeared first on AR Insider.

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Meta CTO Confirms Mixed Reality Glasses Project, AI Earbuds with Cameras & Cancellation of High-End Quest

Road to VR

In an interview with The Verge , Meta CTO and Reality Labs chief Andrew Bosworth confirmed a number of projects previously subject to speculation, detailed the company’s strategic shift toward AI, and confirmed plans to deepen its partnership with Ray-Ban parent EssilorLuxottica. Meta reorganized Reality Labs earlier this year to better focus on wearables, such as Ray-Ban Meta Smart Glasses and AI-driven wearable tech, like the newer version of its wrist-worn controller revealed last month

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AI-Powered Virtual Avatar Companion Training Comes to Businesses

XR Today - Virtual Reality

Cornerstone OnDemand has introduced a new generative AI tool called Immerse Companion. The AI-based platform’s proprietary technology provides real-time learning experiences with virtual human companions through role-play, coaching, and mentoring sessions. Immerse Companion is a talent development tool, which enables employees to practice conversations, such as high-pressure negotiations, and receive tailored career advice.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Nvidia’s AI Software, Funding For AI Startups, Firefly Video AI Released

Charlie Fink

Nvidia's answer to software companies designing their own AI chips is to develop software better than theirs. Funding flows to two AI startups, SynthBee and Simplismart.

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Quest 3S Has Better Low-Light Head & Hand Tracking Than Quest 3

Upload VR

UploadVR received our Quest 3S review unit from Meta earlier today, and we've been putting it through its paces for a full review. Why Doesn't UploadVR Have A Quest 3S Review Yet? UploadVR had been receiving review units multiple days in advance of launch under embargo from Oculus/Facebook/Meta for 8 years now: both Rift headsets, the Touch controllers, Oculus Go, and every Quest to date - until now.

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Spatial Beats: Another One Bites the Dust

AR Insider

Spacetop G1 has been cancelled in favor of a software approach, while Meta unveils Movie Gen and Vision Pro gets its first native film. These and other items in XR and AI realms from Charlie Fink. This post appeared first on AR Insider.

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Shiftall Opens Pre-orders for ‘MeganeX superlight’ Ultra High-Resolution OLED PC VR Headset

Road to VR

Shiftall has launched pre-orders for its newly unveiled MeganeX superlight 8K, a slim and light, high-resolution OLED PC VR headset tracked by SteamVR base stations. While Panasonic sold off its XR hardware startup Shiftall earlier this year, the companies held a joint press conference in Tokyo yesterday to announce MeganeX superlight 8K, which is slated to start shipping between February and March 2025.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Spooky season brings more visitors to OpenSim worlds

Hypergrid Business

It’s the spooky season here in the United States, with Halloween coming up soon and all sorts of creepy scary stuff happening, and cooler weather outside. Also — we’ve got the elections. So, three reasons for people not to want to leave their house and spend time in OpenSim as well. Or maybe there’s another reason why active user numbers went up.

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Effective Medical Training: The Impact of VR and AR

EON Reality

Virtual Reality (VR) and Augmented Reality (AR) offer healthcare professionals a chance to practice and refine their skills in safe, controlled environments. This paper discusses the effectiveness of VR and AR simulations in enhancing medical training, backed by empirical data and real-world applications, and explores their growing role in the medical field.

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Horizon OS UI Set: Meta Finally Releases A Quest UI Kit For Unity

Upload VR

Meta released an XR UI kit for Unity, which some Quest developers have been requesting for years. When developing for other operating systems like Windows, Mac, iOS, and regular Android, developers have access to high-level UI frameworks that let them build interfaces that feel cohesive with the operating system. But until recently , the only way to build XR apps for Meta's headsets was with a game engine, such as Unity or Unreal, and Meta didn't provide any kind of UI framework for either.

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‘Clamb’ is a VR Game With Sledgehammer Locomotion, Which is Just as Insane as it Sounds

Road to VR

Getting Over It with Bennett Foddy (2017) is deceptively simple: move up an increasingly surreal mountain using only your trusty sledgehammer. In this Steam Next Fest demo, you can basically now do it in VR too. From indie studio OP Softworks comes Clamb, an upcoming VR game that maroons you on an island with one goal: clamber up the mountain with your sledgehammer—that, and don’t fall.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Infinite Reality Acquires Zappar For $45 Million

Charlie Fink

Infinite Reality’s $45 million acquisition of Zappar offers a revealing look at the growing consolidation in the XR industry.

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EON Reality Enhances Technical and Vocational Education in India with Advanced Spatial AI Platform

EON Reality

IRVINE, CA – October 17, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, announces the launch of its innovative EON-XR platform, specifically designed for Technical and Vocational Education and Training (TVET) institutions across India. This cutting-edge solution aims to transform the landscape of vocational education, addressing key challenges and preparing students for the demands of Ind

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Bonelab Plans To Add Inside-Out Upper Body Tracking On Quest 3 & Quest 3S

Upload VR

Bonelab plans to implement the inside-out upper body tracking feature of Quest 3 & 3S. Stress Level Zero's Brandon J Laatsch described inside-out body tracking as "the most game changing feature of VR hardware since tracked controllers in 2016", and said "Other hardware players either need to step up and develop it or concede the space to those who do because it will create an insurmountable divide.

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What are Enterprise XR’s Biggest Barriers?

AR Insider

Though XR carries ample opportunities and advantages in the enterprise, it's not without challenges. Practical barriers include internal politics, company culture and fear. We examine drivers & dynamics. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Rogue Piñatas’ is a Candy-packed Co-op Roguelite Coming to Quest & PC VR Headsets, Trailer Here

Road to VR

Nerd Ninjas, the indie studio who helped develop Niantic’s Pokémon GO and Terrible Posture Games’ Battle Train , announced a co-op roguelite for Quest and PC VR headsets that promises a serious dose of piñata-cracking mayhem: Rogue Piñatas: VRmageddon. As the studio’s first original IP, Rogue Piñatas features both solo and up to four-player co-op matches set in a “party-apocalyptic world,” where players try to survive by bashing piñatas that have come to life.

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Walmart Reveals AI, AR, and Immersive Commerce Platforms

XR Today - Augmented Reality tag

Walmart has unveiled its proprietary artificial intelligence, augmented reality, and immersive commerce platforms, which it says will improve shopping experiences. American Express Launches AR Shopping for Small Business Saturday Shopify, Apple Roll Out iOS 17 Object Capture for AR Shopping Amazon Targets Google, Meta Ad Spending with AR Shopping Update More specifically, the US multinational retailer, Walmart, believes they will help to deliver ‘hyper-personalised’, accessible, and engaging exp

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EON Reality Introduces Cutting-Edge XR Solution for Law Enforcement Training and Operations

EON Reality

IRVINE, CA – October 16, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, announces the launch of its EON-XR platform tailored for law enforcement agencies. This innovative solution addresses critical challenges faced by police forces worldwide, offering accelerated training, immersive skill simulations, and AI-driven performance assessment.

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Bucking The Trend, Max Mustard Is Selling Faster On PlayStation VR2 Than On Quest

Upload VR

Max Mustard has sold more copies in two weeks on PlayStation VR2 than it did on Quest. Following its recent launch on PlayStation VR2 two weeks ago, developer Toast Interactive offered some insights on its success with VR platformer Max Mustard. Calling the support from PlayStation players "overwhelming" in a new Reddit post , the studio confirmed that the PS VR2 version has sold better in the first two weeks than on Quest.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly