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Meta is fairly tight-lipped when it comes to detailing just how many headsets it sells, although there are a few ways to gauge the platform’s popularity, one of which is fresh downloads of its required companion app, Meta Horizon , available on Android and iOS devices. Citing data obtained by independent analyst Omdia, Game Developer (via Forbes ), notes that downloads of the Meta Horizon app fell by 27% on Christmas Day 2024 when compared to 2023, which is historically the app’s yea
When combined with OTT platforms everything from Apple TV, Roku and streaming apps like Netflix and Hulu AR and VR present a potent combination that promises to redefine entertainment. This post appeared first on AR Insider.
Im back in Italy after my very positive experience at CES! I still cant believe that Ive been to this huge event I came back home that everything in my body was hurting, but I was happy nonetheless. Its been great going there from all points of view: as a blogger, enthusiast, and entrepreneur all sides of me are happy. Of course, CES is going to be the main topic of this weekly roundup, but there have also been interesting news not coming directly from there.
We live in a world where visuals arent just supporting the narrativethey are the narrative. Today, forward-thinking brands are redefining engagement by crafting stunning, immersive… Continue reading → The Future of Furniture: Will CGI and 3D Shape Digital Commerce? This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Think VR use cases are limited to the consumer landscape? Think again. Virtual reality might be great for gaming and entertainment but its also an incredible resource for businesses and their teams. Worldwide, companies are using virtual reality to turbocharge training and development strategies , improve collaboration, and streamline product development.
GRIM, a VR multiplayer survival sandbox set on Mars that's inspired by RUST, kicks off its early access alpha this week on Quest and Steam. Developed by one-person team Spoonfed Interactive with support from Combat Waffle Studios ( Ghosts of Tabor , Silent North ), GRIM promises a focus on realism with a sci-fi twist. Set in a post-apocalyptic world featuring PvP and PvE elements, you try to survive following failed Martian colonization efforts.
GRIM, a VR multiplayer survival sandbox set on Mars that's inspired by RUST, kicks off its early access alpha this week on Quest and Steam. Developed by one-person team Spoonfed Interactive with support from Combat Waffle Studios ( Ghosts of Tabor , Silent North ), GRIM promises a focus on realism with a sci-fi twist. Set in a post-apocalyptic world featuring PvP and PvE elements, you try to survive following failed Martian colonization efforts.
Pimax, the Chinese startup known for its wide field-of-view (FOV) PC VR headsets, has secured an additional CN100 million (~$13.6 million USD) inan extension to its Series C funding. According to an initial report from 36Kr (Chinese), the investment round was led byZhuji Jingchuang Rong Investment Co, and supported by previous investor Ivy Capital, which took part in the company’s $20 million Series B in 2020.This brings to company’s overall outside investment to $82.7 million, acco
Around the world, countless companies are discovering the benefits of VR in the workplace. Virtual reality isnt just a novelty for companies anymore. Its quickly becoming one of the most effective ways to turbocharge productivity, enhance team performance, and drive innovation. For enterprises, there are two central areas where virtual reality can have an immediate and incredible impact on teams: training and collaboration.
In his latest appearance on Joe Rogan's podcast, Mark Zuckerberg admitted that Apple Vision Pro is better than Quest 3 for watching movies. Shortly after Apple Vision Pro released last year, Zuckerberg posted a three minute video in which he reviewed the headset and compared it to Quest 3. In that video Zuckerberg stated that while he previously expected that Quest 3 would just offer better value than Vision Pro, after using it he now believes Quest 3 is outright the better product, period, beca
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
TikTok reportedly in last minute talks with Elon Musk. Meta ends U.S. fact-checking. Beat Saber nears 250M in Quest sales. OpenAI ChatGPT's automated "Tasks.
CES has come and gone, with time to process highlights and takeaways. Charlie Fink was on the ground at LVCC, and has his hot take for AR Insider readers, including the best AI and XR at the show. This post appeared first on AR Insider.
Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025. Now, the one-time President of Sony Interactive Entertainment’s Worldwide Studios has bid farewell to the company. At farewell party yesterday pic.twitter.com/hpiPWQIO1z Shuhei Yoshida (@yosp) January 14, 2025 “Ive been with PlayStation from the beginning, and thi
Ready to invest in the best VR headset for business users? Youre in good company. By the end of 2028, IDC forecasts around 24.7 million VR headsets will be shipping worldwide each year. Analysts believe a hefty portion of those devices will heading towards enterprise users. Thats because countless organizations are beginning to discover the benefits of VR hardware for workplace use cases.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Former Sony executive Shuhei Yoshida is "sorry" for being "wrong" about PS VR2, though described his work on the original headset as "the most fun I had". Shuhei Yoshida is a Sony Interactive Entertainment (SIE) veteran. He led the third party licensing program for the original PlayStation from just before its launch in 1993. In 2000 he became a Vice President of the company's Worldwide Studios (today PlayStation Studios) division, and in 2008 was promoted to President, where he stayed until 201
Virtual reality (VR) is changing how people experience digital environments. While impressive advancements in VR are visible to users, the real power behind these innovations lies in strong tech foundations. A solid framework helps companies scale their VR projects and deliver smooth, engaging experiences that captivate users. How Stable Infrastructure Supports VR Performance A dependable [.
In all the excitement around mixed reality and AI smart glasses, we often forget about XR's most scalable format today: Mobile AR. How does the sub-sector fare as we enter 2025? This post appeared first on AR Insider.
Meta typically doesn’t detail player numbers, or even sales figures for its various Quest headsets, which means we usually have to get creative. Now, the block-slashing rhythm game Beat Saber the company’s most popular game appears to have sold nearly 10 million units on Quest alone. Beat Saber’s ‘Pure’ achievement requires the player to clear any level without any modifiers, which basically anyone can do just by booting up the game for the first time and playing a
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Welcome to the new era of VR workplace productivity. Only a few years ago, virtual reality headsets and extended reality technologies were little more than novelties. Now, immersive solutions are transforming every industry. Enterprises use VR systems to revolutionize learning, collaboration, and employee engagement. Manufacturers use VR to streamline and enhance product development.
Play For Dream MR, the high-end standalone headset from China, was the big surprise of CES 2025. Play For Dream MR's hardware and software design is definitely heavily inspired by Apple Vision Pro, and a representative admitted as much to me. But unlike the cheap Chinese knockoff we saw at last year's CES, Play For Dream MR actually has high-end specs, including the Snapdragon XR2+ Gen 2 chipset and 4K micro-OLED displays.
Extended Reality is rapidly transforming how businesses operate, innovate, and engage. By seamlessly integrating technologies like Augmented Reality (AR), Virtual Reality, and Mixed Reality, XR is unlocking new realms of possibilities across a diverse range of industries. From revolutionizing training methods and enhancing collaboration to redefining customer experience and driving innovation in product design, the potential applications of XR are both immense and transformative.
This week on Reality Bytes, we discuss Google's AI discovery Podcasts, streaming with AI co-hosts, and WhatsApp's shift to AI companionship. This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Combat Waffle Studios and Beyond Frames Entertainment, the studios behind VR survival shooter Ghosts of Tabor (2023) , announced they’re launching a VR game into early access this week which is heavily inspired by Rust (2018). Developed by Spoonfed Interactive with support from Combat Waffle, GRIM is bringing a heaping spoonful of Rust -style multiplayer survival gameplay to PC VR and Quest starting this month.
The future of VR looks increasingly promising for enterprise users. Not so long ago, most people viewed virtual reality as a novelty targeted mainly at consumers and gamers. Now, companies in every industry, from manufacturing to healthcare, are beginning to rely on VR tech. Right now, the virtual reality market is growing at a CAGR of 28.7% – expected to reach a value of $123.06 billion by 2032.
Meta removed the Quest Scoreboards app, which let you view your achievements inside the headset. The removal of the app was announced to users in an email last year, and has now happened. Here's what that email read: We are getting in touch to let you know that on 20 December 2024, Meta Quest Scoreboards will be discontinued and no longer available on Quest.
Samsung spent 2024 doing many things, one of which was continually teasing its forthcoming XR headset. Despite a lack of foundation directly in the XR market, Samsung’s interest in AR/VR/MR hardware caught the interest of many market observers. This is for many reasons, one of which is the size of the firm. Another is Samsung’s broader Galaxy ecosystem, which provides that foundational layer without Samsung having a dedicated XR hardware solution yet.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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