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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

Hello everyone from Austin, Texas, where I am attending the SXSW! First of all, it seems that the headset is not a new product, but that Apple has been working on it for 7 years. It seems anyway that for the first time ever at Apple, Cook has this time now given priority to the operations team.

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10 Recent VR and AR Investments You Should Know About

VRScout

Los Angeles and Austin, TX-based startup called The Wave VR is building “the world’s first social VR music platform,” according to CEO Adam Arrigo, “[and] it lets anybody from aspiring DJs to Deadmau5 to put on online virtual shows that are fully interactive. HTC FUNDS STEEL WOOL, SOLO. OWLCHEMY LABS LANDS $5M. is excited about VR.

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A decade later, this VR treadmill is finally ready to ship

TechCrunch VR

Early versions of the Austin, Texas hardware startup’s product were on writer Ernest Cline’s radar well before the film’s pre-production began. Funnily enough, [he] lives in Austin,” says Goetgeluk. “As And then we did a small event in Austin with Cline signing the books. The price, meanwhile, is substantial, at $2,595.

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Walkabout Mini Golf iPhone Pocket Edition Coming Soon

Upload VR

The game turns the phone itself into a kind of AR putter and features full cross-play against Walkabout players on Quest, Steam VR, PSVR 2, Pico, and HTC Viveport. Walkabout Mini Golf: Pocket Edition is planned for launch in Q2 of 2023 on iPhones first this summer.

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Weekly Funding & People Roundup: TheWaveVR Raises $4M, Pluto.

AllThingsVR

The Austin, Texas-based startup has created a social VR music platform where performers can create music while wearing a HTC Vive or Oculus Rift headset and spectators can watch the whole experience. Weekly Funding & People Roundup: TheWaveVR Raises $4M, Pluto VR raises $13.9M, Avegant Raises $13.7, Read more on Financial Times. ,

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development. ” Right?

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development. ” Right?