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Meta Ditches Its Own Tools in Favor of LIV Partnership for Mixed Reality Capture on Quest

Road to VR

There are a few great ways to market VR games, but there’s arguably none better than by showing real people immersed in virtual environments thanks to mixed reality capture. While Meta has its own Mixed Reality Capture tool (MRC) , the company is taking a step back from development by adopting third-party app LIV as its official solution. LIV describes the deal as a “multi-year partnership with Meta to bring LIV’s mixed reality capture & virtual camera solutions to developers p

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Ray-Ban Metas Steal the Show

AR Insider

Do Ray-Ban Meta Smartglasses represent an AR turning point? Editor-At-Large Emily Olman goes hands on, wearing her new pair to AWE. We have her travel logs and hardware review. This post appeared first on AR Insider.

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Feeling Spatial: Lessons From Brian Mullins

AR Insider

What are the biggest lessons from a career in XR? Where are we in the industry's lifecycle and what can we expect next? These are questions we posed to AWE's XR Hall of Fame inductees, continuing this week with DAQRI founder and AR pioneer Brian Mullins. This post appeared first on AR Insider.

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AWE: Hands-on Logitech stylus for Quest, Petaray lightfield AR, and Spacebar Arcade!

The Ghost Howls

AWE US has come to an end. It’s been very tiresome, but in the end, I loved to go there. It has been a great occasion to reconnect with many friends, meet new people, and do useful business meetings. I also met Palmer Luckey for the first time there! I am super tired, but I’m very happy, it has been a good event for me, and I also fulfilled all the goals that I had set before the event.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Are Virtual Reality Headsets Bad for Your Eyes?

XR Today - Virtual Reality

Are virtual reality headsets bad for your eyes? As VR devices continue to gain popularity in both the consumer and business landscapes, many potential users are asking this question. After all, for years, we’ve been told that “too much screen time” can cause eye fatigue, headaches, and more. Our parents even warned us that sitting too close to a television screen when we were young could cause all kinds of damage.

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Meta is Reportedly Working on a Tool to Let You Force Quest OS Updates via PC Tether

Road to VR

Meta appears to be readying a tool that will allow Quest users the ability to force software updates via a tethered connection. XR enthusiast and serial data miner Luna uncovered existence of the tool, which is said to allow users the ability to update Quest’s operating system over USB via the “Sideload Update” option in the recovery menu.

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How NVIDIA And Insilico Medicine Are Accelerating Drug Discovery With Generative AI

Bernard Marr

Businesses often find themselves at a crossroads in the race to leverage artificial intelligence (AI). The lure of AI’s promise is undeniable—from enhancing customer experiences to automating routine tasks. Yet, how a company approaches AI can spell the difference between mere technological flirtation and achieving real, transformative outcomes.

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The Past Year Proves Fatal for Major Metaverse Platforms

XR Today - Virtual Reality

The Metaverse… Post-COVID, the Metaverse was the leading technology trend. With worklife entering the home and remote working becoming mainstream due to the global lockdown, international virtual meeting platforms gained a unique and fruitful period of interest and investment. As conventional remote communication and meetings saw a mighty boom of interest, forward-thinking solution providers and businesses were ready to experiment with the new stage of digital communication.

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Quest 3 Seems To Have Sold At Least 1 Million Units

Upload VR

Over 1 million people have completed the Quest 3 mixed reality introduction experience First Encounters. First Encounters starts shortly after you set up a Quest 3 and isn't available on previous Meta headsets. It uses the 3D scene mesh Quest 3 can generate to have a craft crash through your ceiling and land on a table or the floor, as well as to let you shoot out parts of your real wall.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Mixed Reality and Mobile AR Dominate AWE

AR Insider

The 15th Augmented World Expo (AWE) took place in Long Beach last week. Mixed Reality (MR) on the Oculus Quest and Apple Vision Pro, and… Continue reading → Mixed Reality and Mobile AR Dominate AWE This post appeared first on AR Insider.

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Meta’s Social VR Platform Now Coming to Every Country Supporting Quest

Road to VR

Meta’s social VR platform Horizon Worlds hasn’t been available to everyone, with the company restricting the app’s use to only a few countries. Now it’s rightfully rolling out to every region where Quest is supported. Despite being available on the web since last January , geolocation restrictions only allowed Quest users access in select countries, which included Canada, France, Iceland, Ireland, Spain, the United Kingdom, and the United States.

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HeyGen AI Video Scores $60 Million, Plus More Cinematic AI Shorts

Charlie Fink

There were major announcements from Meta, Snap and Niantic at AWE in Long Beach. Plus four AI shorts made by Luma Labs new text-to-video model.

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Digital Twin in the Enterprise: Expert Roundtable

XR Today - Virtual Reality

XR, as a technology umbrella, exists far beyond headsets. The concept of 3D computing stretches to many end devices and use cases beyond wearing a headset. The digital twin is a leading and crucial tool for many major companies. Similar to a CAD design, a digital twin is a virtual representation of real-life assets—such as a location or object—that promises unprecedented levels of accuracy and quality.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Mobile Suit Gundam: Silver Phantom Confirms Mixed Reality Support

Upload VR

Mobile Suit Gundam: Silver Phantom will support mixed reality when it launches this fall on Quest. Announced during today's UploadVR Summer Showcase by Bandai Namco Filmworks and Atlas V, Mobile Suit Gundam: Silver Phantom revealed the upcoming VR anime movie will include MR features. You can engage in mini-battles across your living space, using mobile suits featured in the main storyline and exclusive suits "designed specifically for this immersive experience." 0:00 / 0:46 1× In a press releas

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Can AR Strengthen Supply Chains?

AR Insider

Many supply chains can’t withstand unplanned delays, disruptions, and downtime — the ripple effects extend from production to delivery. Can AR increase their resiliency? This post appeared first on AR Insider.

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New Evidence Suggests Meta is Still Working on PC VR Cloud Game Streaming for Quest

Road to VR

It was first discovered years ago that Meta has been testing cloud game streaming to bring PC VR games to Quest, but the feature has yet to see the light of day (or even an official announcement). New evidence suggests the feature, codenamed Avalanche, is still in active development and may support specific games from the Oculus Studios catalog, like Lone Echo (2017).

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Mobile AR, MR Surge At AWE 2024

Charlie Fink

AI took a back seat to Mixed Reality last week in Long Beach.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Introducing Varjo’s “Teleport” Digital Twin Solution

XR Today - Virtual Reality

Late last week, Varjo debuted its new Teleport solution. This digital twin-creation product drives accessibility to the emerging technology by allowing iOS users to create virtual recreations of real-world locations. The service is available under an early access period, with further distribution news to follow. The service will be an Apple-exclusive smartphone application that enables simple options to capture spaces for sharing and exploration via an XR headset, including full spatial movement

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Meta's Horizon Worlds Now Rolling Out To All Countries Where Quest Headsets Are Sold

Upload VR

Meta's Horizon Worlds "metaverse" platform is finally rolling out to all countries where Quest headsets are sold. Currently Horizon Worlds is only available in the USA, Canada, UK, France, Spain, Ireland, and Iceland. Now the platform is coming to the remaining Quest supported countries: Australia, Austria, Belgium, Denmark, Finland, Germany, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Sweden, South Korea, Switzerland, and Taiwan.

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Reality Bytes: TikTok, Disney & Apple

AR Insider

This week on Reality Bytes, we explore TikTok Shop's beauty e-comm dominance, Disney's "advergame" and shoppable ads, and WebXR's integration with Apple's visionOS 2. This post appeared first on AR Insider.

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2D to 3D Photo Conversion in visionOS 2 is the Real Deal

Road to VR

The 2D to 3D photo conversion feature coming to Vision Pro in VisionOS 2.0 makes a novel capability meaningful for the first time. Cue “Apple didn’t even do it first!” in the comments. You’re not wrong. There’s been seemingly a hundred different startups over the years that have promised to turn 2D photos into 3D. Even Meta had a go at it when it added 2D to 3D photo conversion to Facebook several years ago.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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CUDIMM Standard Set to Make Desktop Memory a Bit Smarter and a Lot More Robust

Anand Tech

While the new CAMM and LPCAMM memory modules for laptops have garnered a great deal of attention in recent months, it's not just the mobile side of the PC memory industry that is looking at changes. The desktop memory market is also coming due for some upgrades to further improve DIMM performance, in the form of a new DIMM variety called the Clocked Unbuffered DIMM (CUDIMM).

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Healthcare Training Provider Highlight Learning Gains over Traditional Methods

XR Today - Virtual Reality

Virtual learning and training are proving valuable for today’s businesses. A common use case for XR is training, as the technology can simulate learning scenarios with a low-risk and capital-efficient approach to upskilling workers. VR solutions provider Transfr Inc. has been sharing insights based on its experience distributing career training and upskilling tools in healthcare settings.

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Quest v67 PTC Finally Lets You Freely Position Windows

Upload VR

Quest v67 will finally let you freely position 2D windows, the Public Test Channel build reveals. What Is the Public Test Channel (PTC)? The Public Test Channel (PTC) is Meta Quest's beta release channel. If you opt in, your headset receives a pre-release build of each Quest system software, now technically called Horizon OS , version. Note that there are often features in the eventual stable version not present in the PTC, and occasionally (but very rarely) features or changes in the PTC don't

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Looking Back on Long Beach: AWE Highlights

AR Insider

With thousands of XR pros at AWE and 8 simultaneous stages, everyone has their own unique conference story. We hear from speaker and attendee Sally Slade for her top highlights and takeaways. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly