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This is a very useful resource for all of us XR developers that are going very soon going to experiment with Mixed Reality applications on a headset by Meta, Apple, or one of their competitors. More info Immersed VISOR to support hand tracking and eye tracking It seems that Immersed truly wants to compete with Apple with its VISOR headset.
Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.
If you are wondering why we should listen to the words of Avi Bar-Zeev, well… he helped in shaping the HoloLens, recently worked on XR glasses prototypes at Apple… and also Facebook wanted to hire him to lead its AR program. He’s someone that knows well what XR is. These are all problems to be figured out.
Is Apple partnering with Valve on AR? A report by DigiTimes claims that Apple is partnering with Valve for the production of its AR glasses. The news would be incredible: Apple is a company that knows how to create something usable and cool to see, while Valve has a long expertise in experimenting with AR and VR.
Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. ” You know what, go learn Unity and coding and figure out how to actually make it. And it was for me as well; I’ve been a Unity user forever. It’s amazing.” ” Paul: [laughs] Right.
Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. ” You know what, go learn Unity and coding and figure out how to actually make it. And it was for me as well; I’ve been a Unity user forever. It’s amazing.” ” Paul: [laughs] Right.
Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. You know what, go learn Unity and coding and figure out how to actually make it. And it was for me as well; I've been a Unity user forever. Alan: And then they ask their tech teams and they're like, "does anybody know Unity?"
Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Their Mind the Arrow and Gelato Flicker titles have been featured under “Best New Games” on the Apple App Store, with over 350,000+ downloads between the two. Flip Out was created by Charles Wan and Julian Halliday. Jenga Hero.
The company has worked with Disney, Warner Bros, Apple TV, Netflix, Wells Fargo, Sony Pictures, Walmart, and many others. For The Verse, we’ve already had visitors from countries as far as Japan and Australia in spite of this experience being developed primarily for a US audience.
Pradeep has been a leader for IBM GBS Australia and New Zealand (A/NZ), He has over 30 years of executive & management experience across a number of industries. He is an Adjunct Professor/Visiting Faculty at number of institutions in Australia, Singapore & India. 17- Helen Situ. Helen Situ is currently working on a new company.
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