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In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Let’s dive in… Apple – Epic Smackdown, part deux. As the trial drags on, Epic’s case against Apple may be losing its edge. W elcome back to Spatial Beats.
Apple makes an exception because it is a fashionable brand itself and it has already a wide network of stores where people can buy its devices. This is its plot: As a young person, Isaac grapples with the narrative of racism in modern-day America, and embarks on a walk with his best friend Sam (played by you).
The company PhotonLens was announced in November of 2020 to bring consumer AR to the world, specifically the Americas and Europe. President and Co-founder, Lisa Pan, similarly commented that too many people are waiting for an AR hardware offering from a giant like Apple or Facebook. More on Software and Content.
They could build together something that could seriously compete with Facebook and Apple: let’s keep an eye on them. Bank Of America to use VR training. All of this running thanks to the power of the Azure cloud. This makes me estimate sales in the 200–250K order of magnitude.
Demos on the AWE floor included more intimate recordings and video calls with loved ones, as well as a game built for 2D but ported in through a Unity SDK. Last year at AWE , our inside guy for Vuzix news was North America Director of Sales, Brian Calus. When you don’t want 3D, you can switch back to your normal mode of operation. …
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
Major corporations like Accenture, Bank of America, Coca-Cola, and others have adopted immersive learning tools to train their staff at scale and on the fly. Also, some hire their own Unity or Unreal Engine developers or licenced out those software developer kits (SDKs). It’s really the home of ready-made VR training apps.
My feed on social media is full of posts about the Apple Vision Pro, which has just been released a few days ago. So, as you can expect, a big part of this newsletter will be about Apple’s device, but actually there are also a few interesting pieces of news that regard other products and other companies.
The world received a gift three years ago, in the form of AR technology from the likes of Google and Apple - ARKit and ARCore. But at any rate, what we realized was when Google and Apple gave this gift of AR to the world just three summers ago, saying they were all-in with AR, meaning that the hardware was going to work, it was like, wow.
The world received a gift three years ago, in the form of AR technology from the likes of Google and Apple - ARKit and ARCore. But at any rate, what we realized was when Google and Apple gave this gift of AR to the world just three summers ago, saying they were all-in with AR, meaning that the hardware was going to work, it was like, wow.
Apple, when it comes out with its product, will create another silo. Today, without tools that can do that — like Unity — we wouldn’t see as much proliferation of solutions for business or consumer. You mentioned Unity, and Tony Parisi has been working in the WebAR space forever, and really pushing forward.
Apple, when it comes out with its product, will create another silo. Today, without tools that can do that — like Unity — we wouldn’t see as much proliferation of solutions for business or consumer. You mentioned Unity, and Tony Parisi has been working in the WebAR space forever, and really pushing forward.
The world received a gift three years ago, in the form of AR technology from the likes of Google and Apple - ARKit and ARCore. But at any rate, what we realized was when Google and Apple gave this gift of AR to the world just three summers ago, saying they were all-in with AR, meaning that the hardware was going to work, it was like, wow.
PS Remember that there is an ongoing giveaway of physical copies of the Sam&Max game for PSVR for all people in North America! More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue.
There’s a hundred Macy’s across America that have VR now. You can build in Unity, it’s the same thing. So standardizing the 3D models that everybody uses; There’s OBJ, there’s glTF, there’s FDX, there’s now USDZ with Apple. If you want to drop it on the web, it won’t work.
There’s a hundred Macy’s across America that have VR now. You can build in Unity, it’s the same thing. So standardizing the 3D models that everybody uses; There’s OBJ, there’s glTF, there’s FDX, there’s now USDZ with Apple. If you want to drop it on the web, it won’t work.
He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Unity is a tool that we use a ton, and it’s cross-platform. And not just America. Then Apple announced their ARKit devices; there’s about 600 million.
He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Unity is a tool that we use a ton, and it’s cross-platform. And not just America. Then Apple announced their ARKit devices; there’s about 600 million.
And I would think that Facebook, Snapchat, maybe Apple, those the main ones. In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Dominic: Oh, yeah.
And I would think that Facebook, Snapchat, maybe Apple, those the main ones. In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Dominic: Oh, yeah.
Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). Meta is having funding issues because of the new trade wars between America and China. Apple glasses. Concept of a future AR glass by Apple (Image by iDropNews). ODG is launching a patent sale now in January.
He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Unity is a tool that we use a ton, and it's cross-platform. Now, you can actually make a product that's targeted at pretty much everyone in America right now, right?
And I would think that Facebook, Snapchat, maybe Apple, those the main ones. In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. But you also need to get the AR platforms.
We watch what America does, and we wait for them to make their mistakes, and then once it’s proven, we jump on. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. Yes — I played a lot around with the Apple pencil. Dirk: Yeah, exactly. laughs] Alan: Exactly.
We watch what America does, and we wait for them to make their mistakes, and then once it’s proven, we jump on. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. Yes — I played a lot around with the Apple pencil. Dirk: Yeah, exactly. Alan: Exactly. Dirk: Exactly.
We watch what America does, and we wait for them to make their mistakes, and then once it's proven, we jump on. Dirk: That's like the Apple strategy, right? Oh, I need 10 people with Unity skills. Yes -- I played a lot around with the Apple pencil. And then they will quickly turn into the--. Alan: Fast follow.
Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. Alex: I guarantee that most of Unity's investors are not going into the engine to build their own demos. Alex: Huge news.
Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. Alex: I guarantee that most of Unity's investors are not going into the engine to build their own demos. Alex: Huge news.
Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. Alex: I guarantee that most of Unity's investors are not going into the engine to build their own demos. Alex: Huge news.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. Golf, I think. everything. That was a year ago.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. Golf, I think. everything. That was a year ago.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. Golf, I think. everything. That was a year ago.
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” And they’re getting to the point where they’re retiring right here in North America, a lot of the baby boomers are leaving the workforce.
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” And they’re getting to the point where they’re retiring right here in North America, a lot of the baby boomers are leaving the workforce.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Apple headset may be very lightweight. Top news of the week.
If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." And they're getting to the point where they're retiring right here in North America, a lot of the baby boomers are leaving the workforce. Alan: Yeah.
Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. Arvind Neelakantan was earlier part of Unity India & was instrumental in the adoption and growth of the company's solutions across product verticals. 17- Helen Situ.
For sure the announcement at FC and the release date in 2021 have been studied to put some pressure on Apple , which seems to be the only rival to Facebook for what concerns the AR future. I’m a developer, where is Unity, where is Visual Studio? Otherwise, it just becomes a gimmick that you use for 1 hour.
In the USA, it is almost mainstream; in Europe, it is something for people that have some knowledge of gaming or technology; in South America, is very difficult to get a headset. It will also be a defensive move against Apple. Apple could announce its headset. Apple could announce its headset.
And yes, there is also my Unity Cube. in Latin America) The price is a strong point of this headset: €330 to get such a powerful headset that can run amazing VR games, that can work in mixed reality, and give you access to such a wide selection of content is literally a steal.
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