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Tokyo Game Show Opens VR-supported ‘TGS Digital World’ Today, Now Live on Quest & PC VR

Road to VR

Tokyo Game Show (TGS), the annual video game trade fair and convention, is getting set to kick off next week, and with it comes its own digital event space: TGS Digital World, now available on Quest and PC VR headsets. Now in its fourth year running, TGS Digital World is back, packing in another year of quests, collectibles, and digital booths dedicated to some of the most popular game franchises.

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My perception of the XR landscape in China in 2024

The Ghost Howls

You may know that this is my third week in China and I’ve toured a few cities to enjoy good food and the company of some friends, but also to meet some companies and some professionals working in XR. Communication between China and the West is not always easy, so the best way to know how things are going here is to speak with people who experience the daily reality of the Chinese XR ecosystem.

China 392
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Snap Uplevels AR: Hands on With Spectacles Gen 5

AR Insider

Snap has unveiled the fifth generation of Spectacles. We were on site during the keynote festivities, and demo'd the new glasses in a recent pre-briefing. We have opinions and observations. This post appeared first on AR Insider.

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Vive Focus Vision Announced with Mixed Reality & Eye-tracking, $1,000 Price & Pre-order Dates

Road to VR

HTC today revealed its next standalone XR headset, the Vive Focus Vision. The company appears to be appealing again to enterprise and prosumers, packing in a mishmash of specs from Vive Focus 3 and Vive Elite XR—priced at $1,000. HTC launched pre-orders today for its new MR headset, Vive Focus Vision. Pre-orders are available from today through October 17th, after which the headset will presumably launch.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Immersive STEM Education Solution Gains Industry-Wide Recognition

XR Today - Virtual Reality

Recently, immersive learning service provider Avantis Education won an Educators Pick Best of STEM 2024 Award, which showcased the firm’s success in rolling out its XR tool to K-12 schools in the United States. Avantis Education specifically won the Trailblazer: Immersive Reality (AR/VR) category based on the success of ClassVR. This educational package includes XR hardware and software to enable a successful immersive deployment and utilisation in STEM learning courses.

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Storylink Radio plans spooky fall events in Kitely and Second Life

Hypergrid Business

(Image courtesy Storylink Radio.) This year’s Storylink Radio ’s October celebration is more ambitious than ever before, organizers told Hypergrid Business. There will be live in-world Halloween storytelling all month long and dozens of YouTube exclusive presentations, including short Halloween tales every night on Storylink Radio’s YouTube channel.

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Is Connectivity XR’s Unsung Hero?

AR Insider

XR experiences can be rich and engaging, but also bandwidth intensive. It's all about reliability and low latency. How will connectivity make or break XR's promise? This post appeared first on AR Insider.

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Snapchat Reveals Latest Spectacles AR Glasses with Attractive Pricing for Developers

Road to VR

Today Snap Inc, the company behind Snapchat, announced the latest version of its Spectacles AR Glasses which the company is calling Spectacles ’24. The new device makes notable improvements to field-of-view, resolution, and hand-tracking, and overhauls its software stack. But it’s limited enough to remain targeted at developers. Spectacles ’24 is available starting today, and the company is selling it to developers for $100 per month on a one-year commitment (ultimately totalli

AR 305
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Lenovo, VictoryXR Discuss Keys to Education XR Scaling Success

XR Today - Virtual Reality

Lenovo is growing its extensive XR partner portfolio to scale enterprise AR/VR/MR solutions alongside its ThinkReality VRX headset, creating new enterprise XR opportunities via an ecosystem of trusted solutions and hardware. Leveraging its XR ecosystem and long history in education, Lenovo partnered with VictoryXR to scale the adoption of immersive learning tools for a new generation of students.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HTC's Vive Focus Vision Has Color Passthrough, Eye Tracking & DisplayPort For Lossless PC VR

Upload VR

HTC just announced Vive Focus Vision, a refresh of Vive Focus 3. While Vive Focus 3 was only sold to businesses, Vive Focus Vision is being offered to consumers too, and is priced at $1000. Vive Focus Vision inherits the rear battery design, 2.5K LCD displays, fresnel lenses, and original Snapdragon XR2 Gen 1 chipset from Vive Focus 3. But HTC has upgraded the sensor suite and RAM, and added multiple new features including eye tracking and support for DisplayPort PC VR. 0:00 / 1:00 1× While Vive

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Fei-Fei Li’s World Labs AI Out Of Stealth With $230 Million, New Snap Specs, Neuralink Targets Blindness

Charlie Fink

Fei-Fei Li officially launched her new startup, World Labs, with $230 M in funding from top VCs like Andreessen. Neuralink is helping the blind to see. Snap, HTC introduce new XR headsets.

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What’s Enterprise XR’s Business Case?

AR Insider

While consumer XR continues to be held back by several factors, XR has found fertile ground in the enterprise. Benefits include a clearer business case for AR guidance and VR training. But it's not all good news. This post appeared first on AR Insider.

Training 277
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Meta Connect 24: Expert Predications and the Effect on Enterprise

XR Today - Virtual Reality

Watch on YouTube XR Today’s Rory Greener hosts Frank Furnari, the CEO and Founder of ARuVR , to discuss Meta Connect 2024 and why it matters for businesses. Thanks for watching. If you’d like more like this, don’t forget to SUBSCRIBE to our channel. You can also join in the conversation on our Twitter and LinkedIn pages.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Snap Unveils Upgraded AR Spectacles For Developers, Priced $100/Month

Upload VR

The company behind Snapchat just unveiled its fifth generation Spectacles. The first three generations of Spectacles were launched as consumer devices from 2016 to 2019 but lacked any kind of display or speakers. They functioned solely as camera glasses, similar to today's Ray-Ban Meta glasses but without the audio out and AI capabilities. Fourth generation Spectacles were unveiled in 2021 with waveguide displays for true AR, but were only available to select developers in very limited quantitie

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EON Reality Launches AI Chat & Avatar Integration for VR: Elevating Immersive Learning on Head Mounted Displays

EON Reality

Bringing Interactive Learning to the Next Level with AI Avatars and Chat Features on Head Mounted Displays IRVINE, CA —September 20, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer, is proud to announce the launch of AI Chat & Avatar Integration to Head Mounted Displays (HMDs) as part of the EON-XR 10.4 update.

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Reality Bytes: Snap, Apple & Spotify

AR Insider

This week on Reality Bytes, we tackle mental health with the Thrive initiative, test AirPods Pro as a hearing aid, and eliminate Baby Shark from your Spotify with parental controls. This post appeared first on AR Insider.

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VR Games Showcase Announces ‘XR Indies & Friends’ Livestream Ahead of Meta Connect Next Week

Road to VR

Organizers behind the VR Games Showcase last month announced they’re putting on a new livestreamed games event next week focusing on independent developers and studios “both big and small.” Just in time for what will certainly be a rush of XR news. Called the XR Indies & Friends Showcase, the livestream is slated to kick off on September 25th at 8 AM PT / 11 AM ET ( local time here ), coming just a few hours ahead of the 2025 Meta Connect keynote from CEO Mark Zuckerberg at

Gaming 249
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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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HTC VIVERSE Adds Sairo to Reseller Partner Network

XR Today - Virtual Reality

HTC’s VIVERSE has added Sairo to its growing list of resellers, gaining its XR, Web3, and 3D experiences in the process. Sairo is on a mission to bridge reality and the metaverse, and this partnership helps it to fill that gap by delivering “engaging” and “immersive” brand activations using the VIVERSE platform. According to the virtual reality platform, VIVERSE, its new partner brings with it a “wealth of expertise” to its suite of business and creative solutions.

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Hands-On: Snap Spectacles Are A Perfect Fit For Niantic's Peridot, But Not For Pokemon

Upload VR

Niantic's Peridot is a standout example of what Snap's new AR Spectacles can do. Snap Spectacles Are $100/Month AR Glasses For Developers The company behind Snapchat just unveiled upgraded AR Spectacles, available to developers for $99/month. UploadVR David Heaney Niantic applied an important bit of video game interface. When your friend is out of view, the glasses show a dotted line arcing off to the side of the glasses to indicate the creature's location.

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Mississippi Gulf Coast Community College and EON Reality expand partnership to boost IT Workforce and Innovation

EON Reality

IRVINE, CA., September 17, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality (VR) and Augmented Reality (AR)-based knowledge transfer for industry and education, and Mississippi Gulf Coast Community College (MGCCC) are excited to announce the extension of their partnership. This expanded collaboration is aimed at enhancing the Gulf Coast Center for Security and Emerging Technology (CSET) Tech Fusion project, funded by BP.

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Solving VR Locomotion: A Personal Case Study

AR Insider

They say that necessity is the mother of invention. That phrase applies to Meuy Xaimuangmonh's work in designing a system to address his own motion sickness issues in VR. He tells his story and takeaways. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Quest 3S Name Seemingly Confirmed in Leaked Meta Support Page

Road to VR

The past few months has brought little speculation surrounding the name of Meta’s next headset, primarily due to a number of leaks from Meta’s periphery. A new leak, courtesy of serial dataminer Luna , however seemingly confirms what we all knew all along. It’s called Quest 3S. Meta’s support pages now confirm the “Action Button” on Meta Quest 3S that I had previously leaked: [link] pic.twitter.com/uKuhluk4nC — Luna (@Lunayian) September 13, 2024 The image abo

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From NHS, to UC Berkeley, XR Continues to Find a Home in Healthcare Training

XR Today - Virtual Reality

The healthcare sector remains a busy space for XR. Weekly, new stories of immersive solutions are seen in training and patient-facing procedures. While XR adoption in some industries is slow, healthcare is a potential hotbed for AR/VR/MR growth. According to a Dimension Market Research report published earlier this year, the global augmented and virtual reality market in healthcare is estimated to grow to $19.6 billion by 2033, with an accompanying 20.2 per cent CAGR, forecasting a significant

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Thrill Of The Fight 2 Teases Release Date Announcement

Upload VR

Thrill Of The Fight 2's release date will be announced soon. Teased with just a short video featuring no gameplay, creators behind the game suggest that a release date will be revealed soon. The group confirms the game will be playable on Quest 2 and is not exclusive to the Quest platform, "but we will be focusing on Quest first." The developers previously confirmed the sequel will include multiplayer. 0:00 / 0:19 1× The original Thrill Of The Fight carries overwhelmingly positive ratings on Ste

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The Virtual Edge: How VR Sports Training Transforms Performance Beyond Limits

Program Ace

Learn how VR sports training enhances your athletes' performance with immersive experiences, detailed data analysis, and personalized solutions that drive measurable improvements.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly