Remove America Remove Google Remove Unity
article thumbnail

The XR Week Peek (2024.09.23): Quest 3S may cost $299, Meta and Luxottica to partner until 2030, and more!

The Ghost Howls

If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. This is its plot: As a young person, Isaac grapples with the narrative of racism in modern-day America, and embarks on a walk with his best friend Sam (played by you).

Unity 269
article thumbnail

PhotonLens Holds Launch Event for Flagship AR Glasses

ARPost

The company PhotonLens was announced in November of 2020 to bring consumer AR to the world, specifically the Americas and Europe. Pan also pointed to the largely failed Google Glass as an example of why mass-adopted AR hardware may not come from one of the places we expect. “At More on Software and Content.

AR 275
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2023.12.26): WMR gets discontinued, Meta to showcase an impressive AR prototype, and more!

The Ghost Howls

PS Remember that there is an ongoing giveaway of physical copies of the Sam&Max game for PSVR for all people in North America! More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue.

AR 324
article thumbnail

The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

If Microsoft commits to building this platform and doesn’t abandon it (a la Google), it can become an incredible tool for us developers. Google stops selling Cardboard viewers. Google had already abandoned the Daydream and Cardboard platforms, leaving the source code for Cardboard to the community to maintain.

Microsoft 496
article thumbnail

Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Austin: Thank you for having me, excited to be here.

Austin 60
article thumbnail

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) We also have a small office and a couple of people overseas in Europe and America. Software-wise, we use Unity, Vuforia, and OpenCV. teams for Japan.

article thumbnail

What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. Brian Meaney , Head of Product, Alteon.io