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How Different XR Companies Approach Cloud Services

ARPost

We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. Likewise, AutoDesk offers its XR cloud services through a partnership with Amazon. CloudXR From NVIDIA. Your Forecast: Cloudy.

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

Now, thanks to this move, you don’t have to care about anything at all: you can find on AWS a machine already configured with Cloud XR , already with the right specs of GPU, drivers, CPU, etc… It will be available on Amazon EC2 P3 and G4 instances which already support NVIDIA V100 and T4 GPUs. Cloud XR visual (Image by NVIDIA).

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Holo-Light showed me that AR cloud rendering may already work

The Ghost Howls

Holo-Light has also just announced to have become the first AR/VR streaming provider to be named Unity Verified Solutions Partner. Amazon has for sure some servers in the region, so the streaming was happening from a close location. Hands-on XRnow. Even worse if I was not in a city but in the country side. Final impressions.

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My predictions for augmented reality in 2021

The Ghost Howls

Of course, Microsoft and Amazon are observing the situation: in my opinion, Microsoft will wait a bit , considering its focus on AR enterprise with HoloLens, while Amazon could improve its already existing offering of glasses connected with Alexa. WebAR will start to exploit its potential. And that’s it!

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

As described in my first HTC Vive Tracker article earlier this year: “Vive Tracker is a wireless, battery-powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment.”. Image by Rob Cole). Image by Rob Cole). After purchasing another active USB 2.0

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NVIDIA Unveils Open Metaverse Tools at SIGGRAPH 2022

XR Today - Mixed Reality tag

He added that avatars would remain instrumental in interfacing with users in factories, gaming platforms, and eCommerce spaces, using natural language processing , computer vision, and realistic facial and body animations, all with low-latency performance “to the millisecond.”

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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. AR Cloud systems will connect to Infrastructure and networks, and when operating at scale will impose huge requirements in terms of bandwidth, latency and local processing (on devices themselves as well as the edge of the cloud).