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The XR Week Peek (2024.09.10): Pico launched 4 Ultra in Europe and Asia, Vive is teasing a new headset, and more!

The Ghost Howls

Top news of the week (Image by Pico) Pico launches Pico 4 Ultra and Motion Tracker in Europe and Asia After the launch in China, Pico has launched its latest product, Pico 4 Ultra, also in Europe and Asia. Preorders are already open for £529 / €599, with the headset going on regular sale from September, 20th.

Asia 391
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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

I’ve not been able to test it in person, but looking around its users manual, the aGlass DK II seems quite easy to install and also easy to be used as a developer , thanks to its handy Unity and Unreal plugins. Will it be available also on Western websites like Amazon? Isn’t it a cool device? Yes, it is!

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

We’ve got a lot of users in Asia, a lot of users in Eastern Europe. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

We've got a lot of users in Asia, a lot of users in Eastern Europe. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

We’ve got a lot of users in Asia, a lot of users in Eastern Europe. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.

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Gianluigi Perrone: “To make a VR film you need to know the DNA of VR”

The Ghost Howls

It will be available on Amazon soon. The tools that I usually use are Adobe Premier Pro, Adobe After Effects, Blender , Maya, Unity , Unreal. In China, well, in Asia in general, as I work also with Korea and India, you need a cultural translator, which often is not a local. I read it and I found it very interesting!

Filming 537