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With other game engines already available, both on standalone (Unity, UE4) and web (Sumerian), why did you feel the need to create a new one? Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. polygons with 4k textures real-time running on the web on a phone.
These are two interesting articles I’ve found this week about the M-word: Tom Ffiske has written a very long and interesting analysis about land sales in the metaverse, analyzing both the speculations and the real potential value behind digital land. More info (Realestate in the metaverse) More info (Interview to Neal Stephenson).
Keynote speakers and educational sessions offer insight into these solutions’ impact on various industries, from realestate to healthcare. Unity shared how digital twins were helping its customers unlock new levels of innovation. Meta shared its XR journey for the future and its vision of the impending metaverse.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games.
It has the ability to create a cross platform code where users can create their projects in either JavaScript, Unity, Xamarin, and Cordova. Amazon Sumerian — Amazon Sumerian enables users to create and run virtual reality (VR), augmented reality (AR), and 3D applications quickly without requiring any specialized programming expertise.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, realestate sales, design and architecture. In another scenario, we may see game engines dominant, like Unity or Unreal. Its wizarding successor grossed $12M in its first month.
Our digital twin, which maps 800 square miles of the Orlando region, helps site selectors and corporate CEOs see the breadth of developable land, available realestate, areas of interest for a variety of industries, infrastructure connectivity, and talent availability.
It's also true for apartments in the realestate space. So you can see that you can apply real time 3D, and this is kind of a high visualization tool every way through the lifecycle of the product. And some of them are built on Unity, others are built on Unreal. And there's over 100 tools that allow you to collaborate.
It's also true for apartments in the realestate space. So you can see that you can apply real time 3D, and this is kind of a high visualization tool every way through the lifecycle of the product. And some of them are built on Unity, others are built on Unreal. And there's over 100 tools that allow you to collaborate.
I’ll mention a bunch more: Apple, Google, Amazon, Facebook, Qualcomm, Intel, Unity — you’re looking at these massive companies now, and they’re all betting big on VR and AR. Alan: You nailed it there, because you mentioned two big companies. But also, VR components, like a 360 panoramic shot of a car in a scene.
I’ll mention a bunch more: Apple, Google, Amazon, Facebook, Qualcomm, Intel, Unity — you’re looking at these massive companies now, and they’re all betting big on VR and AR. Alan: You nailed it there, because you mentioned two big companies. But also, VR components, like a 360 panoramic shot of a car in a scene.
We had, for DuPont Corian — which is a client of ours — we had an experience that showed bathroom vanities that you’re able to look at and place inside of your own space, similar to what IKEA is doing, and Amazon. Then suddenly, people started using photography. And now video is very commonplace.
We had, for DuPont Corian — which is a client of ours — we had an experience that showed bathroom vanities that you’re able to look at and place inside of your own space, similar to what IKEA is doing, and Amazon. Then suddenly, people started using photography. And now video is very commonplace.
It's also true for apartments in the realestate space. So you can see that you can apply real time 3D, and this is kind of a high visualization tool every way through the lifecycle of the product. And some of them are built on Unity, others are built on Unreal. And there's over 100 tools that allow you to collaborate.
How are architects or architectural realestate, how are they using this? So we talked about realestate. You’ve got running shoes to TVs, you’ve got realestate, you’re got buildings, you’ve got flowers. I guess it would be still Unity, for now. Alan: Yeah. Alban: Yep.
How are architects or architectural realestate, how are they using this? So we talked about realestate. You've got running shoes to TVs, you've got realestate, you're got buildings, you've got flowers. I guess it would be still Unity, for now. What are some of the specific business use cases?
How are architects or architectural realestate, how are they using this? So we talked about realestate. You’ve got running shoes to TVs, you’ve got realestate, you’re got buildings, you’ve got flowers. I guess it would be still Unity, for now. Alan: Yeah. Alban: Yep.
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Timoni: All right.
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Timoni: All right.
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Alan: Yeah.
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