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What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! Even Apple uses modified ARM chips. The time for us XR developers to buy a LeapMotion 2 has finally come. What a time to be alive! Join the gang by clicking the button below!
Apple has been continuously iterating on ARKit , its augmentedreality development tool that lets creators make smartphone-based AR experiences. SEE ALSO Report: Apple Nearly Acquired LeapMotion but the Deal Fell Through. In any case, there’s been several reports of an Apple AR headset in the making.
Several reports over the past two years have suggested Apple is getting ready to manufacture an AR headset , and possibly ship it sometime in 2020—something that’s so far unsubstantiated by the company itself. SEE ALSO Report: Apple Nearly Acquired LeapMotion but the Deal Fell Through.
This week I have been pretty busy working on our mixed reality fitness game that is very close to launch and in preparing some amazing articles for next week (I will publish a review of the Valve Index and a super-amazing interview to Jeri Ellsworth, the creator of TiltFive augmentedreality glasses!), Image by Ray-Ban).
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new LeapMotion Controller by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. Pinhole optics on LetinAR lenses.
Lenovo’s new AR concept headset & Disney partnership, all the VR/AR goodies at Comic-Con, Steven Spielberg’s trailer for Ready Player One is finally here, new industry landscape shows 60% increase in enterprise augmentedreality, the investment & funding wrapup, and more… 1. via The Venture Reality Fund.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ).
Just before tuning in to the Apple WWDC2017 Keynote on Monday, I had a meeting with Jayse Hansen , master of the Fictional User Interface (FUI), Hologram and HUD design for film franchises like Star Wars, Iron Man, and The Hunger Games, and Alex Colgan , LeapMotion ’s digital content and community lead. Read more here.
The company offers a range of modules, including the Stratos Inspire, and LeapMotion controller. No stranger to innovation in the technology landscape, Apple has been changing the way we interact with the digital world for a number of years.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. Insane, yet companies are mapping it already.
In these 2 days (October, 19-20th), in Nanchang, China, it is held the first edition of the World Conference on VR Industry (WCVRI) , a very important event to talk about virtual and augmentedreality. The city is full of references to Virtual Reality, and so it is like a paradise for us VR enthusiasts.
After many months of teasing them, Unity has finally launched the MARS tools, a suite of tools to build easily AugmentedReality experiences in Unity without knowing how to code. VR satire website VRDizzy has just re-opened his online store featuring beautiful T-shirts inspired by virtual reality games. Some XR fun. Funny link.
Ambarish Mitra is the CEO and co-Founder of #Blippar one of the first billion dollar “AugmentedReality” Startup from India, being a pioneer, early mover brings its own pro’s & lots of Con’s. Founder CEO of #JaduAR he is working on Building the future of musical experiences with AugmentedReality. 1- Ambarish Mitra.
Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from LeapMotion. Image Credit: Dean Takahashi. It was cool that I didn’t have to use a touch controller. This is an enormous undertaking.
AugmentedReality in 2018. You may hate or love Magic Leap, but the fact that it has released a product is for sure a great news for all the ecosystem : if after all those investments, that startup failed, it would have had a ripple effect on all the ecosystem, making investors lose trust in augmentedreality.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
Probably Ultraleap, or even when it was just LeapMotion, should have aimed to be bought by a headset manufacturer before all the major XR brands started developing hand tracking internally. This means that Samsung wont go all-in with hand tracking like Apple did. I wonder if they will ever open it up to other developers.
You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmentedreality.
You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmentedreality.
Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.
You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmentedreality.
It was a reference design by Goertek which was mounting no LeapMotion controller. Micro gestures have been studied for a few years now, but they have become pretty popular in our space lately because of the use of hand tracking that Apple is doing on the Vision Pro. And that’s it.
You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmentedreality.
Apple acquires startup SPACES. What is sure is that Apple continues to slowly build its AR and VR technology, so that one day it could come out with something amazing. What is sure is that Apple continues to slowly build its AR and VR technology, so that one day it could come out with something amazing. More info.
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? More info (Ultraleap teasing a new device) More info (Maybe a new sensor is coming) Has Palmer Luckey tried the Apple headset?
They're not thinking of the full tech stack that's required for real pervasive augmentedreality in the world. Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
They're not thinking of the full tech stack that's required for real pervasive augmentedreality in the world. Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
They're not thinking of the full tech stack that's required for real pervasive augmentedreality in the world. Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. Apple new interface for the Apple Watch may be a glimpse of future XR interactions. You can find more info and subscribe here [link] Ok, the promotional moment is over… now let’s dig into the amazing XR news! Image by Snap).
Ultraleap (formerly LeapMotion) has just released the fifth version of its hands-tracking engine. Listen on Apple Podcasts Listen on Spotify. I have given it a look and it already contains some interesting resources, even if I think that it still needs to grow. Ultraleap releases Gemini hands-tracking runtime. Learn more.
The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance Click To Tweet. The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. This is a room-scale (50m2) multi-person VR experience for up to 4 people.
The time has come and finally Apple will implement a depth back camera in its upcoming iPad Pro. This has enormous implications for augmentedreality and 3D reconstruction , since with the addition of a depth sensor, the iPad Pro will be able to perform these operations much better. Another great UX post by LeapMotion.
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