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Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% Learn more Volumetrics secure $1.1M
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. But there's actually some things you can buy on Amazon, and so those you can get for a couple of thousand, but it's not a full motion simulator. Alan: Amazing. Brandon: They are.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. But there's actually some things you can buy on Amazon, and so those you can get for a couple of thousand, but it's not a full motion simulator. Alan: Amazing. Brandon: They are.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. But there's actually some things you can buy on Amazon, and so those you can get for a couple of thousand, but it's not a full motion simulator. Alan: Amazing. Brandon: They are.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
So many developers could find themselves with the conundrum of what to offer and to which device : if the Quest 3 Lite will sell a lot of units, maybe developers will prefer to develop content that is compatible with handtracking, shifting the current attention to games to something else. Wait, what???
And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and HandsTracking. Handtracking on Quest. Handstracking will guarantee 25 tracked points for each hand.
We’ve got AR platforms being hosted by Amazon, by Facebook, by Snapchat, where you can develop your own AR lenses. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking. And we’re seeing these kind of rapid advances in technology.
We've got AR platforms being hosted by Amazon, by Facebook, by Snapchat, where you can develop your own AR lenses. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking. I mean, the introduction of ARKit and ARCore probably put 200 startups out of business.
We’ve got AR platforms being hosted by Amazon, by Facebook, by Snapchat, where you can develop your own AR lenses. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking. And we’re seeing these kind of rapid advances in technology.
And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. Unreal Engine can now use your iPhone to record facial animations.
French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , handstracking, eye tracking, and an innovative lens design. The standalone headset still features passthrough AR/MR, XR2 chipset, dual 1600×1600 LCD panels running at 90Hz, Ultraleap handstracking.
It is a big showcase demo for its Unreal Engine 5, and I have to say it is pretty impressive. The new update also brings handtracking support in the Oculus OpenXR plugin. Epic Games releases Matrix Resurrections tie-in experience. Epic Games has released a tie-in experience for the upcoming Matrix Resurrections.
Spaces offers functionalities in: Image tracking Object trackingHandtracking Spatial mapping Environment understanding and meshing Plane detection Real/virtual world occlusion …and more. Universal mapping of gestures to handle input across devices including controllers and handtracking. Responsive Scale?
On Unreal Engine, the Wave SDK for the Vive Focus has lots of issues. In defense of HTC, I can tell that I’m seeing the Wave SDK evolving quite fast and adding lots of features (the latest version adds support for finger tracking and foveated rendering, for instance). I have used it in some demos of mine.
The headset (that you see in the above picture) is quite slick and features pancake lenses, eye tracking by Tobii, integrated audio, and Wi-Fi 6/6E/7. UEVR is a universal VR mod, and it lets everyone easily convert every Unreal Engine-based PC game (including the AAA ones) into a VR experience.
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