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The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
The solution involved creating a 3D, configurable version of the incredible Arksen 85 yacht, powered by Unity. The solution doesn’t just support end-users; it’s also a powerful tool for the transportation teams who need to become more efficient in taking people around the city. Qualcomm, Skylights and Alaska Airlines.
Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it's kind of funny, because a few years ago these teams were basically Unity developers. Scott: Yeah, we are, yeah. So it's much, much faster. The iterations are much faster.
Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott: Yeah, we are, yeah. So it’s much, much faster. That’s a huge expense.
Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott: Yeah, we are, yeah. So it’s much, much faster. That’s a huge expense.
In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?
In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?
In Dan Lejerskar's experience, everyone from universities to governments see the value of XR -- they just lack the content to make it a worthwhile, everyday tool. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? Affordable.
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