Remove Amazon Remove Unreal Remove Wearables
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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

More info Meta lays off people working on its custom chips An unconfirmed rumor unveiled that Meta is laying off people working on its “custom silicon for wearables team”, that is the team working on Meta’s custom chips. Plus this headset had many delays and now it can’t compete on the consumer side with the Quest 3 that has just launched.

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Valve Index: A good fit?

The Ghost Howls

The aim when designing wearable VR equipment is to make it ‘transparent’ to the user ; remove any physiological barriers to immersion to enable users to achieve a strong sense of presence on a repeatable basis. Valve Index facial interface strip down (Image by Immersive Computing).

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Who Will Own the Metaverse?

AR Insider

Starting with the Device itself: today we use smartphones, and tomorrow we may be using some kind of headset, glasses or audio-only wearable, with different kinds of control or head/gaze tracking. In another scenario, we may see game engines dominant, like Unity or Unreal.

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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

The firms are collaborating to improve the opportunities for leveraging AR wearables in the workplace. Moreover, Stettmeier noted that Lenovo is taking an enterprise-first approach to developing XR solutions, meaning you cannot purchase the device via conventional means such as Amazon.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

What is the only wearable that people is keeping on their face all day? Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. Discover (and buy) the book on Amazon. Yes, Airpods.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. The thing is, these new “wearable in the real world” devices have a completely different design set of tradeoffs. They must “look cool.”

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. And what about wearables? There’s these other engines– Alan: Improbable. Paul: Yeah.

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