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There is even one aspect in which it is better than the Quest 3: its front IR illuminators make hand tracking work even in the dark , which is useful for… some use cases. The headset is already selling well, and it is currently the most-sold gaming console on Amazon. Fingers crossed that it will help with the further adoption of XR.
announced) More info (A full tour of the XR area at CES) More info (Tyriel Wood and I commenting on the CES in XR) Other relevant news (Image by Meta) Meta Quest 3S has been the most-sold console on Amazon in 2024 A piece of news that sparked joy in me is that Meta Quest 3S has been the top-selling console on Amazon US in 2024.
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. Let’s talk a bit about eyetracking. Yes, it is! Hello 7Invensun!
The Pico 5 Pro Max looks like a dream hybrid headset : it is a standalone device with eyetracking and passthrough, and it also has the DisplayPort connection that makes it work like a true tethered headset when connected to a PC. of our revenues with Unity.
Making some calculations, it is possible to estimate that the per-eye resolution is around 2064×2208, a value that was leaked a few months ago from some data miner (Samulia). Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
An Amazon ad appearing on the streaming platform Peacock shows the Meta Quest 3 and Quest 3S and the caption: “Meta Quest, starting at $299.99”. Regarding the actual release date, we have also a rumor: someone spotted on the Australian Amazon page an entry about the Quest 3S and the availability date being October, 16.
Pico Neo 3 Pro, and its sibling Pico Neo 3 Pro Eye (featuring eye-tracking), are the latest enterprise headsets by Pico. This means that if you have developed your application using Unity XR and Unity XR Interaction Toolkit, you can port your application that already runs on Quest to Pico Neo in just a few hours.
Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. We Unity developers have still to use the current Unity tools that make us develop once, but then build for every different platform (like the ones I describe in this article ).
Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Amazon is opening its AR Beauty Salon. Oculus Tracking is much better than SteamVR Tracking Funny link. I’m here waiting for them.
The super-interesting eyetracking device Droolon F1 by 7Invensun is now in preorder on Taobao , with Amazon listing coming soon. I can’t wait to use this device, that for only $150 can give eyetracking functionalities to all Vive headsets (including Focus). Oculus and Unity partner for a course on VR.
Someone invokes saviors like Google and Amazon, but even if they managed to succeed, they are other data-harvesting companies , so in any case, we are f**ked. A big wave of negative comments, memes, threatens of class actions, people canceling their orders of Oculus headsets, people explaining why this is so bad for us all has started.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. I also imagine them trying to add enterprise-oriented features like eye-tracking in all their devices.
Increased interest in spatial computing is leading to the development of more advanced sensors for hand/eyetracking and IoT connectivity. Foremost cloud leaders like AWS and Microsoft offer access to spatial computing solutions, such as Amazon Sumerian, for 3D scene creation.
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. affiliate link) More info (Quest on Amazon? affiliate link) More info (Quest on Amazon?—?affiliate affiliate link).
Increased interest in spatial computing is leading to the development of more advanced sensors for hand/eyetracking and IoT connectivity. Foremost cloud leaders like AWS and Microsoft offer access to spatial computing solutions, such as Amazon Sumerian, for 3D scene creation.
Eye-tracking startup Eyefluence, which raises $14 million this month, is acquired about a year later by Google. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. December 2015.
When you first put it on you’re told to hold the top button, and you feel (and see a visualization of) the lenses moving horizontally to align with your eyes. The eyetracking cameras sense the positions of your pupils and tiny piezoelectric actuators move the lenses into place. And I mean fully. This basic idea isn’t new.
It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes. These glasses come at a time when Amazon is having problems in making Alexa stay relevant: new generative AI chatbots like ChatGPT are in fact taking its place.
French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eyetracking, and an innovative lens design. Amazon Lumberyard becomes opensource. Amazon has launched some years ago its 3D engine called Lumberyard, derived from Crytek’s Cryengine.
But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go. Developer tools.
HoloLens 2 is an amazing device, with a decent FOV, eyetracking, and hands tracking, that for sure will make many companies happy. Image from Amazon). The first one is called Almalence and is a Unity plug-in (already available on the store) that should improve the clarity of images inside the Vive Pro Eye.
During the Chinese counterpart of the event, the V2EC, Vive has also announced two other interesting pieces of news: The 7Invensun Droolon F2, an eye-tracking add-on for the Vive Pro 2 and Vive Focus 3, coming soon for $299. PSVR2 may feature 4K display and eyetracking. Image by Sony Interactive Entertainment).
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eyetracking data? Do you have control?
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eyetracking data? Do you have control?
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eyetracking data? Do you have control?
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eyetracking data? Do you have control?
We’ve got AR platforms being hosted by Amazon, by Facebook, by Snapchat, where you can develop your own AR lenses. It’s– I think another thing that will make a big difference and it doesn’t seem like a big thing, but eyetracking. Being able to actually look somebody in the eyes in VR. Alan: Yeah.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Amazon Sumerian. Unity is always my top one. Michael: It would depend on your use case. Is it marketing? Is it training?
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Amazon Sumerian. Unity is always my top one. Michael: It would depend on your use case. Is it marketing? Is it training?
We've got AR platforms being hosted by Amazon, by Facebook, by Snapchat, where you can develop your own AR lenses. It's-- I think another thing that will make a big difference and it doesn't seem like a big thing, but eyetracking. Being able to actually look somebody in the eyes in VR. Alan: Yeah. It's amazing.
We’ve got AR platforms being hosted by Amazon, by Facebook, by Snapchat, where you can develop your own AR lenses. It’s– I think another thing that will make a big difference and it doesn’t seem like a big thing, but eyetracking. Being able to actually look somebody in the eyes in VR. Alan: Yeah.
Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. Amazon Sumerian. And the next generation of headsets that will come out in the next 24 months will all have eyetracking and head tracking. Unity is always my top one.
The LEDs for eyetracking are installed directly on the lenses as if they were hair cluttering it and they are not noticeable by the eye. The same element can so be compatible both with Unreal Engine, and Unity, but also Roblox and Minecraft. T he glasses feature a custom Wi-Fi 6 protocol to communicate with the puck.
Eyetracking. Eyetracking inserts around the lenses of the Pico Neo 3 Eye (Image by Pico). PSVR 2 will be the first consumer to implement eye-tracking and foveated rendering. Project Cambria should come with eyetracking too. Project Cambria should come with eyetracking too.
This device looks like a big pair of glasses (it reminds me the Bose Rondo) and it has installed on a lot of sensors: 2 IR external cameras, 2 IR internal cameras (for eyetracking), 1 RGB camera, 7 microphones, 2 IMUs. I’m a developer, where is Unity, where is Visual Studio? Who decides what is legit and what not?
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